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Bug #198

Tex Alpha ignored when model rendered using subtract blend

Added by danij over 19 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
Start date:
2004-09-30
% Done:

100%


Description

There seems to be a problem with rendering textures
that have alpha data when using the subtract blending
mode on models, the alpha information appears to be
ignored.

Interestingly if using the revsubtract blending mode the
alpha works correctly.

Labels: Graphics

History

#1 Updated by skyjake over 19 years ago

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That's odd. 1.8.5 will have a submodel-specific "Blending mode"
value. I've added the mode "bm_sub2", which multiplies the alpha
differently, perhaps that'll work better.

All the bm-flags will be defined in Flags.ded.

#2 Updated by danij over 19 years ago

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Cheers, I'll let you know if the new mode solves the issue.

#3 Updated by danij about 19 years ago

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Unfortunetly the new sub2 blending mode doesn't fix the problem.

Download the Invisibility Sphere from the jDRP 1.1 Alpha to
see the problem:

The red background sphere is supposed to subtract blend the
dest colour with the src and fade out to the src colour as
the alpha decreases. This is not possible with any blending
mode currently.

#4 Updated by danij about 19 years ago

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Correction: I meant fade out to dest colour as src alpha
decreases.

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