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# Project Tracker Status Priority Subject Assignee Updated % Done
1993 Doomsday Engine Bug Feedback High Switching maps while XG lines are active causes seg fault vermil 2017-04-03 13:55

1979 Doomsday Engine Feature Feedback Normal Additional sound formats 2019-11-29 21:15

2337 Doomsday Engine Bug Feedback Normal No doom II can be selected from the master list in the server tab tacgnol 2019-12-01 22:33

1817 Doomsday Engine Bug Feedback Normal Premap infine and preplaying music oversight vermil 2017-04-03 14:17

1915 Doomsday Engine Bug Feedback Lowest Click-to-focus also handled as UI click Deng Team 2017-04-03 14:05

1945 Doomsday Engine Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2018-10-27 15:08

2446 Doomsday Engine Bug Resolved High [Heretic] Sky texture is stretched and only partially visible skyjake 2021-01-31 19:12

2431 Doomsday Engine Bug Resolved Normal Doomsday needs libfluidsynth1 but ubuntu 20.04 provides libfluidsynth2 only skyjake 2021-07-31 09:51

1635 Doomsday Engine Feature Resolved Normal HDR rendering skyjake 2018-10-27 15:06

2455 Doomsday Engine Bug Resolved Normal rpm package requires libfluidsynth.so.1 but Fedora 33 provides libfluidsynth.so.2 only Deng Team 2021-11-20 00:26

2447 Doomsday Engine Bug Resolved Normal [Hexen] Sky texture is not tall enough skyjake 2021-02-01 09:27

2442 Doomsday Engine Bug Resolved Low Plane texture misalignment with non-64x64 size skyjake 2021-01-13 22:06

1648 Doomsday Engine Feature Progressed Urgent Complete vanilla DOOM emulation 2019-12-31 11:10

778 Doomsday Engine Bug Progressed Urgent Gamepad usability issues 2020-05-10 11:09

7 Doomsday Engine Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2018-10-27 16:10

1625 Doomsday Engine Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2016-07-06 00:03

1449 Doomsday Engine Feature Progressed Urgent Setup bindings/controls via taskbar UI Deng Team 2016-07-05 23:54

1623 Doomsday Engine Feature Progressed Urgent Shaders skyjake 2018-10-27 15:14

1603 Doomsday Engine Feature Progressed Urgent Support for id Tech 1 map hacks 2019-12-15 07:34

1203 Doomsday Engine Feature Progressed High Additional save slots — revised save management skyjake 2019-11-29 16:18

921 Doomsday Engine Bug Progressed High Blockmap-defined Linedef crossing order 2019-11-29 23:06

1768 Doomsday Engine Feature Progressed High Boom compatibility 2019-11-29 23:29

1325 Doomsday Engine Feature Progressed High Boom line types and sectors 2019-11-29 23:06

1996 Doomsday Engine Feature Progressed High Engine-managed "map spot / point of interest" mechanism 2019-11-29 23:06

1190 Doomsday Engine Feature Progressed High External scripts for mobj behavior skyjake 2019-11-29 16:13

1608 Doomsday Engine Feature Progressed High Integrate Doomsday Script skyjake 2018-11-05 08:50

1252 Doomsday Engine Feature Progressed High Integrate Hexen features into libcommon 2019-11-29 21:24

1541 Doomsday Engine Feature Progressed High Joystick axis settings (sensitivity, max speed) 2019-11-29 23:06

1808 Doomsday Engine Bug Progressed High New sprites in addons do not work 2019-11-29 23:06

1301 Doomsday Engine Feature Progressed High Redesigned DED Reader skyjake 2019-11-29 16:27

1647 Doomsday Engine Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2019-11-29 21:33

2033 Doomsday Engine Feature Progressed High Runtime map editor 2019-11-29 12:31

1308 Doomsday Engine Feature Progressed High Splitscreen multiplayer 2019-11-29 16:28

9 Doomsday Engine Feature Progressed High Use local server to run single-player games 2019-11-29 20:21

1620 Doomsday Engine Feature Progressed High XG 2.0 Deng Team 2019-11-29 19:05

251 Doomsday Engine Bug Progressed High [Doom] Nightmare monsters sometimes not fast 2019-11-29 22:58

1821 Doomsday Engine Bug Progressed High [Hexen] Monsters do not always awaken (Seven Portals and elsewhere) skyjake 2019-11-30 08:25

1089 Doomsday Engine Bug Progressed High [MP] Client cannot dismiss "Help/Info" finale 2018-07-29 16:46

1539 Doomsday Engine Feature Progressed Normal Armor, powerups (object status) controls 3D model representation skyjake 2019-12-15 15:28

2017 Doomsday Engine Bug Progressed Normal Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding skyjake 2018-11-19 15:18

2241 Doomsday Engine Feature Progressed Normal Configure games via Home UI (advanced users, cf. autoexec.cfg) skyjake 2019-11-29 22:19

1407 Doomsday Engine Feature Progressed Normal Customizable console keys 2019-11-29 16:36

2025 Doomsday Engine Bug Progressed Normal Doom64TC does not have a fully functional HUD rhargrave 2019-11-29 21:57

6 Doomsday Engine Feature Progressed Normal Draw lens flares using GL2 skyjake 2016-08-09 11:05

1952 Doomsday Engine Bug Progressed Normal Eternal Doom MAP26 malformed map hack causing memory release error 2019-11-29 23:06

2170 Doomsday Engine Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 09:01

1687 Doomsday Engine Feature Progressed Normal In-game error dialogs (e.g., corrupt savegame) 2019-11-29 21:36

1548 Doomsday Engine Feature Progressed Normal Multi-monitor support 2019-11-29 16:33

1606 Doomsday Engine Bug Progressed Normal M_THERMM and HUD message font replacement 2017-04-03 14:40

1745 Doomsday Engine Feature Progressed Normal Performance optimization 2019-11-29 21:36

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