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# Project Tracker Status Priority Subject Assignee Updated % Done
778 Doomsday Engine Bug Progressed Urgent Gamepad usability issues 2020-05-10 11:09

505 Doomsday Engine Bug Rejected Urgent Win32 crash. Disable texture compression to fix 2012-08-27 18:14

1880 Doomsday Engine Bug New High Key repeat rate is dependent on the user's configuration at OS level 2017-04-03 14:10

1502 Doomsday Engine Feature New High Load any supported image format from WAD lump 2016-03-27 08:06

1331 Doomsday Engine Feature New High [InFine] Evaluate cvars with IF condition 2019-11-29 16:41

1289 Doomsday Engine Feature New High Flat-triggered particle generators created/destroyed on material change 2019-11-29 16:23

1078 Doomsday Engine Bug New High Patch texture composition logic errors 2019-11-29 23:06

908 Doomsday Engine Bug New High Detail texture maximum distance ignored 2017-04-03 14:59

883 Doomsday Engine Bug New High [Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull) 2019-11-29 23:06

553 Doomsday Engine Feature Closed High Performance of many scrolling surface materials 2019-11-29 16:10

2120 Doomsday Engine Bug New Normal Failed to reject MAPINFO data in ZDoom-extended syntax (required parameter made optional) 2017-04-03 13:32

2041 Doomsday Engine Bug New Normal Clipping issue in Hexen MAP10 - Wastelands near {x:160, y:-3248} 2017-04-03 13:48

2007 Doomsday Engine Bug New Normal [Hexen] Mana given when collecting already-owned, fourth-weapon pieces 2018-10-27 15:53

1917 Doomsday Engine Feature New Normal Copy alert text to Clipboard 2019-11-29 21:10

1881 Doomsday Engine Bug Closed Normal 350+ exceptions thrown during initial startup (prior to loading a game) 2017-04-03 14:09

1869 Doomsday Engine Feature New Normal Support 'shadowed' texture resources in animated textures 2017-04-03 18:40

1844 Doomsday Engine Feature New Normal Support ZDoom's skill definitions in MAPINFO 2019-11-29 23:06

1815 Doomsday Engine Bug New Normal Screen wipe still smoothed with Vanilla renderer profile (console transition) 2018-11-05 17:31

1733 Doomsday Engine Bug Closed Normal Player control binding issue (input modifier vs key state) 2017-04-03 14:34

1731 Doomsday Engine Bug Rejected Normal Click to focus window also closes top-most taskbar dialog/popup (Windows only?) skyjake 2014-04-22 19:45

1554 Doomsday Engine Feature New Normal [Hexen] Remove fixed MAX_TID_COUNT limit 2019-11-29 19:11

1512 Doomsday Engine Feature New Normal List all impulses in context help for ccmd impulse 2019-11-29 20:27

1404 Doomsday Engine Feature Rejected Normal Stopping time, while allowing camera movement 2019-11-29 18:26

1389 Doomsday Engine Feature New Normal [InFine] Check if resource originates from an IWAD 2019-11-29 18:38

1387 Doomsday Engine Feature Rejected Normal Use GL_POINT_SPRITE_ARB for tex particle rendering 2015-03-07 09:23

1379 Doomsday Engine Feature New Normal XG refs: evaluate params at runtime 2017-04-03 18:48

1378 Doomsday Engine Feature Rejected Normal DED ver 6 syntax for XG Definitions 2013-10-21 20:36

1374 Doomsday Engine Feature New Normal XG refs: logical NOT 2017-04-03 18:48

1370 Doomsday Engine Feature Rejected Normal Halos with fading trails (to go with the slowed occlusion) skyjake 2019-11-29 16:44

1362 Doomsday Engine Feature New Normal Smoothing of dynlights & halos skyjake 2019-11-29 16:44

1357 Doomsday Engine Feature New Normal [InFine] More blending modes (add/mul/inv etc) 2019-11-29 16:43

1351 Doomsday Engine Feature Rejected Normal Dynamic Light polys rotated to match THING/Wall angle 2018-10-27 15:11

1350 Doomsday Engine Feature New Normal Stair Builder: spread build on tagged sector range 2017-04-03 18:48

1335 Doomsday Engine Feature New Normal Random particle types 2019-11-29 16:42

1329 Doomsday Engine Feature Closed Normal Improved specularity with shiny skins 2016-08-09 10:59

1327 Doomsday Engine Feature New Normal Render extra plane in XG sector 2019-11-26 11:32

1323 Doomsday Engine Feature New Normal Set skin on particle model from within particle generator 2016-08-09 10:56

1322 Doomsday Engine Feature Rejected Normal Setting submodel scale independently 2016-08-09 10:43

1319 Doomsday Engine Feature Rejected Normal Different models for LOD 2019-11-29 16:39

1314 Doomsday Engine Feature New Normal Particle spawn rate affected by mobj visibility 2019-11-29 16:38

1313 Doomsday Engine Feature Rejected Normal Submodel rotation angles 2016-08-09 10:57

1299 Doomsday Engine Feature Closed Normal Lights attached to (sub)models 2013-10-21 08:00

1296 Doomsday Engine Feature New Normal Light Stages for animated light sources 2019-11-29 16:24

1290 Doomsday Engine Feature New Normal Session-only cvars 2019-11-26 15:33

1287 Doomsday Engine Feature New Normal Particle generator flag: transform center offset along with the object 2016-08-09 10:54

1276 Doomsday Engine Feature New Normal Attach dynamic lights on models 2016-08-09 10:50

1275 Doomsday Engine Feature Closed Normal Lightmap decorations on surfaces (emission mapping) 2019-11-29 16:22

1104 Doomsday Engine Bug Progressed Normal Replacement flats VS texture animations 2017-04-03 14:43

1008 Doomsday Engine Bug New Normal HUD weapon discrepancy (in release build?) 2017-04-03 19:00

890 Doomsday Engine Bug Rejected Normal [Windows] Crash caused by SDL_mixer 2019-11-29 15:53

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