Performance of many scrolling surface materials
Since the introduction of DMU, many scrolling surface materials on a map are currently causing significant slowdown. The scrolling is currently being handled game-side in both a 35Hz ticker a thinker in XG. Thats a minimum of 35*numSurfaces*4 DMU API calls per second.
Redesign using the Agent concept as discussed with skyjake via email/irc.
#2 Updated by skyjake over 10 years ago
- Tags set to MapData, API, Performance
- Tracker changed from Bug to Feature
- Subject changed from Many scrolling surface materials cause significant slowdown to Performance of many scrolling surface materials
- Category set to Redesign
- Priority changed from Normal to High
- Target version deleted (