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# Status Priority Subject Assignee Created Target version
972 New Normal [Doom] Lost Souls infinite Z height 2011-10-25 19:54 Doomsday Engine - Modding
968 New Normal [Doom] Mancubus attacks and high Z height differences 2011-09-12 12:32 Doomsday Engine - Vanilla / Gameplay
966 Progressed Normal [Doom] Use of CWILV graphics on automap 2011-07-20 17:20 Doomsday Engine - Rendering
964 New Normal [XG] Sounds ignore defined group 2011-06-17 07:48 Doomsday Engine - Modding
963 New Normal "spawnmobj" baddies auto wake up in area the player has shot 2011-06-13 20:18 Doomsday Engine - Modding
959 New Normal [Doom] Crushed bad guys and tag666 2011-03-31 15:01 Doomsday Engine - Vanilla / Gameplay
925 New Normal [Doom] Map32: Secret exit quirk not replicated 2010-07-09 09:19 Doomsday Engine - Vanilla / Gameplay
919 New Normal [Doom] Blast damage algorithm 2010-06-10 08:56 Doomsday Engine - Vanilla / Gameplay
910 New Normal Flat tiling error with custom flats 2010-05-30 14:41 Doomsday Engine - Rendering
909 New Normal [Hexen] Tiny difference in Ettin behaviour 2010-05-27 12:44 Doomsday Engine - Vanilla / Gameplay
882 New Normal Fullbright psprites and colored lighting 2010-03-31 15:46 Doomsday Engine - Rendering
787 New Normal [Co-op] Voodoo dolls not supported 2009-09-26 09:08 Doomsday Engine - Vanilla / Gameplay
684 New Normal Sprites moving up if their bottom intersects the floor 2009-05-07 10:15 Doomsday Engine - Vanilla / Gameplay
671 New Normal [Heretic] Enemy missile spreads have incorrect vertical aim 2009-04-14 16:28 Doomsday Engine - Modding
552 New Normal Ambient occlusion on middle surfaces of 2-sided lines 2008-10-24 11:52 Doomsday Engine - Rendering
511 New Normal [Heretic|Hexen] Torch fix not applied (low ceiling) 2008-04-24 09:20 Doomsday Engine - Rendering
263 New Normal Particles rendered at wrong height 2005-11-07 18:36 Doomsday Engine - Rendering
2096 New Low [Heretic] [HeXen] hud number one offset 2015-06-20 22:07 Doomsday Engine - Rendering
2084 New Low "title" music (external source, ogg format) is played incorrectly (with noise at start) for heretic and hexen 2015-06-08 03:02 Doomsday Engine - Modding
2054 New Low [MP] No weapon pickup notification in Hexen 2015-05-16 10:44 Doomsday Engine - Multiplayer
1980 New Low Client should refuse to use the same userdir as another already running client 2015-02-16 00:19 Doomsday Engine - 2.3.x
1968 New Low [Heretic, HeXen] Player's death removes footclipping effect (viewpoint jumps abruptly) 2015-02-11 11:10 Doomsday Engine - Rendering
1957 New Low [Doom] God Mode cheat doesn't respect Values def 2015-01-30 20:18 Doomsday Engine - Modding
1942 New Low About dialog contents clipping vs -fontsize 2015-01-12 21:02 Doomsday Engine - Rendering
1897 New Low Slightly different sprite clipping in Dday versus vanilla 2014-11-12 11:41 Doomsday Engine - Vanilla / Gameplay
1893 New Low Automap drawing difference to original games 2014-11-04 00:17 Doomsday Engine - Vanilla / Gameplay
1863 New Low [automap] line updating 2014-09-09 12:22 Doomsday Engine - Rendering
1858 New Low 0 tic/time handling 2014-08-22 11:08 Doomsday Engine - Modding
1828 New Low Tutorial doesn't claim mouse after clicking during launch 2014-06-19 13:12 Doomsday Engine - Input and game controllers
1735 New Low Doom2 PWAD save games use level name from IWAD 2014-03-13 03:08 Doomsday Engine - User interface
1734 Progressed Low Games' Help InFine scripts have no sounds 2014-03-11 12:42 Doomsday Engine - Vanilla / Gameplay
1718 New Low Inventory item display/selection issues 2014-01-25 01:02 Doomsday Engine - Modding
1709 New Low Infine events interfere with taskbar 2014-01-07 20:56 Doomsday Engine - Input and game controllers
1631 New Low Doom 2 finale: animation speeds for the Cast 2013-10-22 12:44 Doomsday Engine - Rendering
1598 New Low Strange vertical view bobbing when running into walls 2013-10-18 11:08 Doomsday Engine - Vanilla / Gameplay
1597 New Low [HUD] Psprite positioning too low 2013-10-18 11:06 Doomsday Engine - Rendering
1593 New Low [Doom] Excess state in rocket explosion 2013-10-18 10:58 Doomsday Engine - Modding
1592 New Low [HUD] Weapon lower animation briefly restarts 2013-10-18 10:57 Doomsday Engine - Rendering
1591 Progressed Low [BSP] Fully overlapped map geometry is not always split 2013-10-18 10:55 Doomsday Engine - Modding
1130 New Low Mana bars on the statusbar ignore opacity 2013-08-05 09:09 Doomsday Engine - Rendering
1125 New Low Handling missing OpenGL support during launch 2013-07-25 01:25 Doomsday Engine - Rendering
1092 New Low [Chex/HacX] Weapon names in Controls menu 2012-10-03 19:20 Doomsday Engine - Modding
1091 New Low No sound effect played when pressing F7 or F8 2012-09-26 18:05 Doomsday Engine - Input and game controllers
1088 New Low [Hexen] Hud doesn't switch to INRED graphics when low on health 2012-09-02 21:25 Doomsday Engine - Rendering
1081 New Low [Doom] Chainsaw sounds do not match original game 2012-08-28 17:39 Doomsday Engine - Vanilla / Gameplay
1067 New Low White player arrow missing on automap 2012-07-21 02:36 Doomsday Engine - Rendering
1058 New Low [Heretic] D'sparil only supports up to 256 teleporter spots 2012-06-20 16:12 Doomsday Engine - Modding
1045 New Low [Hexen] Moving platform sound loops while menu open 2012-05-17 11:24 Doomsday Engine - Vanilla / Gameplay
995 New Low [Doom] Shotgun Guy drops multiple Shotguns? 2012-03-04 10:30 Doomsday Engine - Modding
970 New Low [Doom] Evil Eye height issue 2011-10-19 09:03 Doomsday Engine - Modding
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