Feature #1404
Stopping time, while allowing camera movement
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Description
The ability to completely stop "time" but still traverse the level as a camera would be VERY useful (not to mention really cool).
I can imagine using this while designing particle generators for example.
I don't think this would be too difficult to implement. Basically just pause the game but allow cameras to move around.
History
#1 Updated by deus-ex over 18 years ago
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If you completely stop "time" that would stop particle
generators as well, would'nt it? :B
You're probably better of just freezing the Monster AI and
halting the timer that stores the actual "play-
duration" (simply store that timer value to a variable and
write it back upon unfreezing the AI).
THAT'D BE REALLY COOL. :)
#2 Updated by skyjake about 11 years ago
- Tags set to World, PlaySim
- Description updated (diff)
There could be factor similar to "settics" that controls how long game world ticks are. Pausing everything would be as easy as setting this factor to zero.
#3 Updated by skyjake almost 5 years ago
- Status changed from New to Rejected