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# Tracker Status Priority Subject Assignee Created
1335 Feature New Normal Random particle types 2004-03-15 16:27
1336 Feature New Normal Random textured particle direction 2004-03-24 11:52
1350 Feature New Normal Stair Builder: spread build on tagged sector range 2004-07-21 11:17
1357 Feature New Normal [InFine] More blending modes (add/mul/inv etc) 2004-08-17 00:10
1361 Feature Progressed Normal Rotation of objects away from walls during map load 2004-08-31 16:53
1362 Feature New Normal Smoothing of dynlights & halos skyjake 2004-09-01 17:29
1373 Feature New Normal Improved ambient sounds 2005-03-24 22:27
1374 Feature New Normal XG refs: logical NOT 2005-04-01 00:47
1376 Feature New Normal Externally spawned mobjs 2005-04-02 16:27
1379 Feature New Normal XG refs: evaluate params at runtime 2005-04-10 18:01
1386 Feature New Normal Stopping monster infighting 2005-08-22 17:00
1389 Feature New Normal [InFine] Check if resource originates from an IWAD 2005-10-13 22:43
1399 Feature New Normal XG plane movers vs. normal doors 2006-02-25 20:55
1401 Feature New Normal [MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity 2006-03-24 01:04
1406 Feature New Normal Record particles and other effects in demos 2006-07-28 23:35
1407 Feature Progressed Normal Customizable console keys 2006-07-31 21:49
1414 Feature New Normal Generate particles when touching a plane 2006-08-03 20:01
1430 Feature New Normal Particle generator decorations (e.g., particles from a wall) 2006-10-07 11:24
1439 Feature New Normal XG: Spawn objects at player location 2007-02-23 01:16
1440 Feature New Normal Vanilla Doom collision-checking mode 2007-03-01 18:31
1447 Feature New Normal Co-op player actions (giving, healing) 2007-05-24 07:44
1451 Feature New Normal [InFine] stopsound 2007-08-10 20:56
1457 Feature New Normal [MP] Option to choose items/weapons/ammo on spawn 2007-10-04 14:56
1459 Feature New Normal Replacement of MT_POD unique behavior with flag 2008-02-18 18:06
1460 Feature New Normal Remember the playing music in save game 2008-02-19 00:49
1461 Feature New Normal Separate chain/event derived/driven behaviour for XG 2008-03-02 22:23
1465 Feature New Normal [XG] "Player needs object X" message 2008-07-05 20:00
1471 Feature New Normal Standard definitions should conform to vanilla 2008-09-24 10:02
1475 Feature New Normal Spawnmobj "deaf" things 2008-11-06 21:24
1476 Feature New Normal Support for the features of the Playpal and Colormap lumps 2008-11-08 01:18
1480 Feature New Normal Include screenshot in savegames 2009-01-06 11:13
1488 Feature New Normal Extended Hexen fullscreen HUD 2009-04-14 15:46
1489 Feature New Normal Separate decor definitions for different plane types 2009-04-16 13:03
1491 Feature New Normal Variable damage for the pmf_crush plane move flag 2009-04-29 11:58
1582 Feature New Normal Player actions while game is paused 2009-05-06 21:05
1493 Feature New Normal Opposites for mobj_gone and activator_type requirements 2009-05-19 18:02
1499 Feature New Normal Flag to disable mobj respawn on specific types 2009-09-21 12:57
1500 Feature New Normal Support for ZDoom ZIP-as-WAD feature 2009-11-14 20:31
1507 Feature New Normal [InFine] Option to pause playing script if the game is paused 2010-01-23 21:40
1512 Feature New Normal List all impulses in context help for ccmd impulse 2010-03-31 13:21
1516 Feature New Normal [Heretic|Hexen] Add Doom-like option for fast monsters 2010-04-13 13:12
1523 Feature New Normal [Infine] Skill level checks 2010-10-23 11:04
1526 Feature New Normal [XG] Randomizing activation/deactivation wait timer 2011-02-07 15:39
1529 Feature New Normal Sound affected by the world 2011-03-25 11:56
1530 Feature New Normal [XG] ltf_count requirement 2011-03-30 11:46
1531 Feature New Normal "take" cmd to take away pickup powers 2011-03-30 12:31
1535 Feature New Normal Option for fullbright textures affected by colored sectors 2011-05-05 07:22
1537 Feature New Normal [XG] Activation event option when changing line types 2011-05-15 16:00
1539 Feature Progressed Normal Armor, powerups (object status) controls 3D model representation skyjake 2011-06-18 00:09
1544 Feature New Normal Support for ZDoom's Decorate function 2011-08-03 22:47
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