Activity
From 2004-12-20 to 2005-01-02
2005-01-02
- 22:50 Revision e470eaaa (github): Added console commands
- 22:48 Revision da1838ef (github): Missing parentheses
- 22:48 Revision a78d7df7 (github): Added conopen, conclose, contoggle
- 22:23 Revision 7415a622 (github): Detail textures can use external textures
- 18:28 Revision 8dfcfad3 (github): Updated
- 18:28 Revision 75d95965 (github): Resolved endianness issues
- 18:27 Revision af4dd9e6 (github): Resolved compiler warning
- 16:23 Bug #198: Tex Alpha ignored when model rendered using subtract blend
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user_id=849456
Cheers, I'll let you know if the new mode solves the issue. - 16:10 Revision 6eceed59 (github): Fixed resource compiling
- 03:06 Revision bd73705c (github): Dynamic library loading for Mac OS X
- 03:03 Revision 20805fe7 (github): Cvar for maximum framerate
- 00:58 Revision 491298b9 (github): Resolved a bunch of compiler warnings
- 00:16 Revision b8ff448e (github): No more tabs...
- 00:15 Revision 05c701d0 (github): Updated for 1.8.5
- 00:09 Revision d2bf02ae (github): Added blending mode flags (bm_*)
- 00:08 Revision ed9555b0 (github): Surface reflections (shiny effects), submodel blending mode
- 00:07 Revision de2fbedd (github): Added blending mode subtract2
- 00:06 Revision d0ee0d3d (github): Surface reflections and a more flexible GL_LoadGraphics
- 00:05 Revision 077713e4 (github): Surface reflections (shiny effects)
- 00:04 Revision b9344aa3 (github): Cleanup
2005-01-01
- 23:55 Revision f076d981 (github): Cvar registration
- 23:55 Revision 79449316 (github): Fixed dynlight clipping with polyobjs
- 23:53 Revision 87389b18 (github): Surface reflections (shiny effects), submodel blending mode added
- 23:53 Revision c06e5cac (github): Added a second subtract blending mode, with src_alpha * src_color
- 23:51 Revision b1c7062f (github): Surface reflections (shiny effects), more flexible graphics loading
- 23:50 Revision ab6ca4d1 (github): Default blending mode comes from the submodel definition
- 23:49 Revision 0444a9a3 (github): Surface reflections (shiny effects), dynlight clipping with polyobjs, no fakeradio for polyobj segs (was subject to bad artifacts)
- 23:46 Revision 4f793a70 (github): Surface reflections (shiny effects)
- 23:45 Revision d4fb3e1e (github): Fixed light clipping when lights are in the same subsector with a polyobj
- 23:44 Revision f8d041d7 (github): As a last resort, look for external resources in the base path
- 23:39 Revision a0d3f89b (github): Surface reflections (shiny effects)
- 23:37 Revision 35fa6796 (github): Warnings printed only on verbose level two
- 23:36 Revision 3ae7a3a0 (github): Cleanup
- 23:34 Revision 740f1bad (github): Removed an unnecessary check
- 23:33 Revision 05d7200d (github): Version upgrade to 1.8.5
- 18:51 Bug #202: Don't work it paths with special characters
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user_id=717323
A KickStart bug that won't be addressed for the time being... - 18:50 Bug #196: jHRP loaded at runtime, models not found
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user_id=717323
Perhaps the model pack was loaded incorrectly and Doomsday can't
find the model fil... - 18:48 Bug #198: Tex Alpha ignored when model rendered using subtract blend
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user_id=717323
That's odd. 1.8.5 will have a submodel-specific "Blending mode"
value. I've added t... - 18:48 Revision d6fc8cd5 (github): HUD scaling
- 18:29 Bug #201: Multiple Flechette bug
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I can't reproduce this bug.
Is your FPS below 35? Have you changed keybindings f...
2004-12-30
2004-12-26
- 21:50 Revision d2bec03f (github): Include vcbuild.bat, took out old VS6 files (out of date and obsolete)
- 20:55 Revision e5f22458 (github): Updated for 1.8.4
2004-12-24
- 00:39 Revision 92cf9eb2 (github): ECHO OFF, check if directories exist before creating
- 00:32 Revision c92b0227 (github): Shiny fixes, vcbuild.bat
- 00:29 Revision f528dc3b (github): Revised build commands
2004-12-23
- 18:52 Revision 60782a37 (github): New build mechanism
- 15:13 Revision 3319da3e (github): Use spaces for indentation
- 15:10 Revision f8acb750 (github): Added a batch file for building from command line in Windows
- 00:22 Revision 852d77bc (github): Fixed shiny pitch angle, cleanup
- 00:18 Revision c1faa0b4 (github): Fixed shiny pitch angle
2004-12-22
- 21:47 Bug #204 (Closed): Restore desktop after crash
- On Win32:
Atm if Doomsday crashes and you are dumped back to
windows, your resolution (possibly bit depth too?)
ar... - 21:34 Revision ca1f7402 (github): Vertex welding, upgraded version number
- 17:56 Revision 5926f053 (github): Cleanup
- 17:54 Revision 068e22b9 (github): Printfs are only done in verbose mode
- 17:53 Revision d886e975 (github): Simplified shiny coordinate calculations; the result is less prone to errors
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