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Feature #1404

Stopping time, while allowing camera movement

Added by danij almost 18 years ago. Updated over 4 years ago.

Status:
Rejected
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
2006-06-20
% Done:

0%

Tags:

Description

The ability to completely stop "time" but still traverse the level as a camera would be VERY useful (not to mention really cool).

I can imagine using this while designing particle generators for example.

I don't think this would be too difficult to implement. Basically just pause the game but allow cameras to move around.

History

#1 Updated by deus-ex over 17 years ago

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If you completely stop "time" that would stop particle
generators as well, would'nt it? :B

You're probably better of just freezing the Monster AI and
halting the timer that stores the actual "play-
duration" (simply store that timer value to a variable and
write it back upon unfreezing the AI).

THAT'D BE REALLY COOL. :)

#2 Updated by skyjake over 10 years ago

  • Tags set to World, PlaySim
  • Description updated (diff)

There could be factor similar to "settics" that controls how long game world ticks are. Pausing everything would be as easy as setting this factor to zero.

#3 Updated by skyjake over 4 years ago

  • Status changed from New to Rejected

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