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Created
Target version
2452
New
Normal
Clip code error
Deng Team
2021-02-19 18:33
Doomsday Engine - Vanilla / Gameplay
2350
New
Low
[Doom] Status bar drawing glitch in Doom Registered v1.1
skyjake
2019-11-02 21:29
Doomsday Engine - Vanilla / Gameplay
2262
New
Normal
[Hexen] Quest switches in Griffin Chapel aren't working
skyjake
2017-08-08 06:50
Doomsday Engine - Vanilla / Gameplay
2258
New
Normal
[Doom] Falling through 3D bridges
2017-07-21 03:40
Doomsday Engine - Vanilla / Gameplay
2253
New
Normal
[Doom] Arch-vile sprite disappears when resurrecting a monster
skyjake
2017-07-01 02:09
Doomsday Engine - Vanilla / Gameplay
2236
New
Normal
Hitscan issues
skyjake
2017-04-04 03:16
Doomsday Engine - Vanilla / Gameplay
2118
New
Normal
[HeXen] Possible mishandling of sector effect 200 (sky textures)
2015-10-08 23:29
Doomsday Engine - Vanilla / Gameplay
2117
New
Normal
[HeXen] Polyobj collision incompatible with vanilla behavior (in colin4)
2015-10-08 21:24
Doomsday Engine - Vanilla / Gameplay
2109
New
High
[Doom] "Doomsday of UAC" invisible stairs not climable
2015-08-08 22:46
Doomsday Engine - Vanilla / Gameplay
2097
New
Normal
[Doom] Lost Soul boucing accuracy in Ultimate Doom
2015-07-03 01:17
Doomsday Engine - Vanilla / Gameplay
2068
New
Urgent
[HeXen] Badguys not retaining alerted status upon return to a map
skyjake
2015-05-21 10:46
Doomsday Engine - Vanilla / Gameplay
2056
New
Normal
Moving platforms sound origin incorrect
2015-05-16 10:47
Doomsday Engine - Vanilla / Gameplay
2042
New
High
Mobj spawning at sector boundary height should choose highest contacted floor
2015-05-09 20:59
Doomsday Engine - Vanilla / Gameplay
2013
New
Normal
[Doom] Pain Elemental Vanilla/Boom compatibility option
2015-04-08 17:05
Doomsday Engine - Vanilla / Gameplay
2007
New
Normal
[Hexen] Mana given when collecting already-owned, fourth-weapon pieces
2015-03-30 18:26
Doomsday Engine - Vanilla / Gameplay
2000
New
Normal
[Heretic, Hexen] Finale/hub text must be scaled down to fit (incorrect font glyph sizes)
2015-03-20 09:18
Doomsday Engine - Vanilla / Gameplay
1921
New
Normal
[Doom] No screen wipe from map to post map InFine
2014-12-04 00:37
Doomsday Engine - Vanilla / Gameplay
1897
New
Low
Slightly different sprite clipping in Dday versus vanilla
2014-11-12 11:41
Doomsday Engine - Vanilla / Gameplay
1894
New
Normal
[Heretic] Map that relies on original footclipping
2014-11-04 00:29
Doomsday Engine - Vanilla / Gameplay
1893
New
Low
Automap drawing difference to original games
2014-11-04 00:17
Doomsday Engine - Vanilla / Gameplay
1827
New
High
[Doom] Revenant infinite loop case
2014-06-19 00:01
Doomsday Engine - Vanilla / Gameplay
1821
Progressed
High
[Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
skyjake
2014-06-14 12:22
Doomsday Engine - Vanilla / Gameplay
1744
New
Normal
[Heretic] Waterfall sounds switch from left to right (centered in vanilla)
2014-04-08 22:00
Doomsday Engine - Vanilla / Gameplay
1734
Progressed
Low
Games' Help InFine scripts have no sounds
2014-03-11 12:42
Doomsday Engine - Vanilla / Gameplay
1701
New
Normal
[Doom] Map08/ExM8 sound emulation
2014-01-03 17:03
Doomsday Engine - Vanilla / Gameplay
1661
New
Normal
[Deathkings] Bad behavior of object in lift (mobj hitbox overlap)
2013-11-11 09:06
Doomsday Engine - Vanilla / Gameplay
1644
New
Lowest
[HeXen beta demo] Should have Heretic crush behaviour
2013-10-28 20:45
Doomsday Engine - Vanilla / Gameplay
1598
New
Low
Strange vertical view bobbing when running into walls
2013-10-18 11:08
Doomsday Engine - Vanilla / Gameplay
1129
New
Normal
Various mobj Z movement clipping bugs
2013-08-05 08:49
Doomsday Engine - Vanilla / Gameplay
1081
New
Low
[Doom] Chainsaw sounds do not match original game
2012-08-28 17:39
Doomsday Engine - Vanilla / Gameplay
1078
New
High
Patch texture composition logic errors
2012-08-25 02:28
Doomsday Engine - Vanilla / Gameplay
1076
New
Normal
[Doom] 3d movement option broken
2012-08-12 21:54
Doomsday Engine - Vanilla / Gameplay
1045
New
Low
[Hexen] Moving platform sound loops while menu open
2012-05-17 11:24
Doomsday Engine - Vanilla / Gameplay
1015
New
High
Player getting stuck on certain walls?
2012-03-31 07:58
Doomsday Engine - Vanilla / Gameplay
1008
New
Normal
HUD weapon discrepancy (in release build?)
2012-03-09 21:17
Doomsday Engine - Vanilla / Gameplay
1007
New
Normal
[Doom] Sound emitter overlap handling
2012-03-09 12:08
Doomsday Engine - Vanilla / Gameplay
997
New
Normal
[Hexen] Player gets stuck in turning polyobjs
2012-03-04 12:18
Doomsday Engine - Vanilla / Gameplay
975
New
Normal
[Doom] Armour Helmets full bright
2011-11-16 12:59
Doomsday Engine - Vanilla / Gameplay
968
New
Normal
[Doom] Mancubus attacks and high Z height differences
2011-09-12 12:32
Doomsday Engine - Vanilla / Gameplay
959
New
Normal
[Doom] Crushed bad guys and tag666
2011-03-31 15:01
Doomsday Engine - Vanilla / Gameplay
925
New
Normal
[Doom] Map32: Secret exit quirk not replicated
2010-07-09 09:19
Doomsday Engine - Vanilla / Gameplay
921
Progressed
High
Blockmap-defined Linedef crossing order
2010-06-22 23:07
Doomsday Engine - Vanilla / Gameplay
919
New
Normal
[Doom] Blast damage algorithm
2010-06-10 08:56
Doomsday Engine - Vanilla / Gameplay
915
New
Low
[Hexen] Wraithverge Ghosts incorrectly full bright
2010-06-03 20:15
Doomsday Engine - Vanilla / Gameplay
909
New
Normal
[Hexen] Tiny difference in Ettin behaviour
2010-05-27 12:44
Doomsday Engine - Vanilla / Gameplay
877
New
High
Texture offset anomaly
2010-03-21 11:42
Doomsday Engine - Vanilla / Gameplay
787
New
Normal
[Co-op] Voodoo dolls not supported
2009-09-26 09:08
Doomsday Engine - Vanilla / Gameplay
684
New
Normal
Sprites moving up if their bottom intersects the floor
2009-05-07 10:15
Doomsday Engine - Vanilla / Gameplay
251
Progressed
High
[Doom] Nightmare monsters sometimes not fast
2005-08-23 00:27
Doomsday Engine - Vanilla / Gameplay
1735
New
Low
Doom2 PWAD save games use level name from IWAD
2014-03-13 03:08
Doomsday Engine - User interface
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Engine
2.3
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