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Bug #1128

Some of the textures and parts of GUI missing

Added by galt_gendo about 9 years ago. Updated almost 9 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
-
Target version:
Start date:
2013-07-26
% Done:

0%


Description

On a different machine than in the earlier bug, 1.11 starts for a change, but is horribly glitched.

The easiest to describe is control panel: all the text is gone.

Now, what happens in-game is is much more odd. It seems that random textures are rendered black.

...

...or at least I thought so, till I recalled a certain eduke32 glitch.
http://wiki.eduke32.com/wiki/Frequently_Asked_Questions (note about r_texcompr)

After gutting client/src/gl/gl_texmanager.cpp in this regard (putting either false or true in the three places I found (1 in ChooseTextureFormat, 2 in GL_PrepareTextureContext)), things began to work as expected.

History

#1 Updated by galt_gendo about 9 years ago

...Oh, there is '-notexcomp' already, just not in the manpage.

Though adding this to FAQ would be a good idea.

(posted this in the wrong bug a moment ago)

#2 Updated by danij about 9 years ago

- Priority: 1 --> 5

#3 Updated by skyjake almost 9 years ago

  • Tags set to OpenGL, TextureCompression
  • Subject changed from doomsday doesn't display some of the textures/parts of gui to Some of the textures and parts of GUI missing
  • Status changed from New to Closed

I'm closing this as it sounds more like an OpenGL driver issue related to texture compression.

Texture compression should be disabled by default, though.

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