Activity
From 2013-06-29 to 2013-07-12
2013-07-12
- 19:51 Revision 46a30b68 (github): Fixed|Ring Zero: Suppressed a couple of unnecessary warnings
- There is no need to show warnings about game plugin help strings and
patch loading failures when no game is loaded. - 19:43 Revision 572e5732 (github): Client|Cleanup: Removed old cruft from the Control Panel
- A bunch of the settings in the Control Panel's Network and Console
pages are now obsolete. Also dropped server-only s... - 19:41 Revision 58bf5837 (github): Documentation|Console: Removed obsolete vars/cmds, added 'taskbar' cmd
- 18:52 Revision e3675d15 (github): Fixed|libdoom|Windows: Automap not drawn
- Due to a compiler optimization error in st_stuff.c, the automap was not
visible in-game.
2013-07-11
- 18:07 Revision 068d058e (github): Fixed|Heretic: Fit episode finale texts to the screen
- Due to evident changes in font metrics vs. vanilla Heretic, the episode
finale texts were not fitting in the view any... - 10:14 Revision 5266a445 (github): Fixed|Hexen: Amount of armor from the Bracers artifact
- Compared libhexen with vanilla Hexen sources and found some
discrepancies in how armor is given when using the Bracer... - 10:11 Revision 30b8da9b (github): qmake|Client: Include bootstrap.de in the project
- 08:47 Revision 2fadc261 (github): Merge branch 'master' into shadow-bias-c++
- Conflicts:
doomsday/client/src/world/world.cpp - 08:04 Revision 6eefaa96 (github): Updater: Replaced use of Con_Message()
- Con_Message() is deprecated for C++ code.
2013-07-10
- 21:47 Revision b4a47255 (github): Client: Improved log output
- 18:27 Revision f67e719b (github): Fixed|libdeng2: Use the correct build number (instead of today's)
- Due to use of a missing preprocessor definition, libdeng2's Version
class always ended up using today's build number ... - 11:04 Revision 77933e9d (github): Documentation|Readme: Updated features list
- Based on the revised Engine page on the dengine web site.
2013-07-09
- 15:53 Revision 050a426e (github): Fixed|Renderer|Resources: Illegal access of submodel particle offsets
- The particle offsets are currently kept in a separate array where the
indices match those of the submodels array. Fix... - 15:06 Revision 1d470224 (github): Fixed|Hexen: Crash when morphing a Dark Servant
- There was a potential NULL pointer access if a Minotaur was morphed.
- 13:59 Revision 4591da79 (github): Fixed|Heretic: Hell Staff rain was coming down at an angle
- The correct behavior is for the rain to fall down straight.
- 13:51 Revision 73f9183c (github): Heretic: Added a comment about vanilla code
- Here be vanilla code, beware.
- 13:49 Revision d6746372 (github): Fixed|Heretic: Powered-up Wand Crystal missiles
- The behavior of the powered-up Wand Crystal missiles did not conform
to vanilla Heretic behavior, likely due to refac... - 13:01 Revision 31ed53f4 (github): Fixed|Hexen: Crash when Dark Servant deals damage
- Fixed a problem with damage caused by Dark Servants: if the player
summons the Servant as a pig and then returns to h... - 11:38 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- This seems to be working just fine for me in 1.12 build #993.
- 11:14 Revision 246eb078 (github): Cleanup|Client|libgui: Use "has" instead of "have"
- Mostly a stylistic choice, although 'has' usually is more
grammatically correct. - 11:12 Revision b5a2ded2 (github): Fixed|Renderer: Crash when drawing particles (jXCCP)
- Ensure that the active set of generators is known when beginning
rendering of a map.
A crash occurred because the ge... - 10:33 Revision 16adb58a (github): Client|TaskBarWidget: Cleanup, observe showFps change notification
- Rather than checking every frame whether the FPS counter is visible
or not, now the task bar only observes when the w... - 10:32 Revision 9d2b41d9 (github): Refactor|libdeng2|Variable: Improved value change notification
- Now the notification is only sent if the value really isn't equal to
the previous one. - 09:17 Revision 95e7ac31 (github): Client|ClientWindow: FPS counter as a notification
- This commit brings back the FPS counter as a notification widget owned
by ClientWindow. When "Show FPS" is selected i... - 09:13 Revision a334512e (github): Client|NotificationWidget: Showing/hiding children, animation
- The notification area now provides facilities for showing or hiding
specific widgets in it. The area is automatically... - 09:10 Revision 13aada75 (github): Client|GuiWidget: Querying the parent of a widget
- Notably there are both QObject::parent() and de::Widget::parent() in
this class. - 09:08 Revision d7ffcab9 (github): libgui|PersistentCanvasWindow: Allow derived classes to form variable names
- 09:07 Revision ebcf62cb (github): Fixed|libdeng2|Animation: Adjusting the target of an animation
- Now the method does what it says: change the target without touching
any other parameters. Fixes a problem with Scala... - 09:06 Revision 168d4fa5 (github): libdeng2|Widget: Querying the number of children in a widget
- 08:58 Revision b2e5f243 (github): Documentation|Readme: Updated features, acknowledgments, OS X intro
2013-07-08
- 14:32 Revision 786398b4 (github): Client|UI: Added a notification widget to ClientWindow
- 14:32 Revision 6017c875 (github): Client: Cleanup
- 14:31 Revision eaaf07e3 (github): Client|UI: Added a basic implementation of NotificationWidget
- This will act as a common notification area.
Also added changeRef() to aid in changing the value of a reference
coun... - 11:56 Revision 5a5830bd (github): Cleanup
- 09:16 Revision 303bd202 (github): Fixed|Client: Build failure
- 08:12 Revision 0e5de3ac (github): Client: Revised bootstrap to utilize persistent load hooks
- When an upgrade is detected, there is no guarantee that the user is
loading all the games during that particular sess... - 08:08 Revision e27480cd (github): Client|App: Added the script function App.gamePlugin()
- The function returns the identifier of the current game plugin,
determined from the file name of the plugin library.
2013-07-07
- 19:49 Revision 632f1d0f (github): Client: Added the bootstrap script; autobind Tilde for opening taskbar
- The bootstrap script is run when the client application is launching.
Its job is to take care of any version upgrade ... - 19:46 Revision eca7836a (github): Client: Perform the game change notification for scripts
- An important example how to delegate a native Observers notification
to a script function array. - 19:44 Revision 140c0118 (github): Client: Cleanup
- 19:44 Revision febf1708 (github): Fixed|Client|InputSystem: Arguments of the Input.bindEvent script binding
- 19:43 Revision 92d674a9 (github): libdeng2|App|ScriptSystem: Added the native App module
- The App module now offers an array called "audienceForGameChange",
where scripts can add functions to be called whene... - 19:40 Revision ff59d709 (github): libdeng2|App|Config: Remember the old version when detecting an upgrade
- The old version is available as Version.OLD_VERSION.
Also, de::Value now has the as<> template for easy casting. - 19:37 Revision 7e4e18ec (github): Refactor|libdeng2|ScriptSystem: Separated module finding from import operation
- 15:00 Revision 7eb3db1f (github): Client|InputSystem: Added built-in Doomsday Script 'Input' module
- The Input module provides access to the input subsystem functionality
in Doomsday Script. For now, the only function ...
2013-07-06
- 22:20 Revision d30d7e23 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 22:20 Revision 7e799b57 (github): Snowberry: Disable texture compression by default
- Texture compression causes visible quality loss in textures and also
may cause stuttering during gameplay as textures... - 18:52 Revision 4b02e073 (github): Fixed|Resources: Normalize slashes to forward slashes in URIs
- Fixes a problem related to model definitions where the backslashes
used in the URIs would not be found because forwar... - 17:16 Revision 21bd5d1d (github): Client|UI|ScrollAreaWidget: Reduced page up/down step size to half the visible size
- Slightly more comfortable to use than full page jumps.
- 17:15 Revision fe529a25 (github): Fixed|Refactor|Resources|Renderer: Removing assumptions about submodel count
- In many places the code makes hidden assumptions about the number of
submodels in the defined 3D models. These change... - 15:52 Revision 711dae8b (github): Fixed|Client: Crash and mishandling of failed entry allocations
- When the entry atlas is so full that an allocation of an entry fragment
fails, LogWidget did not handle the situation...
2013-07-04
- 10:48 Revision d58b108f (github): Client|LogWidget: Observe when entry atlas is full
- If the entry atlas becomes full, empty it completely and start over
so that only the visible entries are allocated. - 10:47 Revision 199409d0 (github): libgui|Atlas: Added OutOfSpace audience
- Notified when allocation of an image fails.
2013-07-03
- 09:41 Revision 5c0a8416 (github): Fixed|Resources|Renderer: Out-of-bounds access related to submodel flags
- Found one more case of out-of-bounds access of an empty submodel array.
Now this is handled more robustly using an ac... - 03:22 Revision 2f21ee2d (github): Homepage: Build the master server status summary on client side
- Presently implemented by parsing the existing cached XML version of
the log produced by the server. Obviously this is...
2013-07-02
- 21:25 Revision 981251b2 (github): Homepage: Front page built by the client; switched to two column layout
- The front page is now produced by the client which stitches together
the content items served up from various RSS/Ato... - 18:20 Revision b7e53f56 (github): Client|GuiWidget: Widget's hittable rectangle defined separately
- GuiWidget now has a separate RuleRectangle for defining where is the
default hittable region of the widget. By defaul... - 13:44 Revision 10c5c35b (github): Client|Console: Added popup menu for the [>] button
- The console menu now has a few log-related functions.
2013-07-01
- 22:33 Revision 132c3b4f (github): Homepage: Transition to HTML5 begins
- Switched DOCTYPE and updated footer markup
- 20:22 Revision 247e178d (github): Homepage|FrontController: Cleanup
- 20:04 Revision e4554d53 (github): Homepage: Collate news content from all feeds into one time line
- No need for anything fancy at this stage as this mechanism will be
replaced entirely in the near future. - 18:23 Revision 7af3f014 (github): Refactor|Homepage|Feed: Reworked Feed into a "dumb" abstraction layer
- The Feed class no longer provides a mechanism for generating HTML
content from the underlying feed. - 15:30 Revision 578618c1 (github): Homepage: Removed link to the "Decade of Doomsday" article on the front page
- I think its high time this was moved off the homepage...
- 14:45 Revision a6394996 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 14:44 Revision a43162dc (github): Homepage: Minor visual tweak to main menu button rollover
- Also updated Dropbox URIs in the stylesheet.
- 14:39 Revision 593db04f (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 14:38 Revision 852406b5 (github): Fixed|Client: Keep task bar open when unloading game
- Now the task bar is only automatically dismissed when loading a
non-null game. - 14:33 Revision 7fcb10de (github): Homepage: Pull remote resources from the new dl.dropboxusercontent.com domain
- 14:14 Revision a470755e (github): Client|UI: Fade editor hint text in slowly
- Now the line edit widget's hint text is faded in gradually after it
loses focus, cleaning the appearance a little whe... - 14:12 Revision a8632496 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 14:12 Revision 0baff968 (github): Fixed|libdeng2|RootWidget: Clear focus before calling focusLost()
- As the method implies past tense, the root widget should clear the
focus before making the notification. - 14:09 Revision c1f7b65f (github): Refactor|Homepage: Moved nativePath() and absolutePath() to utilities.inc.php
- These do not belong in FrontController.
- 13:47 Revision 34212e46 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 13:46 Revision e9511e1b (github): Client|UI: Improved popup and popup menu behavior
- When a popup widget is closing/closed, no events will be dispatched
to its children, i.e., the content widget.
The h... - 13:44 Revision acfa5936 (github): Client|UI: Reduce game menu's height if task bar visible
- It looks messy if the game menu overlaps the task bar. While the game
menu remains centered vertically, its height wi... - 13:42 Revision 6d842297 (github): Refactor|Homepage|ContentCache: Renamed various methods of ContentCache
- isPresent() => has()
getInfo() => info() - 13:20 Revision 103f0a34 (github): Client: Show message box if launch fails
- If engine launch fails due to any exception, show a nice message
box with the error message before quitting. - 13:20 Revision 212a75bb (github): Refactor|Homepage|FrontController: Added static method FrontController::contentCache()
- Provides access to the front controller's ContentCache instance.
- 12:59 Revision a9074f3d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 12:58 Revision 96857f07 (github): Homepage|FrontController: Applied the singleton pattern to FrontController
- Also cleaned up the entry point so that the site config is pulled in
automatically when the FrontController singleton... - 12:56 Revision 0d0165a6 (github): Snowberry: Use -loglevel instead of the incremental -v option
- Added the Trace level as a choice for verbose messages.
- 10:17 Revision 8222e4b0 (github): Client|Task Bar: Dismiss when clicking outside the task bar
- 10:15 Revision d46161ed (github): Client|Task Bar: Hide task bar completely when dismissed
- A multiline console command widget would not be completely hidden
when the task bar is closed. Now the opacity of the... - 10:14 Revision 98d0a634 (github): Client|Audio: Lowered level of sound sample cache log message
- 09:24 Revision d5c21450 (github): qmake|Unix|OS X: Build option "deng_debuginfo" for including debug info
- This is intended for aiding candidate phase work (release build with
debug info). - 09:23 Revision 2b47a720 (github): libdeng2: Added Path slash normalization methods
- Added methods for replacing slashes with a specific separator character.
This is now used by NativePath instead of Q...
2013-06-30
- 20:51 Revision 7e7338f5 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 20:49 Revision c0858958 (github): Fixed|Client|LineEditWidget: Assert failed when navigating history rapidly
- The editor's history navigation requires line-wrapped content. However, the
wrapping was not being updated until the ... - 19:41 Revision a4b417ca (github): Client|UI: Adjusted popup animation
- A bit tighter spring.
- 19:41 Revision 4e4ed5e9 (github): Fixed|libdeng2: Point-in-rectangle test
- The right and bottom edges should be exclusive while the top and left
edges are inclusive.
Fixes a problem with the ...
2013-06-29
- 22:27 Revision 25ae18e2 (github): Fixed|Homepage|Master Server: Minor master server fixes following PHP upgrade
- Replaced usage of the now deprecated split(). Server announcements
are now assumed to be UTF8 encoded. - 18:39 Revision 67c6026e (github): Fixed|Client|Windows: Spurious shooting when dismissing taskbar with mouse
- The mouse is now trapped at the button release event rather than press,
so that DirectInput isn't detecting a mouse d... - 10:06 Revision 31731b43 (github): Fixed|Client|UI: Focused command line shouldn't let Tab keys pass through
- 10:05 Revision e0ba69cc (github): Fixed|Client|OS X: Build failure
- 10:04 Revision 7dd43f05 (github): Fixed|Hexen: Reading saved polyobjs in release build
- One of the saved fields was not being read in the release build.
Also made sure the polyobj X and Y coords are read ... - 06:15 Revision 8c9572ba (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 06:13 Revision 329b08f5 (github): DED: Parse tokens and strings to de::String buffers
- Should also result in a small but noticeable performance improvement
during startup/reset as buffers now grow upward ...
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