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#
Tracker
Status
Priority
Subject
Assignee
Created
1648
Feature
Progressed
Urgent
Complete vanilla DOOM emulation
2013-11-02 14:26
1622
Feature
New
Urgent
Vanilla depth shading
2013-10-22 07:46
1603
Feature
Progressed
Urgent
Support for id Tech 1 map hacks
2013-10-18 14:05
1416
Feature
New
Urgent
[Doom] Invisible "fuzz" effect
2006-08-20 01:17
2325
Feature
New
High
A way to vote for a specific map
2019-03-25 06:28
2072
Feature
New
High
Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
2015-05-27 20:49
2051
Feature
New
High
XG test suite / demo map
2015-05-14 11:56
2033
Feature
Progressed
High
Runtime map editor
2015-05-03 21:51
1996
Feature
Progressed
High
Engine-managed "map spot / point of interest" mechanism
2015-03-13 15:53
1768
Feature
Progressed
High
Boom compatibility
2014-04-18 08:39
1767
Feature
New
High
Network delta profiler
2014-04-18 08:35
1757
Feature
New
High
Separate server and client sources
2014-04-18 07:50
1699
Feature
New
High
Particle renderer 2.0
2014-01-03 12:40
1688
Feature
New
High
Command line options documented with Amethyst
2013-12-23 13:45
1614
Feature
New
High
Improved demo recording and playback
2013-10-20 18:13
1604
Feature
New
High
Game rules (1p and MP)
2013-10-18 15:34
9
Feature
Progressed
High
Use local server to run single-player games
2013-10-11 10:05
1580
Feature
New
High
Fix the Doom 64: Absolution TC plugin
2013-05-10 10:41
1565
Feature
New
High
[MP] Option to remove MP flagged weapons in co-op
2012-06-25 21:20
1542
Feature
New
High
Use hit origin for Damage generator
2011-06-30 06:12
1541
Feature
Progressed
High
Joystick axis settings (sensitivity, max speed)
2011-06-28 23:32
1524
Feature
New
High
[XG] Ability to do anything with ammo, weapons and artefacts
2010-10-26 20:49
1502
Feature
New
High
Load any supported image format from WAD lump
2009-11-17 04:57
1467
Feature
New
High
[XG] Incorporate vanilla line/sector types
2008-07-11 16:17
1394
Feature
New
High
Consistent map scoping in definitions
2005-11-06 10:50
1388
Feature
New
High
3D floors (Z-overlapped sectors)
2005-09-19 02:04
1331
Feature
New
High
[InFine] Evaluate cvars with IF condition
2004-02-20 18:49
1325
Feature
Progressed
High
Boom line types and sectors
2004-02-08 22:03
1308
Feature
Progressed
High
Splitscreen multiplayer
2003-11-01 12:50
1289
Feature
New
High
Flat-triggered particle generators created/destroyed on material change
2003-09-17 23:45
1266
Feature
New
High
Sound decorations
2003-08-16 10:02
1252
Feature
Progressed
High
Integrate Hexen features into libcommon
2003-07-29 06:11
1242
Feature
New
High
Player weapon particle muzzle flashes (for external viewers only)
2003-07-18 17:09
1233
Feature
New
High
Surface decorations using 3D models
2003-07-10 03:24
1194
Feature
New
High
Viewing other players' cameras ("spy" command)
2003-06-16 15:28
1153
Feature
New
High
Customizable intermissions
2003-05-17 10:10
2340
Feature
New
Normal
A new MP game mode: no respawn
2019-08-02 10:28
2336
Feature
New
Normal
Comprehensive server info and metadata
2019-06-24 14:43
2335
Feature
New
Normal
[Shell] Command line option for opening connection to a server address
2019-06-24 14:41
2333
Feature
New
Normal
Extend info about server wads (filename, checksum)
2019-06-24 14:40
2320
Feature
New
Normal
Re-enable XG dummy line
2019-01-24 20:06
2295
Feature
New
Normal
Support XBOX version of Doom
2018-11-09 07:46
2292
Feature
New
Normal
Indication of an options default setting
2018-11-05 11:27
2195
Feature
New
Normal
Permanent blood (surface decal effect)
2017-01-20 19:00
2188
Feature
New
Normal
Use OpenVR SDK for virtual reality
2016-11-30 07:43
2156
Feature
New
Normal
[HeXen] Make map numbering more consistent (warp cheats vs. automap/UI)
2016-04-02 12:50
2155
Feature
New
Normal
BOOM support for sunlust.wad
2016-04-02 01:34
2053
Feature
New
Normal
[HeXen DK] Automatically handle version 1.0 lack of SNDINFO
2015-05-15 14:23
2035
Feature
New
Normal
Map lighting editor (volume, surface, and point sources)
2015-05-05 10:22
2032
Feature
New
Normal
Game world debugger/inspector sidebar
2015-05-03 21:40
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2.3
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