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Created
Target version
972
New
Normal
[Doom] Lost Souls infinite Z height
2011-10-25 19:54
Doomsday Engine - Modding
970
New
Low
[Doom] Evil Eye height issue
2011-10-19 09:03
Doomsday Engine - Modding
968
New
Normal
[Doom] Mancubus attacks and high Z height differences
2011-09-12 12:32
Doomsday Engine - Vanilla / Gameplay
967
New
Low
Sprite angling incorrect at sharp angles
2011-09-12 12:14
Doomsday Engine - Rendering
966
Progressed
Normal
[Doom] Use of CWILV graphics on automap
2011-07-20 17:20
Doomsday Engine - Rendering
964
New
Normal
[XG] Sounds ignore defined group
2011-06-17 07:48
Doomsday Engine - Modding
963
New
Normal
"spawnmobj" baddies auto wake up in area the player has shot
2011-06-13 20:18
Doomsday Engine - Modding
959
New
Normal
[Doom] Crushed bad guys and tag666
2011-03-31 15:01
Doomsday Engine - Vanilla / Gameplay
925
New
Normal
[Doom] Map32: Secret exit quirk not replicated
2010-07-09 09:19
Doomsday Engine - Vanilla / Gameplay
921
Progressed
High
Blockmap-defined Linedef crossing order
2010-06-22 23:07
Doomsday Engine - Vanilla / Gameplay
919
New
Normal
[Doom] Blast damage algorithm
2010-06-10 08:56
Doomsday Engine - Vanilla / Gameplay
918
New
Low
Particles and looking up/down sharply
2010-06-09 13:09
Doomsday Engine - Rendering
915
New
Low
[Hexen] Wraithverge Ghosts incorrectly full bright
2010-06-03 20:15
Doomsday Engine - Vanilla / Gameplay
910
New
Normal
Flat tiling error with custom flats
2010-05-30 14:41
Doomsday Engine - Rendering
909
New
Normal
[Hexen] Tiny difference in Ettin behaviour
2010-05-27 12:44
Doomsday Engine - Vanilla / Gameplay
908
New
High
Detail texture maximum distance ignored
2010-05-11 23:31
Doomsday Engine - Rendering
883
New
High
[Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull)
2010-04-03 00:44
Doomsday Engine - Rendering
882
New
Normal
Fullbright psprites and colored lighting
2010-03-31 15:46
Doomsday Engine - Rendering
877
New
High
Texture offset anomaly
2010-03-21 11:42
Doomsday Engine - Vanilla / Gameplay
787
New
Normal
[Co-op] Voodoo dolls not supported
2009-09-26 09:08
Doomsday Engine - Vanilla / Gameplay
778
Progressed
Urgent
Gamepad usability issues
2009-09-17 16:56
Doomsday Engine - Input and game controllers
753
New
Lowest
[Hexen] Invincible Afrits
2009-08-31 19:34
Doomsday Engine - Modding
729
New
Low
Models cut off in 16:10 view ratio
2009-07-13 22:03
Doomsday Engine - Rendering
684
New
Normal
Sprites moving up if their bottom intersects the floor
2009-05-07 10:15
Doomsday Engine - Vanilla / Gameplay
671
New
Normal
[Heretic] Enemy missile spreads have incorrect vertical aim
2009-04-14 16:28
Doomsday Engine - Modding
669
New
Low
0 tic state issues
2009-04-14 12:43
Doomsday Engine - Modding
665
New
Low
[Heretic] Some missiles should not splash
2009-04-13 19:07
Doomsday Engine - Modding
637
New
High
[Hexen] Class change in-game causes instability, issues
2009-03-02 22:04
Doomsday Engine - Modding
613
New
Low
[InFine] Inadvertent background animation
2009-02-25 22:42
Doomsday Engine - Rendering
566
Progressed
Low
[Resampler] Low quality sound samples play distorted
2008-11-06 21:14
Doomsday Engine - Modding
552
New
Normal
Ambient occlusion on middle surfaces of 2-sided lines
2008-10-24 11:52
Doomsday Engine - Rendering
514
New
Low
Light decoration placement on planes if origin is incident with a sector boundary
2008-05-29 10:23
Doomsday Engine - Rendering
511
New
Normal
[Heretic|Hexen] Torch fix not applied (low ceiling)
2008-04-24 09:20
Doomsday Engine - Rendering
388
New
Low
Missile speeds (steep vertical angles)
2006-12-18 00:22
Doomsday Engine - Modding
287
Progressed
Low
Changes to BLOOD states ignored
2006-05-31 08:44
Doomsday Engine - Modding
263
New
Normal
Particles rendered at wrong height
2005-11-07 18:36
Doomsday Engine - Rendering
251
Progressed
High
[Doom] Nightmare monsters sometimes not fast
2005-08-23 00:27
Doomsday Engine - Vanilla / Gameplay
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Engine
2.3
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