Project

General

Profile

Chronological features

Apply Clear

# Tracker Status Priority Subject Assignee Created
1648 Feature Progressed Urgent Complete vanilla DOOM emulation 2013-11-02 14:26
1622 Feature New Urgent Vanilla depth shading 2013-10-22 07:46
1603 Feature Progressed Urgent Support for id Tech 1 map hacks 2013-10-18 14:05
1416 Feature New Urgent [Doom] Invisible "fuzz" effect 2006-08-20 01:17
2325 Feature New High A way to vote for a specific map 2019-03-25 06:28
2072 Feature New High Gracefully exit to Home on fatal error in a game (e.g., DED/resource error) 2015-05-27 20:49
2051 Feature New High XG test suite / demo map 2015-05-14 11:56
2033 Feature Progressed High Runtime map editor 2015-05-03 21:51
1996 Feature Progressed High Engine-managed "map spot / point of interest" mechanism 2015-03-13 15:53
1768 Feature Progressed High Boom compatibility 2014-04-18 08:39
1767 Feature New High Network delta profiler 2014-04-18 08:35
1757 Feature New High Separate server and client sources 2014-04-18 07:50
1699 Feature New High Particle renderer 2.0 2014-01-03 12:40
1688 Feature New High Command line options documented with Amethyst 2013-12-23 13:45
1614 Feature New High Improved demo recording and playback 2013-10-20 18:13
1604 Feature New High Game rules (1p and MP) 2013-10-18 15:34
9 Feature Progressed High Use local server to run single-player games 2013-10-11 10:05
1580 Feature New High Fix the Doom 64: Absolution TC plugin 2013-05-10 10:41
1565 Feature New High [MP] Option to remove MP flagged weapons in co-op 2012-06-25 21:20
1542 Feature New High Use hit origin for Damage generator 2011-06-30 06:12
1541 Feature Progressed High Joystick axis settings (sensitivity, max speed) 2011-06-28 23:32
1524 Feature New High [XG] Ability to do anything with ammo, weapons and artefacts 2010-10-26 20:49
1502 Feature New High Load any supported image format from WAD lump 2009-11-17 04:57
1467 Feature New High [XG] Incorporate vanilla line/sector types 2008-07-11 16:17
1394 Feature New High Consistent map scoping in definitions 2005-11-06 10:50
1388 Feature New High 3D floors (Z-overlapped sectors) 2005-09-19 02:04
1331 Feature New High [InFine] Evaluate cvars with IF condition 2004-02-20 18:49
1325 Feature Progressed High Boom line types and sectors 2004-02-08 22:03
1308 Feature Progressed High Splitscreen multiplayer 2003-11-01 12:50
1289 Feature New High Flat-triggered particle generators created/destroyed on material change 2003-09-17 23:45
1266 Feature New High Sound decorations 2003-08-16 10:02
1252 Feature Progressed High Integrate Hexen features into libcommon 2003-07-29 06:11
1242 Feature New High Player weapon particle muzzle flashes (for external viewers only) 2003-07-18 17:09
1233 Feature New High Surface decorations using 3D models 2003-07-10 03:24
1194 Feature New High Viewing other players' cameras ("spy" command) 2003-06-16 15:28
1153 Feature New High Customizable intermissions 2003-05-17 10:10
2340 Feature New Normal A new MP game mode: no respawn 2019-08-02 10:28
2336 Feature New Normal Comprehensive server info and metadata 2019-06-24 14:43
2335 Feature New Normal [Shell] Command line option for opening connection to a server address 2019-06-24 14:41
2333 Feature New Normal Extend info about server wads (filename, checksum) 2019-06-24 14:40
2320 Feature New Normal Re-enable XG dummy line 2019-01-24 20:06
2295 Feature New Normal Support XBOX version of Doom 2018-11-09 07:46
2292 Feature New Normal Indication of an options default setting 2018-11-05 11:27
2195 Feature New Normal Permanent blood (surface decal effect) 2017-01-20 19:00
2188 Feature New Normal Use OpenVR SDK for virtual reality 2016-11-30 07:43
2156 Feature New Normal [HeXen] Make map numbering more consistent (warp cheats vs. automap/UI) 2016-04-02 12:50
2155 Feature New Normal BOOM support for sunlust.wad 2016-04-02 01:34
2053 Feature New Normal [HeXen DK] Automatically handle version 1.0 lack of SNDINFO 2015-05-15 14:23
2035 Feature New Normal Map lighting editor (volume, surface, and point sources) 2015-05-05 10:22
2032 Feature New Normal Game world debugger/inspector sidebar 2015-05-03 21:40
(1-50/264) Per page: 50, 250, 400

Also available in: Atom CSV PDF