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Created
Target version
964
New
Normal
[XG] Sounds ignore defined group
2011-06-17 07:48
Doomsday Engine - Modding
1876
In Progress
High
[XG] Floor chains appear infunctional
skyjake
2014-10-11 11:08
Doomsday Engine - Modding
1041
New
High
[Windows] Pressing Alt/AltGr key confuses turning
2012-05-15 07:57
Doomsday Engine - 3.0
2265
New
Normal
[Windows] Improved fullscreen Alt-Tab / focus lost behavior
skyjake
2017-10-30 07:29
Doomsday Engine - Input and game controllers
1042
New
High
[Windows] Alt key and console activation
2012-05-15 08:16
Doomsday Engine - 3.0
1723
New
Normal
[Value def's] impossible to remove pistol
2014-02-02 22:26
Doomsday Engine - Modding
2367
New
Low
[Unix] If directory "/usr/share/doomsday/data" exists, core packages not found
skyjake
2019-12-11 06:09
Doomsday Engine - 2.3.x
2308
New
Normal
[UI] Package tags need to wrap to multiple lines
skyjake
2018-12-16 16:13
Doomsday Engine - 2.3.x
2310
New
Low
[UI] Metadata text wrapping: should force-break very long words in Package Info popup
skyjake
2018-12-18 15:26
Doomsday Engine - 2.3.x
566
Progressed
Low
[Resampler] Low quality sound samples play distorted
2008-11-06 21:14
Doomsday Engine - Modding
2399
New
Normal
[Render hack] TNT map21: Transparent doors
skyjake
2020-01-13 07:10
Doomsday Engine - 2.3.x
2386
New
Normal
[Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector)
skyjake
2019-12-31 08:55
Doomsday Engine - 2.3.x
1885
New
Normal
[Multiplayer] Incorrect player numbers in scoreboard between maps
2014-10-19 19:53
Doomsday Engine - Multiplayer
1967
New
Normal
[Multiplayer] Heretic/HeXen liquid splashes/damaging floors doubled
2015-02-11 11:07
Doomsday Engine - Multiplayer
1988
New
Normal
[MP] When spawning on a weapon, weapon fires at speed of pistol
2015-03-08 02:10
Doomsday Engine - Multiplayer
2054
New
Low
[MP] No weapon pickup notification in Hexen
2015-05-16 10:44
Doomsday Engine - Multiplayer
1883
New
Normal
[MP] no teleporter sound when spawning/respawning
2014-10-19 19:50
Doomsday Engine - Multiplayer
2055
New
Normal
[MP] Multiple instances can't connect to a local server
2015-05-16 10:46
Doomsday Engine - Multiplayer
1972
New
Normal
[MP] Fast-moving planes not always reach destination on client-side
2015-02-11 18:44
Doomsday Engine - Multiplayer
1089
Progressed
High
[MP] Client cannot dismiss "Help/Info" finale
2012-09-18 10:48
Doomsday Engine - Multiplayer
10
New
Normal
[InFine] Line spacing for text
2013-10-11 12:18
Doomsday Engine - Rendering
613
New
Low
[InFine] Inadvertent background animation
2009-02-25 22:42
Doomsday Engine - Rendering
1592
New
Low
[HUD] Weapon lower animation briefly restarts
2013-10-18 10:57
Doomsday Engine - Rendering
1597
New
Low
[HUD] Psprite positioning too low
2013-10-18 11:06
Doomsday Engine - Rendering
915
New
Low
[Hexen] Wraithverge Ghosts incorrectly full bright
2010-06-03 20:15
Doomsday Engine - Vanilla / Gameplay
909
New
Normal
[Hexen] Tiny difference in Ettin behaviour
2010-05-27 12:44
Doomsday Engine - Vanilla / Gameplay
2447
Resolved
Normal
[Hexen] Sky texture is not tall enough
skyjake
2021-02-01 09:27
Doomsday Engine - 2.3.1
2262
New
Normal
[Hexen] Quest switches in Griffin Chapel aren't working
skyjake
2017-08-08 06:50
Doomsday Engine - Vanilla / Gameplay
2118
New
Normal
[HeXen] Possible mishandling of sector effect 200 (sky textures)
2015-10-08 23:29
Doomsday Engine - Vanilla / Gameplay
2117
New
Normal
[HeXen] Polyobj collision incompatible with vanilla behavior (in colin4)
2015-10-08 21:24
Doomsday Engine - Vanilla / Gameplay
997
New
Normal
[Hexen] Player gets stuck in turning polyobjs
2012-03-04 12:18
Doomsday Engine - Vanilla / Gameplay
1045
New
Low
[Hexen] Moving platform sound loops while menu open
2012-05-17 11:24
Doomsday Engine - Vanilla / Gameplay
1821
Progressed
High
[Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
skyjake
2014-06-14 12:22
Doomsday Engine - Vanilla / Gameplay
883
New
High
[Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull)
2010-04-03 00:44
Doomsday Engine - Rendering
2007
New
Normal
[Hexen] Mana given when collecting already-owned, fourth-weapon pieces
2015-03-30 18:26
Doomsday Engine - Vanilla / Gameplay
753
New
Lowest
[Hexen] Invincible Afrits
2009-08-31 19:34
Doomsday Engine - Modding
1064
New
High
[Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
2012-07-09 22:27
Doomsday Engine - Modding
1088
New
Low
[Hexen] Hud doesn't switch to INRED graphics when low on health
2012-09-02 21:25
Doomsday Engine - Rendering
637
New
High
[Hexen] Class change in-game causes instability, issues
2009-03-02 22:04
Doomsday Engine - Modding
2068
New
Urgent
[HeXen] Badguys not retaining alerted status upon return to a map
skyjake
2015-05-21 10:46
Doomsday Engine - Vanilla / Gameplay
2152
New
Urgent
[Hexen] Afrits become stuck/invincible in multiplayer
2016-03-27 07:49
Doomsday Engine - Multiplayer
1004
New
Normal
[Hexen] 3D Tree_Destructive appearance is incorrect
2012-03-05 13:48
Doomsday Engine - Rendering
1644
New
Lowest
[HeXen beta demo] Should have Heretic crush behaviour
2013-10-28 20:45
Doomsday Engine - Vanilla / Gameplay
511
New
Normal
[Heretic|Hexen] Torch fix not applied (low ceiling)
2008-04-24 09:20
Doomsday Engine - Rendering
2107
New
Normal
[Heretic] [Hexen] Line attacks produce no sound on impact
2015-08-03 12:02
Doomsday Engine - Modding
2096
New
Low
[Heretic] [HeXen] hud number one offset
2015-06-20 22:07
Doomsday Engine - Rendering
1744
New
Normal
[Heretic] Waterfall sounds switch from left to right (centered in vanilla)
2014-04-08 22:00
Doomsday Engine - Vanilla / Gameplay
2388
New
Normal
[Heretic] Stuck monsters can close the "open stay" door
Deng Team
2019-12-31 09:48
Doomsday Engine - Modding
665
New
Low
[Heretic] Some missiles should not splash
2009-04-13 19:07
Doomsday Engine - Modding
2446
Resolved
High
[Heretic] Sky texture is stretched and only partially visible
skyjake
2021-01-31 15:00
Doomsday Engine - 2.3.1
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Engine
2.3
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