Feature #1370
Feature #7: Next-gen renderer (codename "Gloom")
Halos with fading trails (to go with the slowed occlusion)
Start date:
2005-01-04
% Done:
0%
Description
A nice realistic effect that would be somewhat easy to
implement (I think) would be halos that cause a subtle,
fading trail.
This would mimic what happens in the retina of the
human eye when looking at bright lights against a dark
background (retina burn in).
The effect could be used when using the realistic-halo
mode instead of the lens flares. I would imagine some
of the code be used from them?
There is a demo of the effect in action available here:
http://www.humus.ca/index.php?page=3D&ID=55
Obviously none of the code there could be dropped
straight in and the effect would have be much more
subtle in Doomsday.
Labels: Graphics
History
#1 Updated by skyjake about 11 years ago
- Tags set to LensFlare, GL2
- Status changed from New to In Progress
- Assignee set to skyjake
- Target version set to 1.13
- Parent task set to #6
#2 Updated by skyjake about 11 years ago
- Subject changed from Halos with fading trails (to go with the slowed occulsion) to Halos with fading trails (to go with the slowed occlusion)
#3 Updated by skyjake about 11 years ago
- Category set to Enhancement
#4 Updated by skyjake almost 11 years ago
- Target version deleted (
1.13)
#5 Updated by skyjake almost 11 years ago
- Parent task deleted (
#6)
#6 Updated by skyjake almost 11 years ago
- Parent task set to #7
#7 Updated by skyjake over 9 years ago
- Status changed from In Progress to New
#8 Updated by skyjake almost 5 years ago
- Status changed from New to Rejected