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3DModel
(23)
ACS
(3)
API
(1)
Anaglyph
(1)
Animation
(15)
Assets
(1)
Audio
(14)
Automap
(7)
BSP
(1)
Bindings
(6)
Boom
(6)
Builder
(2)
CMake
(2)
Camera
(3)
Cheat
(3)
Chex
(1)
Cleanup
(4)
Client
(20)
Clip Code
(1)
CodeQuality
(1)
CommandLine
(1)
Configuration
(7)
Console
(11)
DeHackEd
(5)
Deathkings
(2)
Debug
(2)
Decorations
(11)
Defaults
(1)
Definitions
(37)
Demo
(2)
Dependencies
(1)
Documentation
(4)
Doom
(39)
Doom2
(4)
Doom64
(2)
Doom64TC
(5)
Editor
(5)
Errors
(2)
FileSystem
(6)
FluidSynth
(1)
Fonts
(3)
GCC
(2)
GL2
(11)
GameProfiles
(5)
Gameplay
(56)
Geometry
(6)
Graphics
(8)
HUD
(10)
Help
(6)
Heretic
(23)
Hexen
(41)
Home
(4)
InFine
(19)
Input
(15)
IntelGraphics
(1)
Intermission
(4)
LensFlare
(2)
Lights
(11)
LimitRemoval
(1)
Mac
(4)
MapData
(31)
MasterServer
(2)
Materials
(6)
Menu
(18)
Mod
(32)
Multiplayer
(45)
Music
(9)
OpenGL
(8)
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(3)
Particles
(28)
Performance
(3)
Physics
(6)
PlaySim
(32)
Plugin
(1)
PostFX
(1)
Protocol
(1)
Renderer
(64)
Resources
(33)
SDK
(1)
SFX
(14)
SaveGame
(13)
Scripting
(34)
Server
(17)
Settings
(2)
Shell
(3)
Shooting problem
(1)
Singleplayer
(2)
Sky
(3)
Sprites
(9)
Stereovision
(2)
TaskBar
(2)
Testing
(1)
Textures
(10)
Tools
(2)
UI
(55)
Unix
(1)
Updater
(1)
VR
(2)
VideoCardDriver
(1)
Weapons
(7)
Widgets
(3)
WindowManager
(5)
Windows
(5)
World
(1)
XG
(30)
ZDoom
(10)
libcommon
(2)
linux
(2)
sound problems
(1)
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Status
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Subject
Assignee
Created
1537
Feature
New
Normal
[XG] Activation event option when changing line types
2011-05-15 16:00
1539
Feature
Progressed
Normal
Armor, powerups (object status) controls 3D model representation
skyjake
2011-06-18 00:09
1541
Feature
Progressed
High
Joystick axis settings (sensitivity, max speed)
2011-06-28 23:32
1542
Feature
New
High
Use hit origin for Damage generator
2011-06-30 06:12
1544
Feature
New
Normal
Support for ZDoom's Decorate function
2011-08-03 22:47
1546
Feature
New
Low
Option for particle generator to hide sprite
2011-09-29 12:55
1547
Feature
New
Low
Command for manipulating numeric controls
2011-10-02 16:57
1548
Feature
Progressed
Normal
Multi-monitor support
2011-10-09 17:58
1551
Feature
New
Normal
Print unknown line/sector types to the console
2012-01-07 09:34
1552
Feature
New
Normal
Tag 667 Compatibility Option
skyjake
2012-02-11 21:13
1554
Feature
New
Normal
[Hexen] Remove fixed MAX_TID_COUNT limit
2012-03-03 21:16
1559
Feature
New
Low
State and sprite without a mobj (SMT2A0/STLAG)
2012-05-05 17:15
1563
Feature
New
Normal
Weapon text defs affect the Controls menu
2012-06-24 08:20
1565
Feature
New
High
[MP] Option to remove MP flagged weapons in co-op
2012-06-25 21:20
1566
Feature
New
Normal
[Automap] Reset line colors
2012-07-13 20:49
1568
Feature
New
Normal
[Automap] Option for hiding non-blocking lines
2012-07-13 20:57
1569
Feature
New
Lowest
[Hexen] Demo version cheat codes and "Beta" message
2012-07-19 15:54
1571
Feature
New
Normal
On screen notification for Always Run
2012-08-27 18:55
1573
Feature
New
Normal
Setting for number of samples used for antialiasing
2012-09-04 18:53
1576
Feature
New
Normal
[MP] Option to retain weapons+ammo after death in co-op
2012-10-22 07:23
1579
Feature
New
Low
Dehacked 2.0 support
2012-12-20 13:07
1580
Feature
New
High
Fix the Doom 64: Absolution TC plugin
2013-05-10 10:41
1585
Feature
Progressed
Normal
[Map Hack] Extra plane (e.g., Hell Revealed II MAP01)
2013-09-10 02:22
1587
Feature
New
Normal
3D weapon behaviour
2013-09-29 22:40
4
Feature
In Progress
Normal
UI improvements
skyjake
2013-10-11 07:34
6
Feature
Progressed
Normal
Draw lens flares using GL2
skyjake
2013-10-11 09:40
7
Feature
Progressed
Urgent
Next-gen renderer (codename "Gloom")
skyjake
2013-10-11 09:46
9
Feature
Progressed
High
Use local server to run single-player games
2013-10-11 10:05
1601
Feature
In Progress
Urgent
Package management
skyjake
2013-10-18 13:41
1602
Feature
New
Normal
Improvements for map title in automap
2013-10-18 13:56
1603
Feature
Progressed
Urgent
Support for id Tech 1 map hacks
2013-10-18 14:05
1604
Feature
New
High
Game rules (1p and MP)
2013-10-18 15:34
1607
Feature
New
Normal
Reset settings to defaults
2013-10-19 18:44
1608
Feature
Progressed
High
Integrate Doomsday Script
skyjake
2013-10-19 18:57
1614
Feature
New
High
Improved demo recording and playback
2013-10-20 18:13
1615
Feature
Progressed
Normal
Sloped planes
skyjake
2013-10-20 21:28
1616
Feature
New
Normal
Selector for sprites
2013-10-21 07:23
1617
Feature
New
High
Scoped definitions and variables
Deng Team
2013-10-21 07:43
1618
Feature
New
Normal
Decorations/effects for game events (power up, damage, etc.)
2013-10-21 08:28
1620
Feature
Progressed
High
XG 2.0
Deng Team
2013-10-21 16:41
1622
Feature
New
Urgent
Vanilla depth shading
2013-10-22 07:46
1623
Feature
Progressed
Urgent
Shaders
skyjake
2013-10-22 07:53
1625
Feature
Progressed
Urgent
Per-pixel surface shading (bump/specular/reflection etc. mapping)
Deng Team
2013-10-22 07:59
1626
Feature
New
Normal
Area-based fog
2013-10-22 08:02
1628
Feature
New
Normal
Surface meshes
2013-10-22 08:07
1630
Feature
New
Urgent
Implement game menus with InFine (InfineWidget)
Deng Team
2013-10-22 10:20
1632
Feature
New
High
InFine 2.0 (on top of Doomsday Script)
Deng Team
2013-10-22 15:09
1633
Feature
New
High
Console commands and Doomsday Script
skyjake
2013-10-22 15:32
1635
Feature
Resolved
Normal
HDR rendering
skyjake
2013-10-23 08:30
1640
Feature
Progressed
Normal
Support for id Tech 1 audio/graphic resource hacks
2013-10-24 08:22
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Engine
2.3
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