Feature #1404
Stopping time, while allowing camera movement
0%
Description
The ability to completely stop "time" but still traverse the level as a camera would be VERY useful (not to mention really cool).
I can imagine using this while designing particle generators for example.
I don't think this would be too difficult to implement. Basically just pause the game but allow cameras to move around.
History
#1
    
    Updated by deus-ex over 19 years ago
    
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user_id=1531504
If you completely stop "time" that would stop particle 
generators as well, would'nt it? :B
You're probably better of just freezing the Monster AI and 
halting the timer that stores the actual "play-
duration" (simply store that timer value to a variable and 
write it back upon unfreezing the AI).
THAT'D BE REALLY COOL. :)
#2
    
    Updated by skyjake about 12 years ago
    
    - Tags set to World, PlaySim
 - Description updated (diff)
 
There could be factor similar to "settics" that controls how long game world ticks are. Pausing everything would be as easy as setting this factor to zero.
#3
    
    Updated by skyjake almost 6 years ago
    
    - Status changed from New to Rejected