Feature #1370
Feature #7: Next-gen renderer (codename "Gloom")
Halos with fading trails (to go with the slowed occlusion)
Start date:
2005-01-04
% Done:
0%
Description
A nice realistic effect that would be somewhat easy to
implement (I think) would be halos that cause a subtle,
fading trail.
This would mimic what happens in the retina of the
human eye when looking at bright lights against a dark
background (retina burn in).
The effect could be used when using the realistic-halo
mode instead of the lens flares. I would imagine some
of the code be used from them?
There is a demo of the effect in action available here:
http://www.humus.ca/index.php?page=3D&ID=55
Obviously none of the code there could be dropped
straight in and the effect would have be much more
subtle in Doomsday.
Labels: Graphics
History
#1
    
    Updated by skyjake about 12 years ago
    
    - Tags set to LensFlare, GL2
 - Status changed from New to In Progress
 - Assignee set to skyjake
 - Target version set to 1.13
 - Parent task set to #6
 
#2
    
    Updated by skyjake about 12 years ago
    
    - Subject changed from Halos with fading trails (to go with the slowed occulsion) to Halos with fading trails (to go with the slowed occlusion)
 
#3
    
    Updated by skyjake about 12 years ago
    
    - Category set to Enhancement
 
#4
    
    Updated by skyjake almost 12 years ago
    
    - Target version deleted (
1.13) 
#5
    
    Updated by skyjake almost 12 years ago
    
    - Parent task deleted (
#6) 
#6
    
    Updated by skyjake almost 12 years ago
    
    - Parent task set to #7
 
#7
    
    Updated by skyjake over 10 years ago
    
    - Status changed from In Progress to New
 
#8
    
    Updated by skyjake almost 6 years ago
    
    - Status changed from New to Rejected