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# Tracker Status Priority Subject Assignee Created
2015 Feature Progressed Normal Remove server-side audio system 2015-04-22 05:37
1327 Feature New Normal Render extra plane in XG sector 2004-02-16 01:03
1663 Feature New Normal Replace game-side color filter / special effect with LensFx 2013-11-14 11:18
1459 Feature New Normal Replacement of MT_POD unique behavior with flag 2008-02-18 18:06
1607 Feature New Normal Reset settings to defaults 2013-10-19 18:44
1361 Feature Progressed Normal Rotation of objects away from walls during map load 2004-08-31 16:53
2033 Feature Progressed High Runtime map editor 2015-05-03 21:51
1970 Feature New Normal Scriptable map entry/exit, cycling 2015-02-11 17:51
1616 Feature New Normal Selector for sprites 2013-10-21 07:23
1461 Feature New Normal Separate chain/event derived/driven behaviour for XG 2008-03-02 22:23
1489 Feature New Normal Separate decor definitions for different plane types 2009-04-16 13:03
1757 Feature New High Separate server and client sources 2014-04-18 07:50
1290 Feature New Normal Session-only cvars 2003-09-23 09:08
1323 Feature New Normal Set skin on particle model from within particle generator 2004-01-21 13:45
1573 Feature New Normal Setting for number of samples used for antialiasing 2012-09-04 18:53
1529 Feature New Normal Sound affected by the world 2011-03-25 11:56
1266 Feature New High Sound decorations 2003-08-16 10:02
1475 Feature New Normal Spawnmobj "deaf" things 2008-11-06 21:24
1308 Feature Progressed High Splitscreen multiplayer 2003-11-01 12:50
1677 Feature New Low Square particle shape (option, as alternative to round particles) 2013-12-05 18:52
1350 Feature New Normal Stair Builder: spread build on tagged sector range 2004-07-21 11:17
1471 Feature New Normal Standard definitions should conform to vanilla 2008-09-24 10:02
1559 Feature New Low State and sprite without a mobj (SMT2A0/STLAG) 2012-05-05 17:15
1646 Feature New Normal Stereo 3D enhancements 2013-10-31 17:12
1386 Feature New Normal Stopping monster infighting 2005-08-22 17:00
1869 Feature New Normal Support 'shadowed' texture resources in animated textures 2014-09-29 23:09
1640 Feature Progressed Normal Support for id Tech 1 audio/graphic resource hacks 2013-10-24 08:22
1603 Feature Progressed Urgent Support for id Tech 1 map hacks 2013-10-18 14:05
1476 Feature New Normal Support for the features of the Playpal and Colormap lumps 2008-11-08 01:18
1500 Feature New Normal Support for ZDoom ZIP-as-WAD feature 2009-11-14 20:31
1544 Feature New Normal Support for ZDoom's Decorate function 2011-08-03 22:47
1668 Feature New Normal Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range 2013-11-25 21:13
2295 Feature New Normal Support XBOX version of Doom 2018-11-09 07:46
1842 Feature Progressed Normal Support ZDoom's episode and hub definitions in MAPINFO 2014-07-17 17:04
1844 Feature New Normal Support ZDoom's skill definitions in MAPINFO 2014-07-17 17:17
1840 Feature Progressed Normal Support ZDoom-extended MAPINFO format 2014-07-17 16:54
1233 Feature New High Surface decorations using 3D models 2003-07-10 03:24
1628 Feature New Normal Surface meshes 2013-10-22 08:07
1774 Feature New Normal Use "-savedir" option to the configure where saves are stored 2014-04-20 05:03
1542 Feature New High Use hit origin for Damage generator 2011-06-30 06:12
9 Feature Progressed High Use local server to run single-player games 2013-10-11 10:05
2188 Feature New Normal Use OpenVR SDK for virtual reality 2016-11-30 07:43
1622 Feature New Urgent Vanilla depth shading 2013-10-22 07:46
1440 Feature New Normal Vanilla Doom collision-checking mode 2007-03-01 18:31
1491 Feature New Normal Variable damage for the pmf_crush plane move flag 2009-04-29 11:58
1194 Feature New High Viewing other players' cameras ("spy" command) 2003-06-16 15:28
1563 Feature New Normal Weapon text defs affect the Controls menu 2012-06-24 08:20
1324 Feature New Normal XG music lines 2004-01-29 21:34
1399 Feature New Normal XG plane movers vs. normal doors 2006-02-25 20:55
1379 Feature New Normal XG refs: evaluate params at runtime 2005-04-10 18:01
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