Activity
From 2013-07-13 to 2013-07-26
2013-07-26
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23:37 Revision 80dfd451 (github): Fixed|Heretic: Time bombs spawned at incorrect height; improved look of explosions
 - The handling of floor clipping has changed quite a bit since vanilla
however the time bomb spawn offset had not been ... - 
  
23:36 Revision 641ad205 (github): Fixed|Heretic: Time bombs spawned at incorrect height; improved look of explosions
 - The handling of floor clipping has changed quite a bit since vanilla
however the time bomb spawn offset had not been ... - 
  
23:34 Revision 083da680 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
 - 
  
23:33 Revision c2adf865 (github): Fixed|Heretic: Time bombs spawned at incorrect height; improved look of explosions
 - The handling of floor clipping has changed quite a bit since vanilla
however the time bomb spawn offset had not been ... - 
  
23:17 Bug #1128 (Closed): Some of the textures and parts of GUI missing
 - On a different machine than in the earlier bug, 1.11 starts for a change, but is horribly glitched.
The easiest to... - 
  
22:07 Bug #1126: MD2 model render pop
 - - **labels**: md2 pop --> Renderer, Visual Glitch, 3D Models
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13:53 Revision 7c7e9959 (github): Client: OpenGL 2.0 or later is now required
 - This can still be bypassed with -noglcheck, though.
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13:31 Revision fc089669 (github): Client: OpenGL 2.0 or later is now required
 - This can still be bypassed with -noglcheck, though.
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13:25 Revision 5ffb594e (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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13:24 Revision 0ab2f741 (github): Console|Unix: Use Unicode for Shift and arrows in 'help' command
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13:08 Revision 453e470c (github): Server|Fixed: Transmission of malformed DT_SIDE deltas
 - As the sections of a Line::Side are now optional the lineFlags field
of a dt_side_t was not handled properly when com... - 
  
12:02 Revision 2cbb27b7 (github): Server|Fixed: Transmission of malformed DT_SIDE deltas
 - As the sections of a Line::Side are now optional the lineFlags field
of a dt_side_t was not handled properly when com... - 
  
10:32 Bug #1125: Handling missing OpenGL support during launch
 - - **Priority**: 1 --> 5
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08:08 Revision 2168f6eb (github): Documentation|Client: More comments added to FontLineWrapping
 - Wrapping rich text is not the most straightforward of tasks.
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04:41 Revision 60830fae (github): libdoom: Handle the 'kill' command as a cheat in multiplayer
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04:41 Revision 5d5ef4b5 (github): Cleanup
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04:41 Revision 971f2df6 (github): libheretic: Further multiplayer cheat code entry fixes
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04:41 Revision 59215b90 (github): Fixed|libheretic: Cheats not working in multiplayer
 - See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
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04:41 Revision 1b8dbf63 (github): Fix typo
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04:41 Revision 2ec3d7d2 (github): Fixed|libheretic: Cheats not working in multiplayer
 - See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
Todo: The cheats 'gimme', 'iddqd' and 'idkfa' require various new
feat... - 
  
04:41 Revision 165cea63 (github): Fixed|libdoom: Cheats not working in multiplayer
 - There were numerous logic issues in the cheat code handling which
interpreted cheats entered via the console differen... - 
  
03:45 Revision cf0c90a1 (github): libheretic: Fix merge error
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03:12 Revision e82ed371 (github): libdoom: Handle the 'kill' command as a cheat in multiplayer
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03:12 Revision cb5c1958 (github): Cleanup
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03:12 Revision 6e28583b (github): libheretic: Further multiplayer cheat code entry fixes
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03:12 Revision 44dfa5da (github): Fixed|libheretic: Cheats not working in multiplayer
 - See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
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03:11 Revision 7e905bbe (github): Fix typo
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03:11 Revision 02e789a8 (github): Fixed|libheretic: Cheats not working in multiplayer
 - See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
Todo: The cheats 'gimme', 'iddqd' and 'idkfa' require various new
feat... - 
  
03:09 Revision d8cc2f45 (github): Fixed|libdoom: Cheats not working in multiplayer
 - There were numerous logic issues in the cheat code handling which
interpreted cheats entered via the console differen... - 
  
03:09 Revision 448fc0d7 (github): Server|All Games: Notify clients when 'server-game-cheat' changes
 - When an admin enables or disables cheats on a server all clients
are now notified of the change.
Plus cleanup. - 
  
02:52 Revision 27b0609a (github): libdoom: Handle the 'kill' command as a cheat in multiplayer
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01:17 Revision eaa18541 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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01:17 Revision 4a3f1ef5 (github): Cleanup
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01:16 Revision 93405758 (github): libheretic: Further multiplayer cheat code entry fixes
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01:15 Revision 1f1f4688 (github): Fixed|libheretic: Cheats not working in multiplayer
 - See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
 
2013-07-25
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20:45 Revision aa3b9bf3 (github): Fixed|Console|Windows: Don't use Unicode in 'help'
 - Apparently MSVC doesn't like Unicode character literals.
Todo for later: How to make this work on MSVC? - 
  
20:05 Bug #1125: Handling missing OpenGL support during launch
 - Well, I must mention, that back in 1.10, I was already running with '-noglcheck', but nothing seemed *noticeably* bro...
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16:50 Bug #1125: Handling missing OpenGL support during launch
 - That certainly sounds like your OpenGL version is older than the required 2.0. Since you are running with -noglcheck,...
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14:58 Bug #1125: Handling missing OpenGL support during launch
 - > So you are saying everything was linked against the correct libraries?
No, I didn't said that. Regardless, even ... - 
  
10:56 Bug #1125: Handling missing OpenGL support during launch
 - > Err...though I don't think so, if that was the case, it would still be a build system bug, as it should ensure the ...
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01:25 Bug #1125 (New): Handling missing OpenGL support during launch
 - First of all, Allura as commit browser utterly sucks.
This might be already fixed in the repo, but as it is, I can't... - 
  
19:45 Revision c7d6d1c2 (github): Console: Further improved 'help' output with Unicode characters
 - Also, on OS X use the Unicode Shift/Command symbols instead of
spelling them out (as is convention). - 
  
19:35 Revision 645911f7 (github): Fixed|Client|FontLineWrapping: Wrapping tabbed lines
 - Now the line wrapper correctly takes tab stops into account when
determining wrapped rich text lines.
Also added som... - 
  
15:41 Revision c594f2ff (github): Refactor|Client|FontLineWrapping: Working on wrapping of tab stops
 - Previously GLTextComposer was solely responsible for tab stops,
however obviously the line has less room for text if ... - 
  
11:30 Bug #1127 (Closed): [Linux] Linking error when old libs exist in /usr/lib
 - When building the engine, ld uses the binaries found in /usr/bin instead of build dir.
I have found that this is b... - 
  
10:51 Bug #1127: [Linux] Linking error when old libs exist in /usr/lib
 - - **labels**:  --> qmake, Builder
- **status**: open --> accepted
- **assigned_to**: Jaakko Keränen
- **Priority**: 3... - 
  
10:20 Bug #1126: MD2 model render pop
 - - **Priority**: 1 --> 5
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09:28 Bug #1126 (New): MD2 model render pop
 - MD2 models pop into view when centre is hidden by BSP
Especially effecting long models such as custom pipes and be... - 
  
07:39 Revision 5087b9b3 (github): Fixed|Client|libshell: Minor issues with word jump behavior
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05:47 Revision b111a67d (github): Console: Improved 'help' command
 - List shortcut keys for autocompletion, navigating through the input
command history and clearing the line to the righ... - 
  
05:16 Revision e8c58ea5 (github): Fix typo
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04:56 Revision f5e46773 (github): Fixed|libheretic: Cheats not working in multiplayer
 - See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
Todo: The cheats 'gimme', 'iddqd' and 'idkfa' require various new
feat... 
2013-07-24
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22:39 Revision bc0d0247 (github): libcommon: Fix bool/boolean type mixup in hu_stuff.cpp
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21:09 Revision 9793cbf6 (github): Fixed|libshell|AbstractLineEditor: Word jumping right to the end of the line
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20:34 Revision 90981536 (github): Client|LineEditWidget: Use key modifiers (word jumping)
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20:33 Revision 887dc30c (github): Refactor|libshell: Word jumping and key modifiers in AbstractLineEditor
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12:48 Revision 5817be29 (github): Fixed|libcommon: "HUD Display" menu item not linked to 'map-huddisplay'
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12:23 Revision 648d251c (github): Fixed|libcommon: Missing intermission in Doom2 map30
 - The intermission should come before the debriefing finale.
Also renamed G_WorldDone() to G_IntermissionDone() to mor... - 
  
11:48 Revision 8e1d7858 (github): Fixed|libcommon: Missing intermission in Doom2 map30
 - The intermission should come before the debriefing finale.
Also renamed G_WorldDone() to G_IntermissionDone() to mor... - 
  
11:42 Revision 0d4bc30a (github): Fixed|libcommon: Missing intermission in Doom2 map30
 - The intermission should come before the debriefing finale.
Also renamed G_WorldDone() to G_IntermissionDone() to mor... - 
  
10:59 Revision d16df59a (github): libcommon|Automap: More map title position improvements
 - Use the common HUD/menu scaling factor so that the title stays at
the bottom of the view. - 
  
10:25 Revision a89f782a (github): libcommon|Automap: Further map title position improvements
 - Respect 'hud-face' in Doom, and hide the automap title if the inventory
is open in fullscreen in Heretic/Hexen. - 
  
09:31 Revision fb02e1a2 (github): libdoom|libheretic|libhexen: Improved map title positioning in automap
 - With 'map-title-position' 1, the title is now positioned above the
status bar, if it is visible, or in the bottom of ... - 
  
09:02 Revision 90bf0e42 (github): Refactor|libcommon: Reuse existing title patch finder; added R_StatusBarSize
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09:01 Revision 515de323 (github): Fixed|libcommon: Fixed character encoding issue in p_mapsetup.c
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09:00 Revision be760c6a (github): libdoom64: Doesn't have a status bar
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09:00 Revision 68ea0486 (github): All Games|Automap: Removed the defunct old MapName widget
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07:35 Revision b9fdf4fc (github): Fixed|libdoom: Cheats not working in multiplayer
 - There were numerous logic issues in the cheat code handling which
interpreted cheats entered via the console differen... 
2013-07-23
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21:17 Bug #992: [Doom] No slime in barrel (submodel alpha)
 - Barrel with slime in Doomsday 1.9.0 beta6.9
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/970d... - 
  
21:17 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
 - Fixed for the upcoming Doomsday 1.11.1 and 1.10.4 releases.
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18:11 Revision dfb1f74a (github): Documentation|Console: Help for 'map-title-position'
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18:08 Revision 7ea355b7 (github): Merge branch 'master' of ssh://Architecture.local/Users/jaakko/Projects/deng
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15:52 Revision 51f92ad5 (github): libcommon|Automap: Added cvar 'map-title-position'
 - This variable determines if the map title is drawn in the top or the
bottom of the automap. The default is 1 (bottom). - 
  
12:50 Revision 494c7557 (github): Server|All Games: Notify clients when 'server-game-cheat' changes
 - When an admin enables or disables cheats on a server all clients
are now notified of the change.
Plus cleanup. - 
  
12:43 Revision a6faee50 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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12:38 Revision e1963faf (github): Fixed|libcommon: Updating the ready item of the inventory
 - It appears P_GetInvItem() was being called with an invalid parameter.
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12:38 Revision c8bb0176 (github): libcommon: Place message log below map title
 - If the map title is visible, either due to the start of a map or
because the automap is open, the HUD message log is ... - 
  
12:38 Revision 4db75c33 (github): libcommon|Automap: Use at least 14 units of offset for map number
 - Conforms with earlier behavior in case the patch information is not
applicable. - 
  
12:38 Revision 6443044d (github): Windows|qmake: Disable global optimizations (Og) in release build
 - /Og has been causing us grief (e.g., automap not visible).
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12:37 Revision 6978141f (github): Fixed|libcommon: Updating the ready item of the inventory
 - It appears P_GetInvItem() was being called with an invalid parameter.
 - 
  
12:37 Revision 8881d8e8 (github): libcommon: Place message log below map title
 - If the map title is visible, either due to the start of a map or
because the automap is open, the HUD message log is ... - 
  
12:37 Revision 6024a941 (github): libcommon|Automap: Use at least 14 units of offset for map number
 - Conforms with earlier behavior in case the patch information is not
applicable. - 
  
12:37 Revision b61eff96 (github): Client|Console: Improved log widget behavior
 - When opening the log for the first time, don't waste time scrolling
through all the messages since launch. Instead, o... - 
  
12:37 Revision 0dec6960 (github): Windows|qmake: Disable global optimizations (Og) in release build
 - /Og has been causing us grief (e.g., automap not visible).
 - 
  
12:36 Revision 215e9ce4 (github): libcommon: Place message log below map title
 - If the map title is visible, either due to the start of a map or
because the automap is open, the HUD message log is ... - 
  
11:55 Revision c1e08f84 (github): Fixed|libcommon: Updating the ready item of the inventory
 - It appears P_GetInvItem() was being called with an invalid parameter.
 - 
  
10:45 Revision 589528dd (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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10:42 Revision dd2699fb (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
 - 
  
10:40 Revision 22792de1 (github): Windows|qmake: Disable global optimizations (Og) in release build
 - /Og has been causing us grief (e.g., automap not visible).
 - 
  
09:40 Revision c257b0fd (github): Client|Console: Improved log widget behavior
 - When opening the log for the first time, don't waste time scrolling
through all the messages since launch. Instead, o... - 
  
09:20 Revision 0ce7916f (github): libcommon|Automap: Use at least 14 units of offset for map number
 - Conforms with earlier behavior in case the patch information is not
applicable. - 
  
09:12 Revision cba4c048 (github): Fixed|ServerSystem: Avoid redundant deinitialization
 - Also, if deinitializing at app destruction time, check that the
ServerApp still exists. (Normally doesn't happen as t... - 
  
09:03 Revision 7cf54632 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
 - 
  
09:02 Revision e81edf28 (github): Fixed|ServerSystem: Avoid redundant deinitialization
 - Also, if deinitializing at app destruction time, check that the
ServerApp still exists. (Normally doesn't happen as t... - 
  
08:26 Revision 698ca4ab (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
 - 
  
08:25 Revision 9b298ba8 (github): Fixed|ServerApp: Managing World audiences at shutdown (ShellUsers)
 - ShellUsers was trying to remove its World observer after World had
already been destroyed. - 
  
08:22 Revision b7dc2cae (github): Fixed: Benign compiler warning (initialization order)
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08:20 Revision 16ded532 (github): Fixed|ServerApp: Managing World audiences at shutdown (ShellUsers)
 - ShellUsers was trying to remove its World observer after World had
already been destroyed. - 
  
06:36 Revision 43c5142c (github): Cleanup
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04:08 Revision d79d8add (github): MapElement: World map attribution and parent/child ownership hierarchy
 - MapElement now implements a mechanism for modeling a parent/child
ownership hierarchy and built-in property value del... 
2013-07-22
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17:19 Revision dcce54e6 (github): Bumped version to 1.11.1
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10:30 Revision e80d1bae (github): Bumped version to 1.10.4
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10:23 Revision 9adc4c13 (github): Builder|Fixed: Include common Snowberry config file
 - The Snowberry packaging was not up to date.
 - 
  
10:23 Revision e70a6473 (github): Fixed|libcommon|64-bit: Crash when binding controls in menu
 - Fixed passing of the symbolic event string pointer in the event_t
structure. Reassembly of the 64-bit pointer failed ... - 
  
10:22 Revision 4b40aff1 (github): Doom|Automap: Position map title according to title patch's height
 - If the title patch is replaced with something taller (e.g., in Alien
Vendetta), the map number should be displayed lo... - 
  
10:21 Revision 50e5b00d (github): Fixed|libcommon: Duplicated Intermission after debriefing InFine
 - Now the debriefing InFine is started when an intermission is about to
begin (if one is defined). After running the In... - 
  
10:21 Revision 429d4563 (github): Fixed|Heretic|Hexen: 'ctl-inventory-use-next', inventory crash and logic errors
 - The inventory navigation in libcommon is very flexible, but also
buggy:
- with ctl-inventory-use-next, wrapping must ... - 
  
10:20 Revision 4c603f49 (github): All Games|Automap: 'hud-title' cvar also hides the automap HUD title
 - 
  
10:20 Revision f03e2de0 (github): Fixed|Audio: Properly wait for the SFX refresh thread to stop
 - This should fix a random crash when shutting down the engine with
OpenAL (and presumably other refresh thread using p... - 
  
10:20 Revision edc97c82 (github): Fixed|OpenAL: Unbind buffer always before changing its data
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10:20 Revision 0b9b764c (github): Fixed|OpenAL: Basic audio playback
 - Use the default playback device, and don't bind buffers until JIT
before they are played. One cannot upload new data ... - 
  
10:19 Revision 6774d59a (github): All Games: Show map title and number when automap is open
 - Rather than replicate exactly how the original games displayed this
information, this commit utilizes the existing ma... - 
  
10:19 Revision 46dbeea0 (github): Fixed|Heretic: Removed extra floorclipping on water/lava/sludge splashes
 - These effects are not clipped in the original games.
 - 
  
10:19 Revision 9826b92f (github): Fixed|Heretic|Hexen: 'ctl-inventory-use-next' should default to 1
 - In the original games, if the using of an inventory item fails, the
inventory cursor switches to another artifact. - 
  
10:19 Revision 4d060e14 (github): Fixed|libheretic|libhexen|MSVC: Automap not visible (optimization problems)
 - Disabled optimization also in libheretic and libhexen st_stuff.c to fix
their automap drawing.
Also reinstated the M... - 
  
10:19 Revision 4804b315 (github): Fixed|libdoom|Windows: Automap not drawn
 - Due to a compiler optimization error in st_stuff.c, the automap was not
visible in-game. - 
  
10:18 Revision e63f7b5e (github): Fixed|Heretic: Fit episode finale texts to the screen
 - Due to evident changes in font metrics vs. vanilla Heretic, the episode
finale texts were not fitting in the view any... - 
  
10:18 Revision 072f0fb3 (github): Fixed|Hexen: Amount of armor from the Bracers artifact
 - Compared libhexen with vanilla Hexen sources and found some
discrepancies in how armor is given when using the Bracer... - 
  
10:18 Revision 2dee4411 (github): Fixed|libdeng2: Use the correct build number (instead of today's)
 - Due to use of a missing preprocessor definition, libdeng2's Version
class always ended up using today's build number ... - 
  
10:18 Revision 033360f8 (github): Fixed|Hexen: Crash when morphing a Dark Servant
 - There was a potential NULL pointer access if a Minotaur was morphed.
 - 
  
10:18 Revision e2525332 (github): Fixed|Heretic: Hell Staff rain was coming down at an angle
 - The correct behavior is for the rain to fall down straight.
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10:17 Revision 77dd4efd (github): Heretic: Added a comment about vanilla code
 - Here be vanilla code, beware.
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10:17 Revision 16429474 (github): Fixed|Heretic: Powered-up Wand Crystal missiles
 - The behavior of the powered-up Wand Crystal missiles did not conform
to vanilla Heretic behavior, likely due to refac... - 
  
10:17 Revision 27ad76c0 (github): Fixed|Hexen: Crash when Dark Servant deals damage
 - Fixed a problem with damage caused by Dark Servants: if the player
summons the Servant as a pig and then returns to h... - 
  
10:15 Revision 5f31bd1a (github): Snowberry: Disable texture compression by default
 - Texture compression causes visible quality loss in textures and also
may cause stuttering during gameplay as textures... - 
  
10:14 Revision 668d9950 (github): Fixed|Resources: Normalize slashes to forward slashes in URIs
 - Fixes a problem related to model definitions where the backslashes
used in the URIs would not be found because forwar... - 
  
10:14 Revision dbb3168c (github): Client: Show message box if launch fails
 - If engine launch fails due to any exception, show a nice message
box with the error message before quitting. - 
  
10:13 Revision b1a401b4 (github): Snowberry: Use -loglevel instead of the incremental -v option
 - Added the Trace level as a choice for verbose messages.
 - 
  
10:13 Revision 85ff860b (github): Client|Audio: Lowered level of sound sample cache log message
 - 
  
10:13 Revision 4a75a63d (github): libdeng2: Added Path slash normalization methods
 - Added methods for replacing slashes with a specific separator character.
This is now used by NativePath instead of Q... - 
  
10:12 Revision be1e3d4a (github): DED: Parse tokens and strings to de::String buffers
 - Should also result in a small but noticeable performance improvement
during startup/reset as buffers now grow upward ... - 
  
10:08 Revision 1ac86f42 (github): Fixed|Deh Reader: Always update sprite name and action LUTs before parsing patches
 - Hacx now works as expected when loaded from the Ring Zero GUI.
 - 
  
10:08 Revision 0fc7da94 (github): Fixed previous commit
 - IS_NETGAME must be tested also because singleplayer is currently a
special case. - 
  
10:07 Revision a843bbb7 (github): Fixed|Heretic: Ambient sound stuttering in multiplayer
 - Both client and server attempted to play the ambient sounds which
resulted in stuttering on client-side when the star... - 
  
10:07 Revision c9edcedc (github): Fixed|Heretic: Play ARTIUP when picking up artifacts
 - Previously both ITEMUP and ARTIUP were played.
 - 
  
10:07 Revision 301a57b4 (github): Fixed|Heretic|Hexen: Default look up/down key bindings were inversed
 - Now matches the vanilla behavior.
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10:06 Revision 101cad9c (github): Debug|FS1: Moved cache hit/miss messages to TRACE level
 - Even at DEBUG level these are mostly noise to the user.
Note that in the future caching is mostly handled by de::Bank. - 
  
10:00 Revision 256a0016 (github): Fixed|libdeng2|RuleRectangle: Vertical input/output dependencies
 - The Height output rule was not properly dependent on the vertical
inputs. - 
  
09:59 Revision 48cef7f2 (github): Cleanup: Removed redundant fatal errors
 - 
  
09:47 Revision 163c7200 (github): Builder|Fixed: Include common Snowberry config file
 - The Snowberry packaging was not up to date.
 - 
  
06:37 Revision fd8db7f5 (github): Builder|Fixed: Include common Snowberry config file
 - The Snowberry packaging was not up to date.
 - 
  
06:35 Revision 091b30ee (github): Bumped version to 1.12.0 (unstable)
 - 
  
01:15 Revision f87684a6 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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01:14 Revision 6373d17b (github): Homepage: Improved look of images in news posts and forum search box
 
2013-07-21
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13:45 Revision 28916e68 (github): Fixed|libcommon|64-bit: Crash when binding controls in menu
 - Fixed passing of the symbolic event string pointer in the event_t
structure. Reassembly of the 64-bit pointer failed ... - 
  
13:24 Revision 4a6ed325 (github): Fixed|libcommon|64-bit: Crash when binding controls in menu
 - Fixed passing of the symbolic event string pointer in the event_t
structure. Reassembly of the 64-bit pointer failed ... - 
  
11:53 Revision 8be29285 (github): Homepage: Updated source download page for 1.11.0
 
2013-07-20
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21:53 Revision 8270dc14 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
 - 
  
21:48 Revision 5c848db6 (github): Windows|ClientWindow|Fixed: Configure a GL viewport immediately when a new GL Canvas is ready
 - Changing the fullscreen anti-aliasing setting from the Control Panel
resulted in an incorrectly sized GL viewport bei... - 
  
19:45 Revision 87663589 (github): Client|Task Bar: Added DE menu item "Toggle Fullscreen"
 - 
  
15:54 Revision bf01b0e5 (github): Merge branch 'master' into shadow-bias-c++
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15:54 Revision fc0f103c (github): Merge branch 'shadow-bias-c++' of github.com:skyjake/Doomsday-Engine into shadow-bias-c++
 - 
  
10:29 Revision c7cbceef (github): Fixed|libdeng2|Time: Normal time takes precedence over high-performance time
 - By default, Time instances are initialized with both a QDateTime and
a high-performance time. This means both are ser... - 
  
10:09 Revision 65ab49b2 (github): Tests|Info: Updated syntax used in test Info file
 - 
  
10:08 Revision e60f3086 (github): Fixed|libdeng2|Variable: Keep old value if assignment fails
 - de::Variable would delete its old value regardless of whether the
assignment of a new value would succeed. - 
  
07:43 Bug #287: Changes to BLOOD states ignored
 - I'll address this. It is a small detail (BLOOD state randomization) certainly but it makes modding more awkward.
T... - 
  
07:43 Bug #287: Changes to BLOOD states ignored
 - - **status**: wont-fix --> accepted
- **assigned_to**: Daniel Swanson
 - 
  
04:19 Bug #1090: Sv_RateDelta return code doesn't typecheck
 - Fixed for 1.9.10.
 
2013-07-19
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16:04 Revision 8119bfa0 (github): Changed release type to "Stable" for 1.11.0
 - 
  
12:45 Bug #1120: [Snowberry] Duplicating a profile causes errors
 - - **status**: accepted --> fixed
 - 
  
09:12 Revision ec6c3f26 (github): Documentation|Readme: Updated Windows minimum version
 - There was something called Vista between XP and 7.
 - 
  
05:37 Revision 9598a000 (github): Optimize|Client|World|WallEdge: WallEdge performance optimizations
 - Profiling revealed that WallEdge was somewhat under performing, with
instantiation and the subsequent cleanup of this... - 
  
02:11 Revision 83b0fcf9 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
 
2013-07-18
- 
  
17:56 Bug #941: Fatal error if map doesn't exist
 - This appears to have been fixed sometime during the 1.9 series.
 - 
  
17:56 Bug #942: Vanilla save game support has broken at some point
 
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9dbc77a6/1571/attachment/doomsday.out
- 
  
17:49 Bug #613: [InFine] Inadvertent background animation
 - - **Priority**: 4 --> 3
 - 
  
17:48 Bug #613: [InFine] Inadvertent background animation
 - - **labels**: User Interface --> User Interface, Materials
- **Priority**: 1 --> 4
 - 
  
17:48 Bug #613: [InFine] Inadvertent background animation
 - I'm raising the priority as the finales were not intended to animate (discrepancy with vanilla).
 - 
  
17:46 Feature #438: Accurately hit testing fast projectiles (compatibility option)
 - - **Milestone**:  --> v1.8.6
 - 
  
17:45 Bug #287: Changes to BLOOD states ignored
 - Closing this as part of bug tracker cleanup (old / minor).
 - 
  
17:42 Bug #287: Changes to BLOOD states ignored
 - - **status**: open --> wont-fix
- **Milestone**: --> v1.8.6
 - 
  
17:39 Bug #216: Wrong model rendered (Model Selector/DED reader)
 - - **Priority**: 5 --> 4
 - 
  
17:39 Bug #216: Wrong model rendered (Model Selector/DED reader)
 - May be obsolete?
 - 
  
17:37 Feature #1582: Player actions while game is paused
 - Moved to feature requests. We take certain liberties in modifying the game UIs (e.g., HUD messages, automap rotation,...
 - 
  
17:37 Feature #1583: [InFine] Disable texture compression for ximages
 - Ticket moved from /p/deng/bugs/203/
 - 
  
17:37 Feature #1583: [InFine] Disable texture compression for ximages
 - Logged In: YES 
user_id=717323
Possibly, yes. However, there should also be an option for the user
to always force... - 
  
12:10 Revision 9a81335b (github): Documentation|Readme: Updated requirements for 1.11
 - Windows XP and OS X 10.4 are no longer supported.
 - 
  
09:45 Revision 4613d682 (github): Doom|Automap: Position map title according to title patch's height
 - If the title patch is replaced with something taller (e.g., in Alien
Vendetta), the map number should be displayed lo... - 
  
08:39 Bug #1044: Hexen 1.1 Demo crash
 - The two releases of the HeXen demo from here work fine in 1.9.8 (500).
http://www.doomworld.com/idgames/index.php?id... - 
  
08:04 Revision a2ad0427 (github): Refactor|World|Map: Moved PIT_AddLineIntercepts and PIT_AddMobjIntercepts to map.cpp
 - 
  
06:51 Revision 736cbad6 (github): Homepage: Several minor style tweaks (margins. padding...)
 - 
  
00:25 Revision d0107dd4 (github): Fixed|BSP Builder: Ensure BSP output is deterministically predictable
 - The set of map lines provided to the space partitioner is in the form
of a QSet to ensure that no duplicate line refe... 
2013-07-17
- 
  
17:54 Revision c174ed69 (github): Client|Default Style|Ubuntu: Adjusted font size
 - 
  
17:27 Revision 6a434799 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
 - 
  
17:26 Revision 09991436 (github): Builder: Ignore some benign warnings in build reports
 - 
  
17:23 Revision c28f934a (github): Fixed|GCC: Couple of minor compiler warnings
 - 
  
17:22 Bug #1043: [Values] Static field broken (disable weapon lowering)
 - Marking as fixed: http://dengine.net/dew/index.php?title=Doomsday_version_1.10.1
 - 
  
17:22 Bug #1043: [Values] Static field broken (disable weapon lowering)
 - - **Milestone**: v1.9.7 --> v1.10
 - 
  
13:18 Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play"
 - - **labels**: runtime error --> Snowberry
- **priority**: 1 --> 2
 - 
  
04:39 Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play"
 - ...and yes, the error does say "errno"
 - 
  
12:09 Revision db7b8fb4 (github): Fixed|libcommon: Duplicated Intermission after debriefing InFine
 - Now the debriefing InFine is started when an intermission is about to
begin (if one is defined). After running the In... - 
  
11:02 Revision 89e72e87 (github): Documentation|Readme: Listed OpenGL 2 as requirement
 - OpenGL 2 is needed for rendering the new task bar UI. Map rendering
uses the old OpenGL 1.4 code. - 
  
09:30 Revision ad0b135d (github): Fixed|Heretic|Hexen: 'ctl-inventory-use-next', inventory crash and logic errors
 - The inventory navigation in libcommon is very flexible, but also
buggy:
- with ctl-inventory-use-next, wrapping must ... - 
  
09:11 Bug #1062: [Hexen] Warp cheat not quite functioning
 - The fault here is that neither the warp cheat or the console command prevent the user from attempting to load a non e...
 - 
  
09:10 Bug #1061: After map Infine causes duplicate Intermission
 - - **Milestone**: v1.9.7 --> v1.11
 - 
  
09:10 Bug #1061: After map Infine causes duplicate Intermission
 - Fixed for 1.11. Hopefully I didn't inadvertently break any of the (rather convoluted) map switching logic...
 - 
  
09:05 Bug #1061: After map Infine causes duplicate Intermission
 - - **status**: open --> fixed
 - 
  
08:42 Bug #1061: After map Infine causes duplicate Intermission
 - - **assigned_to**: Jaakko Keränen
 - 
  
08:36 Revision 8ea59edd (github): Fixed|Resources|BSP Builder: Uncaught exception loading HYMN_BV2.wad E1M6
 - This map contains several instances of a particularly nasty construct
from the point of view of a BSP builder -- two-... - 
  
08:11 Feature #1582: Player actions while game is paused
 - Ticket moved from /p/deng/bugs/674/
 - 
  
08:07 Feature #1582: Player actions while game is paused
 - Logically yes, Pausing the game should pause everything.
But in the original Doom, Heretic and HeXen you could sti... - 
  
08:03 Bug #905: [DEH] Wrong sprites displayed (shooting pinkys)
 
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/24e6a679/d816/attachment/DOOM1FUN.DEH
- 
  
08:02 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
 - - **status**: open --> closed
- **Milestone**: v1.9.0-beta6 --> v1.10
 - 
  
05:12 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
 - Obsolete; Ultimate and Complete FreeDOOM v0.8b1 both load in DoomsDay 1.10.
 - 
  
06:36 Bug #1075: [Heretic] Artefacts are playing two sounds on pickup
 - - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.8 --> v1.11
 - 
  
06:35 Bug #1075: [Heretic] Artefacts are playing two sounds on pickup
 - - **labels**:  --> Heretic, Audio
 - 
  
05:32 Bug #1125: Handling missing OpenGL support during launch
 - Let's first rule out possible build/data problems:
* did you rerun qmake so that the latest defaultstyle.pack is i... - 
  
05:32 Bug #1124: Skybox bug
 - - **Priority**: 1 --> 5
 - 
  
04:49 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
 - Perhaps similar to bug #1115?
 - 
  
04:46 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
 - - **Priority**: 4 --> 6
 - 
  
04:48 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
 - - **summary**: [Plutonia]  --> [Plutonia] Missing explosion sprites of Icon of Sin
 - 
  
04:44 Bug #1084: 666 tag compat option ('any boss triggers 666') doesn't work
 - - **priority**: 1 --> 8
 - 
  
04:44 Bug #1083: In-game window contents resizing glitches
 - - **summary**: Ingame window contents resizing glitches --> In-game window contents resizing glitches
 - 
  
04:41 Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim
 - - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
 - 
  
04:41 Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim
 - - **labels**: Heretic --> Heretic, Weapons
 - 
  
04:39 Bug #1112: game freezes
 - Can't reproduce it anymore anyway with latest git and nvidia-drivers-325.08.
 - 
  
04:31 Bug #967: Sprite angling incorrect at sharp angles
 
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4cd235f2/dbca/attachment/doom2-000.jpg
- 
  
04:28 Bug #1119: Non-functional secret exit (No Rest For The Living)
 - - **Priority**: 1 --> 5
 - 
  
02:28 Revision 3cf688c0 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
 - 
  
02:27 Revision 0b412281 (github): Fixed|Client|World|Particle Generators: Stuck loading Heretic E1M8 with "Decor-decor.pk3" add-on
 - A missing spawn density scale factor resulted in the attempt to spawn
many magnitudes more particles than intended by... 
2013-07-16
- 
  
20:27 Revision 20398053 (github): Client|Default Style: Revised the game plugin icons
 - 
  
19:38 Revision f24abe9e (github): Client|MenuWidget: Added an optional sort order for menu items
 - Any object that implements ISortOrder can be used as the sort order
for menu items. - 
  
19:38 Revision e1f5bd91 (github): Client|GameSelectionWidget: Sort games by name
 - The game selection widget now displays the games in the same order
as 'listgames'. - 
  
19:18 Revision 23931914 (github): Heretic: Precache the other rain fx colors in multiplayer
 - 
  
18:56 Revision d177f442 (github): Heretic: Precache resources for dynamically spawned mobj types
 - Cheers to vermil for providing the exhaustive list on which this is
based. Thanks! - 
  
17:32 Revision 4cb8afbb (github): Client|UI|i18n: Use Qt text translation, updated UI texts
 - The goal is for all user-visible UI text to be translatable.
 - 
  
17:05 Revision 84fb16aa (github): Fixed|Resources: Crash attempting to load Hexen:Deathkings MAP05
 - 
  
13:54 Revision 391d02b5 (github): Client|Task Bar: Improved DE menu
 - Rearranged the items of the DE menu and added a separator.
Now unloading the game plugin is confirmed with a separat... - 
  
13:52 Revision dedd9010 (github): Client|UI|Default Style: Menu and popup menu separators
 - Also updated the Default Style with the rules and fonts for menu
separators. - 
  
13:51 Revision 651c191f (github): Client|PopupWidget: Implemented opening direction Left
 - 
  
10:57 Revision 40407fba (github): Client|WindowSystem: Dispatch mouse position events at most once per frame
 - As far the regular widgets are concerned, there is no need to receive
mouse position events more frequently than once... - 
  
10:44 Revision 5556a97a (github): All Games|Automap: 'hud-title' cvar also hides the automap HUD title
 - 
  
00:55 Revision d0c3f0fb (github): Fix typo
 - 
  
00:41 Revision 212f2f08 (github): Fixed|Doom: Further behavior fix for tag 666 action specials
 - Extend the "any boss death" compatibility option to cover episodes
two and three for compatible behavior with DOOM ve... - 
  
00:10 Revision f7c2754c (github): Fixed|World|Trace Intercepts: Memory leak in trace intercept node management
 - Incorrect logic in P_ClearIntercepts() resulted in the used node list
being "truncated" when the intercept nodes from... 
2013-07-15
- 
  
20:52 Revision f3afbcea (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
 - 
  
20:52 Revision 8439f284 (github): Optimize|libdeng2|App|GuiApp: High-performance timing for the App/Animation Clock
 - It is pointless to calculate animations using time values that include
date information. Now the GUI application's cl... - 
  
20:50 Revision 7454ea6c (github): libdeng2: Added HighPerformanceTimer, refactored Time to use it (and pimpl)
 - de::Time can now internally use a simple time value from the new
HighPerformanceTimer. This is a simple "seconds sinc... - 
  
20:25 Revision c05c870c (github): Fixed|Homepage: Horizontal scroll on the homepage (malformed social bookmark widgets)
 - 
  
19:05 Revision a6b000a7 (github): Fixed|Doom: Added missing glow definition for textures:FIRELAV2
 - 
  
18:20 Revision 44df0280 (github): Fixed|Doom: Fixed behavior of tag 666 action specials
 - 
  
17:14 Bug #966: [Doom] Use of CWILV graphics on automap
 - The "hud-title" cvar now disables the display of the map title (and thus CWILV) both in the start of a map and in the...
 - 
  
16:50 Bug #966: [Doom] Use of CWILV graphics on automap
 - Perhaps there could be a simple heuristic that determines if the replaced CWILV is much taller than a line of text, a...
 - 
  
16:50 Bug #966: [Doom] Use of CWILV graphics on automap
 - Increasing priority as the CWILV graphics are also now used in the in-automap map title display as of 1.11
 - 
  
17:11 Bug #1123: Crash in Hexen 4 level Demo (Build869)
 - Marking this as fixed for 1.11.
 - 
  
17:00 Bug #1123: Crash in Hexen 4 level Demo (Build869)
 - - **labels**:  --> Hexen, Renderer
- Description has changed:
Diff:
~~~~
--- old
+++ new
@@ -1,4 +1,4 @@
-I'm runn... - 
  
17:10 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
 - - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.8 --> v1.11
 - 
  
16:58 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
 - The problem was that wrapping was not implemented at the left edge of the inventory, and 'use-next' moves the cursor ...
 - 
  
16:59 Bug #1112: game freezes
 - - **labels**:  --> OpenGL
- **status**: open --> closed
- **assigned_to**: Jaakko Keränen
 - 
  
16:55 Feature #1581: Melee attacks affected by looking up/down
 - Ticket moved from /p/deng/bugs/1021/
 - 
  
16:54 Feature #1581: Melee attacks affected by looking up/down
 - Indeed, I've checked and it is the original behaviour. So I guess this isn't a bug;
In the original Heretic, range... - 
  
16:47 Bug #892: [Win] sys_input.c includes MSVC header
 - Removed the include entirely as this file no longer makes use of it.
Fixed for 1.9.0-Beta6.10 - 
  
16:47 Bug #890: [Windows] Crash caused by SDL_mixer
 - Apparently this may be caused by an asynchronous callback: http://www.doomworld.com/vb/showthread.php?s=&postid=11800...
 - 
  
16:47 Bug #891: [OpenAL] Wrong sounds played, incorrect 2D/3D pos
 - Decreasing priority because FMOD is now available.
 - 
  
16:41 Bug #849: Sound effects lower pitch and longer at higher frequencies
 - recording from in doom
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2cf64c1b/4248/attachment/... - 
  
16:39 Bug #317: PO_TranslateToStartSpot: Multiple polyobjs in a single ssec
 - - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.0-beta6 --> v1.11
 - 
  
16:38 Bug #1048: HQ SFX w/o 3D Sounds and vice versa
 - All issues reported here have since or are fixed for the imminent Doomsday 1.11 release.
 - 
  
16:38 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
 - - **assigned_to**: Jaakko Keranen
 - 
  
16:34 Bug #1076: [Doom] 3d movement option broken
 - - **labels**:  --> Doom
 - 
  
16:33 Bug #1086: 'recorddemo' console command seg faults
 - - **labels**: demos --> Demo
- **assigned_to**: Jaakko Keränen
- **milestone**: v1.8.6 --> v1.9.9
- **priority**: 1 -... - 
  
16:30 Bug #1116: [Heretic] Hellstaff rain with Tome of Power
 - - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.10 --> v1.11
 - 
  
16:16 Bug #1125: Handling missing OpenGL support during launch
 - > * did you rerun qmake so that the latest defaultstyle.pack is included in the doomsday.pk3?
> + did you do a full ... - 
  
09:53 Revision c015469d (github): Fixed|libdeng2|ScriptSystem: Memory leak at shutdown (imported modules)
 - The script subsystem was not deleting any of the imported modules
at shutdown. - 
  
03:08 Revision 8d44f206 (github): Homepage|Forums: Jump to the start of the topic from a forum topic list
 - When following a title link to a topic from a topic list -- jump
straight to the start of the topic. - 
  
02:13 Revision 0fa9292a (github): Homepage|Fixed: Ensure top border is collapsed below max-width
 - 
  
02:11 Revision 46fa195d (github): Cleanup|Homepage|Forums: Cleaned up forum moderator control panel templates
 - 
  
01:16 Revision 6ad747fc (github): Homepage|Forums: Usability improvements to forum "search in results" form
 
2013-07-14
- 
  
23:23 Revision 239bd3a9 (github): Homepage|Forums: Fixed minor visual inconsistency in forum navigation section
 - 
  
22:49 Revision 51b41f61 (github): Homepage|Forums: Minor readability tweak to forum topic search results
 - Also fixed a couple of minor context box alignment issues.
 - 
  
20:33 Revision bbf8dd24 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
 - 
  
20:33 Revision 51109ca6 (github): Cleanup|Homepage|Forums: Continued cleaning up the forum stylesheet
 - This will do for now. For the sake of my own sanity at least, I'll
have to return to this some time later. - 
  
20:03 Revision 30be9845 (github): Client|Default Style: Game selection widget's maximum width and height
 - The game selection widget's maximum size is now defined in the style
as rules. - 
  
19:41 Revision 6f4774a9 (github): Homepage|Forums: Standardized twocolumn layouts in forum pages
 - Apply the same twocolumn formatting as used elsewhere on the site.
Also removed more redundant styling rules. - 
  
18:47 Revision 3d02cb9a (github): Cleanup|Homepage|Forums: Stripped more duplicate/garbage rules from the forum stylesheet
 - 
  
17:59 Revision 3507ccfb (github): Homepage|Forums: Further cleaned up forum topic list styling
 - All topic list elements now use consistent margin and padding rules.
Removed more unnecessary property specifications... - 
  
17:54 Revision 30fa16c2 (github): Cleanup: Removed inadvertently committed web/forums/skin/theme/bidi.css
 - This set of rules is no longer used.
 - 
  
15:15 Revision fcd5f66f (github): Homepage: New more modern homepage design
 - There are innumerable changes here, the highlights however are:
* Styling consistent with the new task bar UI in Doo... - 
  
14:40 Revision a6fe4f0b (github): Committed the Deng phpBB forum skin to the code repository
 - This is the phpBB 3.0.8 forum skin as seen on dengine.net
Note that as this skin inherits from the default prosilver... - 
  
14:28 Bug #1118: [OpenAL] patch #27 revisited
 - - **summary**: patch #27 revisited --> [OpenAL] patch #27 revisited
 - 
  
10:19 Bug #1118: [OpenAL] patch #27 revisited
 - - **status**: open --> fixed
- **Milestone**: v1.9.10 --> v1.11
 - 
  
13:55 Revision 7d5ae1df (github): Homepage|Build Repository: Show the build event matrix in a separate content block
 - 
  
13:54 Revision c8fda03c (github): Cleanup: Moved masterxml2xhtml.xsl to the attic
 - In the future the master server browser will be implemented entirely
in JavaScript and therefore we won't be needing ... - 
  
13:13 Revision 18a615fb (github): Fixed|Audio: Properly wait for the SFX refresh thread to stop
 - This should fix a random crash when shutting down the engine with
OpenAL (and presumably other refresh thread using p... - 
  
13:12 Revision dea6e33a (github): Fixed|OpenAL: Unbind buffer always before changing its data
 - 
  
04:12 Revision 69c1f9a5 (github): Homepage: Revised front page design; use jQuery XML parsing for build events
 - Sadly it seems that phpBB's Atom feed is completely uncached, so for
the news feeds we'll use Google's Feed API servi... 
2013-07-13
- 
  
23:59 Revision 2703ee0d (github): Homepage|Master Browser: Cleaned up the master browser overview text
 - 
  
23:57 Revision 97ff87a9 (github): Homepage|Panorama Rotator: Serve panorama images from dengine.net
 - The panorama images for the new homepage design will include a
subimage containing a blurred version of the panorama.... - 
  
23:52 Revision 5b7677ac (github): Homepage|Master Browser: Fix typo in generateServerBadgeHtml()
 - 
  
23:50 Revision a6a164b6 (github): Homepage: Updated site author email address
 - 
  
23:41 Revision 9fdc98dd (github): Master Server|ServerInfo: Fix typos
 - 
  
23:15 Revision f3be8af5 (github): Homepage|ServerInfo: Cleanup
 - 
  
22:55 Revision 8a5e7b74 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
 - 
  
22:54 Revision 24306ce9 (github): Homepage|Master Browser: Updated the master server browser to use ServerInfo (class)
 - Todo for later: Re-implement the server browser with JavaScript.
 - 
  
22:52 Revision 2daae0a9 (github): Refactor|Master Server: Server info is now represented with a instances of class ServerInfo
 - ServerInfo cleans up the old code, replacing the associative arrays
with objects. Server properties are still made av... - 
  
22:31 Revision ef73f561 (github): Homepage|Cleanup: Moved active server summary generation to the Home plugin
 - 
  
21:37 Revision 6407774b (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
 - 
  
21:35 Revision 8642c9d9 (github): Fixed|OpenAL: Basic audio playback
 - Use the default playback device, and don't bind buffers until JIT
before they are played. One cannot upload new data ... - 
  
16:43 Revision 2c9da8d8 (github): Homepage: Do not include the site description in the title of the front page
 - The site description is already included in the page description so
the title is now simply 'Doomsday Engine'. - 
  
14:45 Revision cc87515a (github): Homepage: Revised page structure for new layout
 - 
  
14:38 Revision 822df0b5 (github): Homepage|Master Browser: Updated master server browser; more semantic markup, styling
 - 
  
14:36 Revision 11acaf50 (github): Homepage: Updated remaining pages/page elements; more semantic markup, styling
 - 
  
14:33 Revision 822faea8 (github): Homepage: Updated platform and source pages; more semantic markup, styling
 - 
  
14:32 Revision 819e45c0 (github): Homepage: Updated Decade of Doomsday page; more semantic markup, styling
 - 
  
14:31 Revision 90c473f8 (github): Homepage: Updated Games page; more semantic markup, styling
 - 
  
14:29 Revision c5822306 (github): Homepage|Build Repository: Updated Build Repository; more semantic markup, styling
 - 
  
14:28 Revision bb683f0d (github): Homepage|Add-on Repository: Updated Add-on Repository; more semantic markup, styling
 - 
  
14:24 Revision c5e866c1 (github): Homepage: Updated Engine article; revised feature list
 - 
  
13:12 Revision f9b604fd (github): Optimize|Client|UI: More intelligent text line alloc/release on atlas
 - The line edit widget was releasing and allocating its entire contents
even though a single character was added to one... - 
  
13:10 Revision e58a3326 (github): libgui|Atlas: Require 70% of atlas to be changed for full commit
 - 
  
10:36 Revision e015f1dc (github): All Games: Show map title and number when automap is open
 - Rather than replicate exactly how the original games displayed this
information, this commit utilizes the existing ma... - 
  
09:39 Revision 48360490 (github): Fixed|ConsoleWidget: PgUp/Dn will always open the log if isn't currently
 - PgUp/Dn expands the log to its full height, but before that the log
must be opened.
Also added a widget flag in libd... - 
  
09:09 Revision eac4e570 (github): Fixed|Heretic: Removed extra floorclipping on water/lava/sludge splashes
 - These effects are not clipped in the original games.
 - 
  
08:50 Revision d23b628e (github): Fixed|Heretic|Hexen: 'ctl-inventory-use-next' should default to 1
 - In the original games, if the using of an inventory item fails, the
inventory cursor switches to another artifact. - 
  
07:58 Revision 8696b1d3 (github): libdeng2|Log: Cleanup
 - 
  
07:57 Revision 0c418de3 (github): Fixed|libheretic|libhexen|MSVC: Automap not visible (optimization problems)
 - Disabled optimization also in libheretic and libhexen st_stuff.c to fix
their automap drawing.
Also reinstated the M... 
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