Project

General

Profile

Activity

From 2004-12-22 to 2005-01-04

2005-01-04

23:15 Revision 31a711bf (github): SDL code in a separate file
skyjake
18:48 Revision 6dd875bc (github): Added reflection min color
skyjake
11:16 Bug #205: Animated Textures flicker after console RESET
Logged In: YES
user_id=717323
I've noticed this one myself. This is quite an old bug.

The flicker should disa...
skyjake
03:26 Bug #205 (Closed): Animated Textures flicker after console RESET
After doing a RESET via the console animated textures
flicker as though they are "out of sync".
This only happens...
danij
04:59 Feature #1370 (Rejected): Halos with fading trails (to go with the slowed occlusion)
A nice realistic effect that would be somewhat easy to
implement (I think) would be halos that cause a subtle,
fadi...
danij

2005-01-03

22:10 Revision 63397566 (github): Clear file hash before initing
skyjake
20:39 Bug #196: jHRP loaded at runtime, models not found
Logged In: YES
user_id=717323
Download again from the main mirror to be sure.

http://osdn.dl.sourceforge.net/s...
skyjake
20:27 Bug #196: jHRP loaded at runtime, models not found
Logged In: YES
user_id=767052
Re-upload ... that is possible ? How do I know which version
I have ?
hkmaly
20:14 Bug #196: jHRP loaded at runtime, models not found
Logged In: YES
user_id=717323
I believe this is now fixed. It was indeed a glitch in the file hash, and a
one-lin...
skyjake
18:58 Bug #196: jHRP loaded at runtime, models not found
Logged In: YES
user_id=767052
OK, then reclasify this bug (or you already did that ?),
while I'll try to load it u...
hkmaly
18:13 Bug #196: jHRP loaded at runtime, models not found
Logged In: YES
user_id=717323
I think I can see the problem. The model pack can't be loaded at
runtime with the "...
skyjake
16:17 Bug #196: jHRP loaded at runtime, models not found
Logged In: YES
user_id=767052
Then there is some very large bug in error reporting - as
you can see from attached ...
hkmaly
18:54 Revision 79062b48 (github): Updated for 1.8.5
skyjake
17:11 Revision d79c31db (github): Added missing files
skyjake
17:10 Revision 39c2c949 (github): Updated for 1.8.5
skyjake
16:09 Revision dadf79ae (github): Handle crashes with more care
skyjake
16:08 Revision e1a28dc1 (github): Startup dialog can be disabled with -nostwin
skyjake
16:05 Revision 41dec55a (github): Win32 enhancements
skyjake
15:35 Revision 19b6c597 (github): Mac issues resolved
skyjake
14:42 Revision 84216ff8 (github): Added Lib\\*.lib
skyjake
12:41 Revision ecde3952 (github): Resolved non-portable code
skyjake
12:33 Revision 4bc7eaf9 (github): More realistic quad shiny coords
skyjake

2005-01-02

22:50 Revision e470eaaa (github): Added console commands
skyjake
22:48 Revision da1838ef (github): Missing parentheses
skyjake
22:48 Revision a78d7df7 (github): Added conopen, conclose, contoggle
skyjake
22:23 Revision 7415a622 (github): Detail textures can use external textures
skyjake
18:28 Revision 8dfcfad3 (github): Updated
skyjake
18:28 Revision 75d95965 (github): Resolved endianness issues
skyjake
18:27 Revision af4dd9e6 (github): Resolved compiler warning
skyjake
16:23 Bug #198: Tex Alpha ignored when model rendered using subtract blend
Logged In: YES
user_id=849456
Cheers, I'll let you know if the new mode solves the issue.
danij
16:10 Revision 6eceed59 (github): Fixed resource compiling
skyjake
03:06 Revision bd73705c (github): Dynamic library loading for Mac OS X
skyjake
03:03 Revision 20805fe7 (github): Cvar for maximum framerate
skyjake
00:58 Revision 491298b9 (github): Resolved a bunch of compiler warnings
skyjake
00:16 Revision b8ff448e (github): No more tabs...
skyjake
00:15 Revision 05c701d0 (github): Updated for 1.8.5
skyjake
00:09 Revision d2bf02ae (github): Added blending mode flags (bm_*)
skyjake
00:08 Revision ed9555b0 (github): Surface reflections (shiny effects), submodel blending mode
skyjake
00:07 Revision de2fbedd (github): Added blending mode subtract2
skyjake
00:06 Revision d0ee0d3d (github): Surface reflections and a more flexible GL_LoadGraphics
skyjake
00:05 Revision 077713e4 (github): Surface reflections (shiny effects)
skyjake
00:04 Revision b9344aa3 (github): Cleanup
skyjake

2005-01-01

23:55 Revision f076d981 (github): Cvar registration
skyjake
23:55 Revision 79449316 (github): Fixed dynlight clipping with polyobjs
skyjake
23:53 Revision 87389b18 (github): Surface reflections (shiny effects), submodel blending mode added
skyjake
23:53 Revision c06e5cac (github): Added a second subtract blending mode, with src_alpha * src_color
skyjake
23:51 Revision b1c7062f (github): Surface reflections (shiny effects), more flexible graphics loading
skyjake
23:50 Revision ab6ca4d1 (github): Default blending mode comes from the submodel definition
skyjake
23:49 Revision 0444a9a3 (github): Surface reflections (shiny effects), dynlight clipping with polyobjs, no fakeradio for polyobj segs (was subject to bad artifacts)
skyjake
23:46 Revision 4f793a70 (github): Surface reflections (shiny effects)
skyjake
23:45 Revision d4fb3e1e (github): Fixed light clipping when lights are in the same subsector with a polyobj
skyjake
23:44 Revision f8d041d7 (github): As a last resort, look for external resources in the base path
skyjake
23:39 Revision a0d3f89b (github): Surface reflections (shiny effects)
skyjake
23:37 Revision 35fa6796 (github): Warnings printed only on verbose level two
skyjake
23:36 Revision 3ae7a3a0 (github): Cleanup
skyjake
23:34 Revision 740f1bad (github): Removed an unnecessary check
skyjake
23:33 Revision 05d7200d (github): Version upgrade to 1.8.5
skyjake
18:51 Bug #202: Don't work it paths with special characters
Logged In: YES
user_id=717323
A KickStart bug that won't be addressed for the time being...
skyjake
18:50 Bug #196: jHRP loaded at runtime, models not found
Logged In: YES
user_id=717323
Perhaps the model pack was loaded incorrectly and Doomsday can't
find the model fil...
skyjake
18:48 Bug #198: Tex Alpha ignored when model rendered using subtract blend
Logged In: YES
user_id=717323
That's odd. 1.8.5 will have a submodel-specific "Blending mode"
value. I've added t...
skyjake
18:48 Revision d6fc8cd5 (github): HUD scaling
skyjake
18:29 Bug #201: Multiple Flechette bug
Logged In: YES
user_id=717323
I can't reproduce this bug.

Is your FPS below 35? Have you changed keybindings f...
skyjake

2004-12-30

17:40 Revision 88d08109 (github): Added shiny reaction and shiny factor
skyjake

2004-12-26

21:50 Revision d2bec03f (github): Include vcbuild.bat, took out old VS6 files (out of date and obsolete)
skyjake
20:55 Revision e5f22458 (github): Updated for 1.8.4
skyjake

2004-12-24

00:39 Revision 92cf9eb2 (github): ECHO OFF, check if directories exist before creating
skyjake
00:32 Revision c92b0227 (github): Shiny fixes, vcbuild.bat
skyjake
00:29 Revision f528dc3b (github): Revised build commands
skyjake

2004-12-23

18:52 Revision 60782a37 (github): New build mechanism
skyjake
15:13 Revision 3319da3e (github): Use spaces for indentation
skyjake
15:10 Revision f8acb750 (github): Added a batch file for building from command line in Windows
skyjake
00:22 Revision 852d77bc (github): Fixed shiny pitch angle, cleanup
skyjake
00:18 Revision c1faa0b4 (github): Fixed shiny pitch angle
skyjake

2004-12-22

21:47 Bug #204 (Closed): Restore desktop after crash
On Win32:
Atm if Doomsday crashes and you are dumped back to
windows, your resolution (possibly bit depth too?)
ar...
danij
21:34 Revision ca1f7402 (github): Vertex welding, upgraded version number
skyjake
17:56 Revision 5926f053 (github): Cleanup
skyjake
17:54 Revision 068e22b9 (github): Printfs are only done in verbose mode
skyjake
17:53 Revision d886e975 (github): Simplified shiny coordinate calculations; the result is less prone to errors
skyjake
 

Also available in: Atom