⚲
Project
General
Profile
Sign in
Home
Projects
Help
Search
:
Jump to a project...
All Projects
Tracker
Projects
Activity
Issues
Spent time
Gantt
Calendar
News
Issues
View all issues
Custom queries
Chronological bugs
Chronological features
No target
Prioritized bugs
Tags
3DModel
(23)
ACS
(3)
API
(1)
Anaglyph
(1)
Animation
(15)
Assets
(1)
Audio
(14)
Automap
(7)
BSP
(1)
Bindings
(6)
Boom
(6)
Builder
(2)
CMake
(2)
Camera
(3)
Cheat
(3)
Chex
(1)
Cleanup
(4)
Client
(20)
Clip Code
(1)
CodeQuality
(1)
CommandLine
(1)
Configuration
(7)
Console
(11)
DeHackEd
(5)
Deathkings
(2)
Debug
(2)
Decorations
(11)
Defaults
(1)
Definitions
(37)
Demo
(2)
Dependencies
(1)
Documentation
(4)
Doom
(39)
Doom2
(4)
Doom64
(2)
Doom64TC
(5)
Editor
(5)
Errors
(2)
FileSystem
(6)
FluidSynth
(1)
Fonts
(3)
GCC
(2)
GL2
(11)
GameProfiles
(5)
Gameplay
(56)
Geometry
(6)
Graphics
(8)
HUD
(10)
Help
(6)
Heretic
(23)
Hexen
(41)
Home
(4)
InFine
(19)
Input
(15)
IntelGraphics
(1)
Intermission
(4)
LensFlare
(2)
Lights
(11)
LimitRemoval
(1)
Mac
(4)
MapData
(31)
MasterServer
(2)
Materials
(6)
Menu
(18)
Mod
(32)
Multiplayer
(45)
Music
(9)
OpenGL
(8)
Packages
(3)
Particles
(28)
Performance
(3)
Physics
(6)
PlaySim
(32)
Plugin
(1)
PostFX
(1)
Protocol
(1)
Renderer
(64)
Resources
(33)
SDK
(1)
SFX
(14)
SaveGame
(13)
Scripting
(34)
Server
(17)
Settings
(2)
Shell
(3)
Shooting problem
(1)
Singleplayer
(2)
Sky
(3)
Sprites
(9)
Stereovision
(2)
TaskBar
(2)
Testing
(1)
Textures
(10)
Tools
(2)
UI
(55)
Unix
(1)
Updater
(1)
VR
(2)
VideoCardDriver
(1)
Weapons
(7)
Widgets
(3)
WindowManager
(5)
Windows
(5)
World
(1)
XG
(30)
ZDoom
(10)
libcommon
(2)
linux
(2)
sound problems
(1)
Chronological features
Filters
Add filter
Status
Project
Tracker
Priority
Author
Assignee
Target version
Subject
Description
% Done
File
Updated by
Last updated by
Issue
Tags
Assignee's group
Assignee's role
Target version's Due date
Target version's Status
Created
Updated
Closed
Start date
Related to
Is duplicate of
Has duplicate
Blocks
Blocked by
Precedes
Follows
Copied to
Copied from
Parent task
Subtasks
Options
Columns
Available Columns
Project
Parent task
Author
Updated
Category
Target version
Start date
Spent time
Total spent time
% Done
Closed
Last updated by
Related issues
Files
Legacy ID
Tags
Selected Columns
Tracker
Status
Priority
Subject
Assignee
Created
Group results by
Project
Tracker
Status
Priority
Author
Assignee
Category
Target version
% Done
Show
Description
Last notes
Totals
Spent time
Apply
Clear
#
Tracker
Status
Priority
Subject
Assignee
Created
1335
Feature
New
Normal
Random particle types
2004-03-15 16:27
1336
Feature
New
Normal
Random textured particle direction
2004-03-24 11:52
1350
Feature
New
Normal
Stair Builder: spread build on tagged sector range
2004-07-21 11:17
1357
Feature
New
Normal
[InFine] More blending modes (add/mul/inv etc)
2004-08-17 00:10
1361
Feature
Progressed
Normal
Rotation of objects away from walls during map load
2004-08-31 16:53
1362
Feature
New
Normal
Smoothing of dynlights & halos
skyjake
2004-09-01 17:29
1373
Feature
New
Normal
Improved ambient sounds
2005-03-24 22:27
1374
Feature
New
Normal
XG refs: logical NOT
2005-04-01 00:47
1376
Feature
New
Normal
Externally spawned mobjs
2005-04-02 16:27
1379
Feature
New
Normal
XG refs: evaluate params at runtime
2005-04-10 18:01
1386
Feature
New
Normal
Stopping monster infighting
2005-08-22 17:00
1389
Feature
New
Normal
[InFine] Check if resource originates from an IWAD
2005-10-13 22:43
1399
Feature
New
Normal
XG plane movers vs. normal doors
2006-02-25 20:55
1401
Feature
New
Normal
[MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity
2006-03-24 01:04
1406
Feature
New
Normal
Record particles and other effects in demos
2006-07-28 23:35
1407
Feature
Progressed
Normal
Customizable console keys
2006-07-31 21:49
1414
Feature
New
Normal
Generate particles when touching a plane
2006-08-03 20:01
1430
Feature
New
Normal
Particle generator decorations (e.g., particles from a wall)
2006-10-07 11:24
1439
Feature
New
Normal
XG: Spawn objects at player location
2007-02-23 01:16
1440
Feature
New
Normal
Vanilla Doom collision-checking mode
2007-03-01 18:31
1447
Feature
New
Normal
Co-op player actions (giving, healing)
2007-05-24 07:44
1451
Feature
New
Normal
[InFine] stopsound
2007-08-10 20:56
1457
Feature
New
Normal
[MP] Option to choose items/weapons/ammo on spawn
2007-10-04 14:56
1459
Feature
New
Normal
Replacement of MT_POD unique behavior with flag
2008-02-18 18:06
1460
Feature
New
Normal
Remember the playing music in save game
2008-02-19 00:49
1461
Feature
New
Normal
Separate chain/event derived/driven behaviour for XG
2008-03-02 22:23
1465
Feature
New
Normal
[XG] "Player needs object X" message
2008-07-05 20:00
1471
Feature
New
Normal
Standard definitions should conform to vanilla
2008-09-24 10:02
1475
Feature
New
Normal
Spawnmobj "deaf" things
2008-11-06 21:24
1476
Feature
New
Normal
Support for the features of the Playpal and Colormap lumps
2008-11-08 01:18
1480
Feature
New
Normal
Include screenshot in savegames
2009-01-06 11:13
1488
Feature
New
Normal
Extended Hexen fullscreen HUD
2009-04-14 15:46
1489
Feature
New
Normal
Separate decor definitions for different plane types
2009-04-16 13:03
1491
Feature
New
Normal
Variable damage for the pmf_crush plane move flag
2009-04-29 11:58
1582
Feature
New
Normal
Player actions while game is paused
2009-05-06 21:05
1493
Feature
New
Normal
Opposites for mobj_gone and activator_type requirements
2009-05-19 18:02
1499
Feature
New
Normal
Flag to disable mobj respawn on specific types
2009-09-21 12:57
1500
Feature
New
Normal
Support for ZDoom ZIP-as-WAD feature
2009-11-14 20:31
1507
Feature
New
Normal
[InFine] Option to pause playing script if the game is paused
2010-01-23 21:40
1512
Feature
New
Normal
List all impulses in context help for ccmd impulse
2010-03-31 13:21
1516
Feature
New
Normal
[Heretic|Hexen] Add Doom-like option for fast monsters
2010-04-13 13:12
1523
Feature
New
Normal
[Infine] Skill level checks
2010-10-23 11:04
1526
Feature
New
Normal
[XG] Randomizing activation/deactivation wait timer
2011-02-07 15:39
1529
Feature
New
Normal
Sound affected by the world
2011-03-25 11:56
1530
Feature
New
Normal
[XG] ltf_count requirement
2011-03-30 11:46
1531
Feature
New
Normal
"take" cmd to take away pickup powers
2011-03-30 12:31
1535
Feature
New
Normal
Option for fullbright textures affected by colored sectors
2011-05-05 07:22
1537
Feature
New
Normal
[XG] Activation event option when changing line types
2011-05-15 16:00
1539
Feature
Progressed
Normal
Armor, powerups (object status) controls 3D model representation
skyjake
2011-06-18 00:09
1544
Feature
New
Normal
Support for ZDoom's Decorate function
2011-08-03 22:47
« Previous
1
2
3
4
…
6
Next »
(51-100/264)
Per page:
50
,
250
,
400
Also available in:
Atom
CSV
PDF
CSV export options
Selected Columns
All Columns
Description
Last notes
Loading...
Doomsday
Engine
2.3
⇣
Builds
Add-ons
Manual
·
Forums
Support
Bug
Tracker
Blog