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#
Project
Tracker
Status
Priority
Subject
Assignee
Updated
% Done
1632
Doomsday Engine
Feature
New
High
InFine 2.0 (on top of Doomsday Script)
Deng Team
2019-11-29 12:31
1617
Doomsday Engine
Feature
New
High
Scoped definitions and variables
Deng Team
2016-12-01 20:17
1614
Doomsday Engine
Feature
New
High
Improved demo recording and playback
2019-11-29 20:20
1565
Doomsday Engine
Feature
New
High
[MP] Option to remove MP flagged weapons in co-op
2018-07-29 16:53
1542
Doomsday Engine
Feature
New
High
Use hit origin for Damage generator
2019-11-29 19:08
1524
Doomsday Engine
Feature
New
High
[XG] Ability to do anything with ammo, weapons and artefacts
2017-04-03 18:48
1502
Doomsday Engine
Feature
New
High
Load any supported image format from WAD lump
2016-03-27 08:06
1467
Doomsday Engine
Feature
New
High
[XG] Incorporate vanilla line/sector types
2017-04-03 18:48
1394
Doomsday Engine
Feature
New
High
Consistent map scoping in definitions
2019-11-29 21:25
1388
Doomsday Engine
Feature
New
High
3D floors (Z-overlapped sectors)
2017-04-03 18:57
1331
Doomsday Engine
Feature
New
High
[InFine] Evaluate cvars with IF condition
2019-11-29 16:41
1289
Doomsday Engine
Feature
New
High
Flat-triggered particle generators created/destroyed on material change
2019-11-29 16:23
1266
Doomsday Engine
Feature
New
High
Sound decorations
2019-11-29 16:21
1242
Doomsday Engine
Feature
New
High
Player weapon particle muzzle flashes (for external viewers only)
2019-11-29 16:19
1233
Doomsday Engine
Feature
New
High
Surface decorations using 3D models
2015-12-22 13:15
1194
Doomsday Engine
Feature
New
High
Viewing other players' cameras ("spy" command)
2019-11-29 16:14
1153
Doomsday Engine
Feature
New
High
Customizable intermissions
2019-11-29 16:09
1089
Doomsday Engine
Bug
Progressed
High
[MP] Client cannot dismiss "Help/Info" finale
2018-07-29 16:46
1078
Doomsday Engine
Bug
New
High
Patch texture composition logic errors
2019-11-29 23:06
1064
Doomsday Engine
Bug
New
High
[Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
2016-11-22 14:21
1042
Doomsday Engine
Bug
New
High
[Windows] Alt key and console activation
2019-11-29 23:06
1041
Doomsday Engine
Bug
New
High
[Windows] Pressing Alt/AltGr key confuses turning
2019-11-29 23:06
1015
Doomsday Engine
Bug
New
High
Player getting stuck on certain walls?
2017-04-03 18:34
908
Doomsday Engine
Bug
New
High
Detail texture maximum distance ignored
2017-04-03 14:59
883
Doomsday Engine
Bug
New
High
[Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull)
2019-11-29 23:06
877
Doomsday Engine
Bug
New
High
Texture offset anomaly
2019-11-29 23:06
637
Doomsday Engine
Bug
New
High
[Hexen] Class change in-game causes instability, issues
2017-04-03 14:57
9
Doomsday Engine
Feature
Progressed
High
Use local server to run single-player games
2019-11-29 20:21
1876
Doomsday Engine
Bug
In Progress
High
[XG] Floor chains appear infunctional
skyjake
2019-11-26 21:18
1821
Doomsday Engine
Bug
Progressed
High
[Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
skyjake
2019-11-30 08:25
1996
Doomsday Engine
Feature
Progressed
High
Engine-managed "map spot / point of interest" mechanism
2019-11-29 23:06
1768
Doomsday Engine
Feature
Progressed
High
Boom compatibility
2019-11-29 23:29
1757
Doomsday Engine
Feature
New
High
Separate server and client sources
2019-11-29 20:17
1620
Doomsday Engine
Feature
Progressed
High
XG 2.0
Deng Team
2019-11-29 19:05
1608
Doomsday Engine
Feature
Progressed
High
Integrate Doomsday Script
skyjake
2018-11-05 08:50
1604
Doomsday Engine
Feature
New
High
Game rules (1p and MP)
2019-11-29 21:33
1325
Doomsday Engine
Feature
Progressed
High
Boom line types and sectors
2019-11-29 23:06
1647
Doomsday Engine
Feature
Progressed
High
Replace FS1 with FS2-based resource management
skyjake
2019-11-29 21:33
1580
Doomsday Engine
Feature
New
High
Fix the Doom 64: Absolution TC plugin
2019-11-29 12:31
1203
Doomsday Engine
Feature
Progressed
High
Additional save slots — revised save management
skyjake
2019-11-29 16:18
1190
Doomsday Engine
Feature
Progressed
High
External scripts for mobj behavior
skyjake
2019-11-29 16:13
921
Doomsday Engine
Bug
Progressed
High
Blockmap-defined Linedef crossing order
2019-11-29 23:06
1308
Doomsday Engine
Feature
Progressed
High
Splitscreen multiplayer
2019-11-29 16:28
1252
Doomsday Engine
Feature
Progressed
High
Integrate Hexen features into libcommon
2019-11-29 21:24
1541
Doomsday Engine
Feature
Progressed
High
Joystick axis settings (sensitivity, max speed)
2019-11-29 23:06
1201
Doomsday Engine
Feature
New
High
Dynamic shadows
skyjake
2019-11-29 16:15
251
Doomsday Engine
Bug
Progressed
High
[Doom] Nightmare monsters sometimes not fast
2019-11-29 22:58
2185
Doomsday Engine
Feature
In Progress
High
Package repositories
skyjake
2019-10-14 10:43
1301
Doomsday Engine
Feature
Progressed
High
Redesigned DED Reader
skyjake
2019-11-29 16:27
2446
Doomsday Engine
Bug
Resolved
High
[Heretic] Sky texture is stretched and only partially visible
skyjake
2021-01-31 19:12
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Doomsday
Engine
2.3
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