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Created
2015
Feature
Progressed
Normal
Remove server-side audio system
2015-04-22 05:37
1327
Feature
New
Normal
Render extra plane in XG sector
2004-02-16 01:03
1663
Feature
New
Normal
Replace game-side color filter / special effect with LensFx
2013-11-14 11:18
1459
Feature
New
Normal
Replacement of MT_POD unique behavior with flag
2008-02-18 18:06
1607
Feature
New
Normal
Reset settings to defaults
2013-10-19 18:44
1361
Feature
Progressed
Normal
Rotation of objects away from walls during map load
2004-08-31 16:53
2033
Feature
Progressed
High
Runtime map editor
2015-05-03 21:51
1970
Feature
New
Normal
Scriptable map entry/exit, cycling
2015-02-11 17:51
1616
Feature
New
Normal
Selector for sprites
2013-10-21 07:23
1461
Feature
New
Normal
Separate chain/event derived/driven behaviour for XG
2008-03-02 22:23
1489
Feature
New
Normal
Separate decor definitions for different plane types
2009-04-16 13:03
1757
Feature
New
High
Separate server and client sources
2014-04-18 07:50
1290
Feature
New
Normal
Session-only cvars
2003-09-23 09:08
1323
Feature
New
Normal
Set skin on particle model from within particle generator
2004-01-21 13:45
1573
Feature
New
Normal
Setting for number of samples used for antialiasing
2012-09-04 18:53
1529
Feature
New
Normal
Sound affected by the world
2011-03-25 11:56
1266
Feature
New
High
Sound decorations
2003-08-16 10:02
1475
Feature
New
Normal
Spawnmobj "deaf" things
2008-11-06 21:24
1308
Feature
Progressed
High
Splitscreen multiplayer
2003-11-01 12:50
1677
Feature
New
Low
Square particle shape (option, as alternative to round particles)
2013-12-05 18:52
1350
Feature
New
Normal
Stair Builder: spread build on tagged sector range
2004-07-21 11:17
1471
Feature
New
Normal
Standard definitions should conform to vanilla
2008-09-24 10:02
1559
Feature
New
Low
State and sprite without a mobj (SMT2A0/STLAG)
2012-05-05 17:15
1646
Feature
New
Normal
Stereo 3D enhancements
2013-10-31 17:12
1386
Feature
New
Normal
Stopping monster infighting
2005-08-22 17:00
1869
Feature
New
Normal
Support 'shadowed' texture resources in animated textures
2014-09-29 23:09
1640
Feature
Progressed
Normal
Support for id Tech 1 audio/graphic resource hacks
2013-10-24 08:22
1603
Feature
Progressed
Urgent
Support for id Tech 1 map hacks
2013-10-18 14:05
1476
Feature
New
Normal
Support for the features of the Playpal and Colormap lumps
2008-11-08 01:18
1500
Feature
New
Normal
Support for ZDoom ZIP-as-WAD feature
2009-11-14 20:31
1544
Feature
New
Normal
Support for ZDoom's Decorate function
2011-08-03 22:47
1668
Feature
New
Normal
Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
2013-11-25 21:13
2295
Feature
New
Normal
Support XBOX version of Doom
2018-11-09 07:46
1842
Feature
Progressed
Normal
Support ZDoom's episode and hub definitions in MAPINFO
2014-07-17 17:04
1844
Feature
New
Normal
Support ZDoom's skill definitions in MAPINFO
2014-07-17 17:17
1840
Feature
Progressed
Normal
Support ZDoom-extended MAPINFO format
2014-07-17 16:54
1233
Feature
New
High
Surface decorations using 3D models
2003-07-10 03:24
1628
Feature
New
Normal
Surface meshes
2013-10-22 08:07
1774
Feature
New
Normal
Use "-savedir" option to the configure where saves are stored
2014-04-20 05:03
1542
Feature
New
High
Use hit origin for Damage generator
2011-06-30 06:12
9
Feature
Progressed
High
Use local server to run single-player games
2013-10-11 10:05
2188
Feature
New
Normal
Use OpenVR SDK for virtual reality
2016-11-30 07:43
1622
Feature
New
Urgent
Vanilla depth shading
2013-10-22 07:46
1440
Feature
New
Normal
Vanilla Doom collision-checking mode
2007-03-01 18:31
1491
Feature
New
Normal
Variable damage for the pmf_crush plane move flag
2009-04-29 11:58
1194
Feature
New
High
Viewing other players' cameras ("spy" command)
2003-06-16 15:28
1563
Feature
New
Normal
Weapon text defs affect the Controls menu
2012-06-24 08:20
1324
Feature
New
Normal
XG music lines
2004-01-29 21:34
1399
Feature
New
Normal
XG plane movers vs. normal doors
2006-02-25 20:55
1379
Feature
New
Normal
XG refs: evaluate params at runtime
2005-04-10 18:01
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2.3
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