Project

General

Profile

Feature #1370

Feature #7: Next-gen renderer (codename "Gloom")

Halos with fading trails (to go with the slowed occlusion)

Added by danij about 19 years ago. Updated over 4 years ago.

Status:
Rejected
Priority:
Normal
Assignee:
Category:
Enhancement
Target version:
-
Start date:
2005-01-04
% Done:

0%

Tags:

Description

A nice realistic effect that would be somewhat easy to
implement (I think) would be halos that cause a subtle,
fading trail.

This would mimic what happens in the retina of the
human eye when looking at bright lights against a dark
background (retina burn in).

The effect could be used when using the realistic-halo
mode instead of the lens flares. I would imagine some
of the code be used from them?

There is a demo of the effect in action available here:
http://www.humus.ca/index.php?page=3D&ID=55
Obviously none of the code there could be dropped
straight in and the effect would have be much more
subtle in Doomsday.

Labels: Graphics

History

#1 Updated by skyjake over 10 years ago

  • Tags set to LensFlare, GL2
  • Status changed from New to In Progress
  • Assignee set to skyjake
  • Target version set to 1.13
  • Parent task set to #6

#2 Updated by skyjake over 10 years ago

  • Subject changed from Halos with fading trails (to go with the slowed occulsion) to Halos with fading trails (to go with the slowed occlusion)

#3 Updated by skyjake over 10 years ago

  • Category set to Enhancement

#4 Updated by skyjake over 10 years ago

  • Target version deleted (1.13)

#5 Updated by skyjake over 10 years ago

  • Parent task deleted (#6)

#6 Updated by skyjake over 10 years ago

  • Parent task set to #7

#7 Updated by skyjake about 9 years ago

  • Status changed from In Progress to New

#8 Updated by skyjake over 4 years ago

  • Status changed from New to Rejected

Also available in: Atom PDF