Bug #1128
Some of the textures and parts of GUI missing
0%
Description
On a different machine than in the earlier bug, 1.11 starts for a change, but is horribly glitched.
The easiest to describe is control panel: all the text is gone.
Now, what happens in-game is is much more odd. It seems that random textures are rendered black.
...
...or at least I thought so, till I recalled a certain eduke32 glitch.
http://wiki.eduke32.com/wiki/Frequently_Asked_Questions (note about r_texcompr)
After gutting client/src/gl/gl_texmanager.cpp in this regard (putting either false or true in the three places I found (1 in ChooseTextureFormat, 2 in GL_PrepareTextureContext)), things began to work as expected.
History
#1 Updated by galt_gendo over 11 years ago
...Oh, there is '-notexcomp' already, just not in the manpage.
Though adding this to FAQ would be a good idea.
(posted this in the wrong bug a moment ago)
#2 Updated by danij over 11 years ago
- Priority: 1 --> 5
#3 Updated by skyjake about 11 years ago
- Tags set to OpenGL, TextureCompression
- Subject changed from doomsday doesn't display some of the textures/parts of gui to Some of the textures and parts of GUI missing
- Status changed from New to Closed
I'm closing this as it sounds more like an OpenGL driver issue related to texture compression.
Texture compression should be disabled by default, though.