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# Tracker Status Priority Subject Assignee Created
1979 Feature Feedback Normal Additional sound formats 2015-02-13 23:46
1768 Feature Progressed High Boom compatibility 2014-04-18 08:39
1325 Feature Progressed High Boom line types and sectors 2004-02-08 22:03
1648 Feature Progressed Urgent Complete vanilla DOOM emulation 2013-11-02 14:26
1407 Feature Progressed Normal Customizable console keys 2006-07-31 21:49
1996 Feature Progressed High Engine-managed "map spot / point of interest" mechanism 2015-03-13 15:53
1687 Feature Progressed Normal In-game error dialogs (e.g., corrupt savegame) 2013-12-23 13:10
1252 Feature Progressed High Integrate Hexen features into libcommon 2003-07-29 06:11
1541 Feature Progressed High Joystick axis settings (sensitivity, max speed) 2011-06-28 23:32
1548 Feature Progressed Normal Multi-monitor support 2011-10-09 17:58
1745 Feature Progressed Normal Performance optimization 2014-04-09 20:21
2015 Feature Progressed Normal Remove server-side audio system 2015-04-22 05:37
1361 Feature Progressed Normal Rotation of objects away from walls during map load 2004-08-31 16:53
2033 Feature Progressed High Runtime map editor 2015-05-03 21:51
1308 Feature Progressed High Splitscreen multiplayer 2003-11-01 12:50
1640 Feature Progressed Normal Support for id Tech 1 audio/graphic resource hacks 2013-10-24 08:22
1603 Feature Progressed Urgent Support for id Tech 1 map hacks 2013-10-18 14:05
1842 Feature Progressed Normal Support ZDoom's episode and hub definitions in MAPINFO 2014-07-17 17:04
1840 Feature Progressed Normal Support ZDoom-extended MAPINFO format 2014-07-17 16:54
9 Feature Progressed High Use local server to run single-player games 2013-10-11 10:05
1585 Feature Progressed Normal [Map Hack] Extra plane (e.g., Hell Revealed II MAP01) 2013-09-10 02:22
1531 Feature New Normal "take" cmd to take away pickup powers 2011-03-30 12:31
1388 Feature New High 3D floors (Z-overlapped sectors) 2005-09-19 02:04
1587 Feature New Normal 3D weapon behaviour 2013-09-29 22:40
2340 Feature New Normal A new MP game mode: no respawn 2019-08-02 10:28
2325 Feature New High A way to vote for a specific map 2019-03-25 06:28
438 Feature New Low Accurately hit testing fast projectiles (compatibility option) 2007-03-14 14:18
1865 Feature New Normal Align 3D model's head with the target's direction 2014-09-15 08:48
390 Feature New Low Alignpitch/yaw flags for model particles 2007-01-03 14:52
1181 Feature New Normal Ambient sounds (in XG sectors) 2003-06-07 15:59
1727 Feature New Normal Apply colored sector lighting by sector via DED 2014-02-09 19:43
1626 Feature New Normal Area-based fog 2013-10-22 08:02
1276 Feature New Normal Attach dynamic lights on models 2003-09-04 17:32
1763 Feature New Normal Autosaving 2014-04-18 08:14
2155 Feature New Normal BOOM support for sunlust.wad 2016-04-02 01:34
1412 Feature New Low Camera effect: screen shaking 2006-08-03 19:54
1447 Feature New Normal Co-op player actions (giving, healing) 2007-05-24 07:44
1547 Feature New Low Command for manipulating numeric controls 2011-10-02 16:57
1688 Feature New High Command line options documented with Amethyst 2013-12-23 13:45
2336 Feature New Normal Comprehensive server info and metadata 2019-06-24 14:43
1264 Feature New Normal Conditional decorations 2003-08-12 13:19
1394 Feature New High Consistent map scoping in definitions 2005-11-06 10:50
1217 Feature New Normal Controls for all supported games adjusted at the same time 2003-06-30 20:12
1917 Feature New Normal Copy alert text to Clipboard 2014-11-29 00:57
1232 Feature New Low Customiseable barrel explosion damage 2003-07-09 23:43
1153 Feature New High Customizable intermissions 2003-05-17 10:10
1618 Feature New Normal Decorations/effects for game events (power up, damage, etc.) 2013-10-21 08:28
1183 Feature New Normal Default values printed with "help" 2003-06-13 10:52
1579 Feature New Low Dehacked 2.0 support 2012-12-20 13:07
1764 Feature New Normal DMU 2.0: Generate network deltas 2014-04-18 08:22
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