Feature #1387
Use GL_POINT_SPRITE_ARB for tex particle rendering
Status:
Rejected
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
2005-09-03
% Done:
0%
Description
GL_POINT_SPRITE_ARB
Use of this extension should yield a significant speed
boost when rendering lots of textured particles.
Instead of passing for vertices a single can be sent.
The GPU then takes care of the scaling and view aligning.
Labels: Graphics
Related issues
History
#1 Updated by skyjake about 11 years ago
- Tags set to Renderer, OpenGL
#2 Updated by skyjake about 11 years ago
- Tags changed from Renderer, OpenGL to Renderer, OpenGL, Particles
#3 Updated by danij almost 10 years ago
- Status changed from New to Rejected
Closing as nowadays there are better algorithms for drawing particles.