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# Project Tracker Status Priority Subject Assignee Updated % Done
2064 Doomsday Engine Bug New Urgent Bugs in HeXen Multiplayer 2018-07-29 16:53

1648 Doomsday Engine Feature Progressed Urgent Complete vanilla DOOM emulation 2019-12-31 11:10

778 Doomsday Engine Bug Progressed Urgent Gamepad usability issues 2020-05-10 11:09

1603 Doomsday Engine Feature Progressed Urgent Support for id Tech 1 map hacks 2019-12-15 07:34

1622 Doomsday Engine Feature New Urgent Vanilla depth shading 2019-11-29 23:23

1416 Doomsday Engine Feature New Urgent [Doom] Invisible "fuzz" effect 2017-04-03 18:43

2152 Doomsday Engine Bug New Urgent [Hexen] Afrits become stuck/invincible in multiplayer 2018-07-29 16:53

2448 Doomsday Engine Bug New Urgent crashes when configuring mods an wads folder an video an audio settings. Deng Team 2021-02-16 07:57

2470 Doomsday Engine Bug New Urgent File WAD cannot be played back. Deng Team 2022-09-28 19:55

1630 Doomsday Engine Feature New Urgent Implement game menus with InFine (InfineWidget) Deng Team 2019-11-29 12:31

1625 Doomsday Engine Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2016-07-06 00:03

1449 Doomsday Engine Feature Progressed Urgent Setup bindings/controls via taskbar UI Deng Team 2016-07-05 23:54

1989 Doomsday Engine Bug New Urgent Client assert fail (possible crash) if joining game during intermission skyjake 2018-07-29 16:53

1945 Doomsday Engine Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2018-10-27 15:08

7 Doomsday Engine Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2018-10-27 16:10

1601 Doomsday Engine Feature In Progress Urgent Package management skyjake 2019-10-14 10:44

1623 Doomsday Engine Feature Progressed Urgent Shaders skyjake 2018-10-27 15:14

1886 Doomsday Engine Feature In Progress Urgent Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input skyjake 2019-10-14 10:23

2068 Doomsday Engine Bug New Urgent [HeXen] Badguys not retaining alerted status upon return to a map skyjake 2019-11-30 08:25

1388 Doomsday Engine Feature New High 3D floors (Z-overlapped sectors) 2017-04-03 18:57

2325 Doomsday Engine Feature New High A way to vote for a specific map 2019-11-29 22:29

921 Doomsday Engine Bug Progressed High Blockmap-defined Linedef crossing order 2019-11-29 23:06

1768 Doomsday Engine Feature Progressed High Boom compatibility 2019-11-29 23:29

1325 Doomsday Engine Feature Progressed High Boom line types and sectors 2019-11-29 23:06

1688 Doomsday Engine Feature New High Command line options documented with Amethyst 2017-04-08 10:08

1394 Doomsday Engine Feature New High Consistent map scoping in definitions 2019-11-29 21:25

1153 Doomsday Engine Feature New High Customizable intermissions 2019-11-29 16:09

908 Doomsday Engine Bug New High Detail texture maximum distance ignored 2017-04-03 14:59

2021 Doomsday Engine Bug New High Doom64's ingame music is severely broken 2019-11-29 21:57

1996 Doomsday Engine Feature Progressed High Engine-managed "map spot / point of interest" mechanism 2019-11-29 23:06

1580 Doomsday Engine Feature New High Fix the Doom 64: Absolution TC plugin 2019-11-29 12:31

1289 Doomsday Engine Feature New High Flat-triggered particle generators created/destroyed on material change 2019-11-29 16:23

1604 Doomsday Engine Feature New High Game rules (1p and MP) 2019-11-29 21:33

2072 Doomsday Engine Feature New High Gracefully exit to Home on fatal error in a game (e.g., DED/resource error) 2019-11-29 22:12

1614 Doomsday Engine Feature New High Improved demo recording and playback 2019-11-29 20:20

1252 Doomsday Engine Feature Progressed High Integrate Hexen features into libcommon 2019-11-29 21:24

1541 Doomsday Engine Feature Progressed High Joystick axis settings (sensitivity, max speed) 2019-11-29 23:06

1880 Doomsday Engine Bug New High Key repeat rate is dependent on the user's configuration at OS level 2017-04-03 14:10

1502 Doomsday Engine Feature New High Load any supported image format from WAD lump 2016-03-27 08:06

2042 Doomsday Engine Bug New High Mobj spawning at sector boundary height should choose highest contacted floor 2017-04-03 18:32

1767 Doomsday Engine Feature New High Network delta profiler 2019-11-29 12:33

1808 Doomsday Engine Bug Progressed High New sprites in addons do not work 2019-11-29 23:06

2048 Doomsday Engine Bug New High Particle effects obscure map objects 2017-04-03 13:46

1699 Doomsday Engine Feature New High Particle renderer 2.0 2017-04-03 18:55

1078 Doomsday Engine Bug New High Patch texture composition logic errors 2019-11-29 23:06

1015 Doomsday Engine Bug New High Player getting stuck on certain walls? 2017-04-03 18:34

1242 Doomsday Engine Feature New High Player weapon particle muzzle flashes (for external viewers only) 2019-11-29 16:19

2033 Doomsday Engine Feature Progressed High Runtime map editor 2019-11-29 12:31

1757 Doomsday Engine Feature New High Separate server and client sources 2019-11-29 20:17

1266 Doomsday Engine Feature New High Sound decorations 2019-11-29 16:21

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