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Tracker
Status
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Subject
Assignee
Created
1726
Feature
New
Normal
Remapping the colours on a texture via material def
2014-02-09 19:33
1699
Feature
New
High
Particle renderer 2.0
2014-01-03 12:40
1698
Feature
New
Normal
Editor for particle generators
2014-01-03 12:36
1694
Feature
New
Low
[Doom] Invulnerability animation: full bright sync, apply tic rate
2013-12-31 08:50
1688
Feature
New
High
Command line options documented with Amethyst
2013-12-23 13:45
1687
Feature
Progressed
Normal
In-game error dialogs (e.g., corrupt savegame)
2013-12-23 13:10
1677
Feature
New
Low
Square particle shape (option, as alternative to round particles)
2013-12-05 18:52
1668
Feature
New
Normal
Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
2013-11-25 21:13
1663
Feature
New
Normal
Replace game-side color filter / special effect with LensFx
2013-11-14 11:18
1658
Feature
New
High
Automatic port forwarding (UPnP/NAT-PMP/PCP)
skyjake
2013-11-07 10:05
1649
Feature
New
Low
Option to disable HUD/menu font upscaling
2013-11-02 21:26
1648
Feature
Progressed
Urgent
Complete vanilla DOOM emulation
2013-11-02 14:26
1647
Feature
Progressed
High
Replace FS1 with FS2-based resource management
skyjake
2013-10-31 22:26
1646
Feature
New
Normal
Stereo 3D enhancements
2013-10-31 17:12
1640
Feature
Progressed
Normal
Support for id Tech 1 audio/graphic resource hacks
2013-10-24 08:22
1635
Feature
Resolved
Normal
HDR rendering
skyjake
2013-10-23 08:30
1633
Feature
New
High
Console commands and Doomsday Script
skyjake
2013-10-22 15:32
1632
Feature
New
High
InFine 2.0 (on top of Doomsday Script)
Deng Team
2013-10-22 15:09
1630
Feature
New
Urgent
Implement game menus with InFine (InfineWidget)
Deng Team
2013-10-22 10:20
1628
Feature
New
Normal
Surface meshes
2013-10-22 08:07
1626
Feature
New
Normal
Area-based fog
2013-10-22 08:02
1625
Feature
Progressed
Urgent
Per-pixel surface shading (bump/specular/reflection etc. mapping)
Deng Team
2013-10-22 07:59
1623
Feature
Progressed
Urgent
Shaders
skyjake
2013-10-22 07:53
1622
Feature
New
Urgent
Vanilla depth shading
2013-10-22 07:46
1620
Feature
Progressed
High
XG 2.0
Deng Team
2013-10-21 16:41
1618
Feature
New
Normal
Decorations/effects for game events (power up, damage, etc.)
2013-10-21 08:28
1617
Feature
New
High
Scoped definitions and variables
Deng Team
2013-10-21 07:43
1616
Feature
New
Normal
Selector for sprites
2013-10-21 07:23
1615
Feature
Progressed
Normal
Sloped planes
skyjake
2013-10-20 21:28
1614
Feature
New
High
Improved demo recording and playback
2013-10-20 18:13
1608
Feature
Progressed
High
Integrate Doomsday Script
skyjake
2013-10-19 18:57
1607
Feature
New
Normal
Reset settings to defaults
2013-10-19 18:44
1604
Feature
New
High
Game rules (1p and MP)
2013-10-18 15:34
1603
Feature
Progressed
Urgent
Support for id Tech 1 map hacks
2013-10-18 14:05
1602
Feature
New
Normal
Improvements for map title in automap
2013-10-18 13:56
1601
Feature
In Progress
Urgent
Package management
skyjake
2013-10-18 13:41
1587
Feature
New
Normal
3D weapon behaviour
2013-09-29 22:40
1585
Feature
Progressed
Normal
[Map Hack] Extra plane (e.g., Hell Revealed II MAP01)
2013-09-10 02:22
1582
Feature
New
Normal
Player actions while game is paused
2009-05-06 21:05
1580
Feature
New
High
Fix the Doom 64: Absolution TC plugin
2013-05-10 10:41
1579
Feature
New
Low
Dehacked 2.0 support
2012-12-20 13:07
1576
Feature
New
Normal
[MP] Option to retain weapons+ammo after death in co-op
2012-10-22 07:23
1573
Feature
New
Normal
Setting for number of samples used for antialiasing
2012-09-04 18:53
1571
Feature
New
Normal
On screen notification for Always Run
2012-08-27 18:55
1569
Feature
New
Lowest
[Hexen] Demo version cheat codes and "Beta" message
2012-07-19 15:54
1568
Feature
New
Normal
[Automap] Option for hiding non-blocking lines
2012-07-13 20:57
1566
Feature
New
Normal
[Automap] Reset line colors
2012-07-13 20:49
1565
Feature
New
High
[MP] Option to remove MP flagged weapons in co-op
2012-06-25 21:20
1563
Feature
New
Normal
Weapon text defs affect the Controls menu
2012-06-24 08:20
1559
Feature
New
Low
State and sprite without a mobj (SMT2A0/STLAG)
2012-05-05 17:15
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Doomsday
Engine
2.3
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