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# Tracker Status Priority Subject Assignee Created
1626 Feature New Normal Area-based fog 2013-10-22 08:02
1622 Feature New Urgent Vanilla depth shading 2013-10-22 07:46
1618 Feature New Normal Decorations/effects for game events (power up, damage, etc.) 2013-10-21 08:28
1617 Feature New High Scoped definitions and variables Deng Team 2013-10-21 07:43
1616 Feature New Normal Selector for sprites 2013-10-21 07:23
1614 Feature New High Improved demo recording and playback 2013-10-20 18:13
1607 Feature New Normal Reset settings to defaults 2013-10-19 18:44
1604 Feature New High Game rules (1p and MP) 2013-10-18 15:34
1602 Feature New Normal Improvements for map title in automap 2013-10-18 13:56
1587 Feature New Normal 3D weapon behaviour 2013-09-29 22:40
1580 Feature New High Fix the Doom 64: Absolution TC plugin 2013-05-10 10:41
1579 Feature New Low Dehacked 2.0 support 2012-12-20 13:07
1576 Feature New Normal [MP] Option to retain weapons+ammo after death in co-op 2012-10-22 07:23
1573 Feature New Normal Setting for number of samples used for antialiasing 2012-09-04 18:53
1571 Feature New Normal On screen notification for Always Run 2012-08-27 18:55
1569 Feature New Lowest [Hexen] Demo version cheat codes and "Beta" message 2012-07-19 15:54
1568 Feature New Normal [Automap] Option for hiding non-blocking lines 2012-07-13 20:57
1566 Feature New Normal [Automap] Reset line colors 2012-07-13 20:49
1565 Feature New High [MP] Option to remove MP flagged weapons in co-op 2012-06-25 21:20
1563 Feature New Normal Weapon text defs affect the Controls menu 2012-06-24 08:20
1559 Feature New Low State and sprite without a mobj (SMT2A0/STLAG) 2012-05-05 17:15
1554 Feature New Normal [Hexen] Remove fixed MAX_TID_COUNT limit 2012-03-03 21:16
1552 Feature New Normal Tag 667 Compatibility Option skyjake 2012-02-11 21:13
1551 Feature New Normal Print unknown line/sector types to the console 2012-01-07 09:34
1547 Feature New Low Command for manipulating numeric controls 2011-10-02 16:57
1546 Feature New Low Option for particle generator to hide sprite 2011-09-29 12:55
1544 Feature New Normal Support for ZDoom's Decorate function 2011-08-03 22:47
1542 Feature New High Use hit origin for Damage generator 2011-06-30 06:12
1537 Feature New Normal [XG] Activation event option when changing line types 2011-05-15 16:00
1535 Feature New Normal Option for fullbright textures affected by colored sectors 2011-05-05 07:22
1532 Feature New Low [Doom|Heretic] Secret found message text 2011-04-06 11:53
1531 Feature New Normal "take" cmd to take away pickup powers 2011-03-30 12:31
1530 Feature New Normal [XG] ltf_count requirement 2011-03-30 11:46
1529 Feature New Normal Sound affected by the world 2011-03-25 11:56
1526 Feature New Normal [XG] Randomizing activation/deactivation wait timer 2011-02-07 15:39
1524 Feature New High [XG] Ability to do anything with ammo, weapons and artefacts 2010-10-26 20:49
1523 Feature New Normal [Infine] Skill level checks 2010-10-23 11:04
1516 Feature New Normal [Heretic|Hexen] Add Doom-like option for fast monsters 2010-04-13 13:12
1514 Feature New Low GZdoom-like HUD (showing more information) 2010-04-13 13:03
1513 Feature New Low Examples with escaped quotes in context help for ccmd alias skyjake 2010-03-31 13:45
1512 Feature New Normal List all impulses in context help for ccmd impulse 2010-03-31 13:21
1511 Feature New Low List all cheats in context help for ccmd cheat 2010-03-31 13:19
1507 Feature New Normal [InFine] Option to pause playing script if the game is paused 2010-01-23 21:40
1502 Feature New High Load any supported image format from WAD lump 2009-11-17 04:57
1500 Feature New Normal Support for ZDoom ZIP-as-WAD feature 2009-11-14 20:31
1499 Feature New Normal Flag to disable mobj respawn on specific types 2009-09-21 12:57
1493 Feature New Normal Opposites for mobj_gone and activator_type requirements 2009-05-19 18:02
1582 Feature New Normal Player actions while game is paused 2009-05-06 21:05
1491 Feature New Normal Variable damage for the pmf_crush plane move flag 2009-04-29 11:58
1489 Feature New Normal Separate decor definitions for different plane types 2009-04-16 13:03
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