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Project
Tracker
Status
Priority
Subject
Assignee
Updated
% Done
2404
Doomsday Engine
Bug
New
Normal
REKKR compatibility issues
skyjake
2020-01-22 06:33
2295
Doomsday Engine
Feature
New
Normal
Support XBOX version of Doom
2018-11-18 07:45
2258
Doomsday Engine
Bug
New
Normal
[Doom] Falling through 3D bridges
2019-11-29 23:20
2109
Doomsday Engine
Bug
New
High
[Doom] "Doomsday of UAC" invisible stairs not climable
2019-11-29 23:22
2104
Doomsday Engine
Bug
New
High
[Doom] Boss Brain generators incorrect position
2017-04-03 13:36
2097
Doomsday Engine
Bug
New
Normal
[Doom] Lost Soul boucing accuracy in Ultimate Doom
2017-04-03 18:33
2048
Doomsday Engine
Bug
New
High
Particle effects obscure map objects
2017-04-03 13:46
2013
Doomsday Engine
Bug
New
Normal
[Doom] Pain Elemental Vanilla/Boom compatibility option
2017-04-03 18:33
2012
Doomsday Engine
Bug
New
Normal
[Doom] Boom bug in Memento Mori II
2017-04-03 13:50
1989
Doomsday Engine
Bug
New
Urgent
Client assert fail (possible crash) if joining game during intermission
skyjake
2018-07-29 16:53
1988
Doomsday Engine
Bug
New
Normal
[MP] When spawning on a weapon, weapon fires at speed of pistol
2018-07-29 16:53
1952
Doomsday Engine
Bug
Progressed
Normal
Eternal Doom MAP26 malformed map hack causing memory release error
2019-11-29 23:06
1928
Doomsday Engine
Bug
New
Normal
GameSession: ThingArchive::serialIdFor: Thing archive exhausted!
2017-04-03 14:04
1921
Doomsday Engine
Bug
New
Normal
[Doom] No screen wipe from map to post map InFine
2017-04-03 18:32
1735
Doomsday Engine
Bug
New
Low
Doom2 PWAD save games use level name from IWAD
2019-11-29 22:59
1701
Doomsday Engine
Bug
New
Normal
[Doom] Map08/ExM8 sound emulation
2017-04-03 18:33
1694
Doomsday Engine
Feature
New
Low
[Doom] Invulnerability animation: full bright sync, apply tic rate
2017-04-03 18:56
1648
Doomsday Engine
Feature
Progressed
Urgent
Complete vanilla DOOM emulation
2019-12-31 11:10
1631
Doomsday Engine
Bug
New
Low
Doom 2 finale: animation speeds for the Cast
2017-04-03 14:41
1602
Doomsday Engine
Feature
New
Normal
Improvements for map title in automap
2019-11-29 18:27
1593
Doomsday Engine
Bug
New
Low
[Doom] Excess state in rocket explosion
2017-04-03 14:40
1579
Doomsday Engine
Feature
New
Low
Dehacked 2.0 support
2019-11-29 12:31
1559
Doomsday Engine
Feature
New
Low
State and sprite without a mobj (SMT2A0/STLAG)
2019-11-29 19:14
1552
Doomsday Engine
Feature
New
Normal
Tag 667 Compatibility Option
skyjake
2018-10-27 15:53
1532
Doomsday Engine
Feature
New
Low
[Doom|Heretic] Secret found message text
2019-11-29 15:44
1440
Doomsday Engine
Feature
New
Normal
Vanilla Doom collision-checking mode
2017-04-03 18:39
1416
Doomsday Engine
Feature
New
Urgent
[Doom] Invisible "fuzz" effect
2017-04-03 18:43
975
Doomsday Engine
Bug
New
Normal
[Doom] Armour Helmets full bright
2017-04-03 18:32
972
Doomsday Engine
Bug
New
Normal
[Doom] Lost Souls infinite Z height
2017-04-03 14:55
970
Doomsday Engine
Bug
New
Low
[Doom] Evil Eye height issue
2017-04-03 15:01
968
Doomsday Engine
Bug
New
Normal
[Doom] Mancubus attacks and high Z height differences
2017-04-03 18:34
959
Doomsday Engine
Bug
New
Normal
[Doom] Crushed bad guys and tag666
2017-04-03 18:34
925
Doomsday Engine
Bug
New
Normal
[Doom] Map32: Secret exit quirk not replicated
2017-04-03 18:34
919
Doomsday Engine
Bug
New
Normal
[Doom] Blast damage algorithm
2017-04-03 18:34
613
Doomsday Engine
Bug
New
Low
[InFine] Inadvertent background animation
2017-04-03 14:57
438
Doomsday Engine
Feature
New
Low
Accurately hit testing fast projectiles (compatibility option)
2019-11-29 15:24
287
Doomsday Engine
Bug
Progressed
Low
Changes to BLOOD states ignored
2019-11-29 23:04
966
Doomsday Engine
Bug
Progressed
Normal
[Doom] Use of CWILV graphics on automap
2017-04-03 14:56
251
Doomsday Engine
Bug
Progressed
High
[Doom] Nightmare monsters sometimes not fast
2019-11-29 22:58
(1-39/39)
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Doomsday
Engine
2.3
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