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# Tracker Status Priority Subject Assignee Created
1457 Feature New Normal [MP] Option to choose items/weapons/ammo on spawn 2007-10-04 14:56
1459 Feature New Normal Replacement of MT_POD unique behavior with flag 2008-02-18 18:06
1460 Feature New Normal Remember the playing music in save game 2008-02-19 00:49
1461 Feature New Normal Separate chain/event derived/driven behaviour for XG 2008-03-02 22:23
1465 Feature New Normal [XG] "Player needs object X" message 2008-07-05 20:00
1471 Feature New Normal Standard definitions should conform to vanilla 2008-09-24 10:02
1475 Feature New Normal Spawnmobj "deaf" things 2008-11-06 21:24
1476 Feature New Normal Support for the features of the Playpal and Colormap lumps 2008-11-08 01:18
1480 Feature New Normal Include screenshot in savegames 2009-01-06 11:13
1488 Feature New Normal Extended Hexen fullscreen HUD 2009-04-14 15:46
1489 Feature New Normal Separate decor definitions for different plane types 2009-04-16 13:03
1491 Feature New Normal Variable damage for the pmf_crush plane move flag 2009-04-29 11:58
1582 Feature New Normal Player actions while game is paused 2009-05-06 21:05
1493 Feature New Normal Opposites for mobj_gone and activator_type requirements 2009-05-19 18:02
1499 Feature New Normal Flag to disable mobj respawn on specific types 2009-09-21 12:57
1500 Feature New Normal Support for ZDoom ZIP-as-WAD feature 2009-11-14 20:31
1507 Feature New Normal [InFine] Option to pause playing script if the game is paused 2010-01-23 21:40
1512 Feature New Normal List all impulses in context help for ccmd impulse 2010-03-31 13:21
1516 Feature New Normal [Heretic|Hexen] Add Doom-like option for fast monsters 2010-04-13 13:12
1523 Feature New Normal [Infine] Skill level checks 2010-10-23 11:04
1526 Feature New Normal [XG] Randomizing activation/deactivation wait timer 2011-02-07 15:39
1529 Feature New Normal Sound affected by the world 2011-03-25 11:56
1530 Feature New Normal [XG] ltf_count requirement 2011-03-30 11:46
1531 Feature New Normal "take" cmd to take away pickup powers 2011-03-30 12:31
1535 Feature New Normal Option for fullbright textures affected by colored sectors 2011-05-05 07:22
1537 Feature New Normal [XG] Activation event option when changing line types 2011-05-15 16:00
1544 Feature New Normal Support for ZDoom's Decorate function 2011-08-03 22:47
1551 Feature New Normal Print unknown line/sector types to the console 2012-01-07 09:34
1552 Feature New Normal Tag 667 Compatibility Option skyjake 2012-02-11 21:13
1554 Feature New Normal [Hexen] Remove fixed MAX_TID_COUNT limit 2012-03-03 21:16
1563 Feature New Normal Weapon text defs affect the Controls menu 2012-06-24 08:20
1566 Feature New Normal [Automap] Reset line colors 2012-07-13 20:49
1568 Feature New Normal [Automap] Option for hiding non-blocking lines 2012-07-13 20:57
1571 Feature New Normal On screen notification for Always Run 2012-08-27 18:55
1573 Feature New Normal Setting for number of samples used for antialiasing 2012-09-04 18:53
1576 Feature New Normal [MP] Option to retain weapons+ammo after death in co-op 2012-10-22 07:23
1587 Feature New Normal 3D weapon behaviour 2013-09-29 22:40
1602 Feature New Normal Improvements for map title in automap 2013-10-18 13:56
1607 Feature New Normal Reset settings to defaults 2013-10-19 18:44
1616 Feature New Normal Selector for sprites 2013-10-21 07:23
1618 Feature New Normal Decorations/effects for game events (power up, damage, etc.) 2013-10-21 08:28
1626 Feature New Normal Area-based fog 2013-10-22 08:02
1628 Feature New Normal Surface meshes 2013-10-22 08:07
1646 Feature New Normal Stereo 3D enhancements 2013-10-31 17:12
1663 Feature New Normal Replace game-side color filter / special effect with LensFx 2013-11-14 11:18
1668 Feature New Normal Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range 2013-11-25 21:13
1698 Feature New Normal Editor for particle generators 2014-01-03 12:36
1726 Feature New Normal Remapping the colours on a texture via material def 2014-02-09 19:33
1727 Feature New Normal Apply colored sector lighting by sector via DED 2014-02-09 19:43
1762 Feature New Normal Game hierarchy 2014-04-18 08:12
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