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# Project Tracker Status Priority Subject Assignee Updated % Done
2072 Doomsday Engine Feature New Normal Gracefully exit to RingZero when a plugin experiences an error condition 2015-05-28 22:33

2068 Doomsday Engine Bug New Urgent [HeXen] Badguys not retaining alerted status upon return to a map skyjake 2017-04-23 10:03

2067 Doomsday Engine Bug New Normal [Heretic Multiplayer] Inventory doesn't auto scroll if can't use item 2018-07-29 16:53

2066 Doomsday Engine Bug New High [Heretic Multiplayer] Iron Lich firewall doesn't expand 2018-07-29 16:53

2065 Doomsday Engine Bug New Normal [Heretic Multiplayer] Wings of Wrath bugs 2018-07-29 16:53

2064 Doomsday Engine Bug New Urgent Bugs in HeXen Multiplayer 2018-07-29 16:53

2057 Doomsday Engine Feature New Normal Multiple client instances skyjake 2018-07-29 16:56

2056 Doomsday Engine Bug New Normal Moving platforms sound origin incorrect 2017-04-03 13:46

2055 Doomsday Engine Bug New Normal [MP] Multiple instances can't connect to a local server 2018-07-29 16:53

2054 Doomsday Engine Bug New Low [MP] No weapon pickup notification in Hexen 2018-07-29 16:53

2053 Doomsday Engine Feature New Normal [HeXen DK] Automatically handle version 1.0 lack of SNDINFO 2017-04-03 18:46

2051 Doomsday Engine Feature New High XG test suite / demo map 2017-04-03 18:46

2048 Doomsday Engine Bug New High Particle effects obscure map objects 2017-04-03 13:46

2047 Doomsday Engine Feature New Normal Allow user to select a specific IWAD file for a (custom) game session 2015-11-10 11:37

2042 Doomsday Engine Bug New High Mobj spawning at sector boundary height should choose highest contacted floor 2017-04-03 18:32

2041 Doomsday Engine Bug New Normal Clipping issue in Hexen MAP10 - Wastelands near {x:160, y:-3248} 2017-04-03 13:48

2038 Doomsday Engine Feature New Low Replace `define` with `static const ...` where possible 2015-05-06 03:27

2035 Doomsday Engine Feature New Normal Map lighting editor (volume, surface, and point sources) 2015-05-05 10:22

2033 Doomsday Engine Feature Progressed High Runtime map editor 2016-07-06 09:24

2032 Doomsday Engine Feature New Normal Game world debugger/inspector sidebar 2015-05-03 21:53

2028 Doomsday Engine Feature New Normal The `common` plugin uses the preprocessor excessively in order specialize for doom, heretic, and hexen 2015-05-03 13:54

2027 Doomsday Engine Bug New Normal Doom64TC map is missing 'on' textures for switches 2015-05-03 00:46

2025 Doomsday Engine Bug Progressed Normal Doom64TC does not have a fully functional HUD rhargrave 2016-07-06 09:25

2023 Doomsday Engine Feature New Normal New Doom 64 plugin (accurate gameplay, original ROM) 2015-05-02 15:46

2022 Doomsday Engine Bug Progressed Normal p_enemy.c in doom64 plugin uses ~15 different copies of A_KeenDie rhargrave 2017-04-03 13:49

2021 Doomsday Engine Bug New High Doom64's ingame music is severely broken 2015-05-03 14:08

2018 Doomsday Engine Feature New Normal Textured Automap 2015-04-30 13:36

2017 Doomsday Engine Bug Progressed Normal Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding skyjake 2018-11-19 15:18

2016 Doomsday Engine Feature Progressed Normal "Portable app" package (app contained in a folder, with all user data included; e.g., for USB sticks) 2016-07-05 23:53

2015 Doomsday Engine Feature Progressed Normal Remove server-side audio system danij 2018-07-29 16:56

2013 Doomsday Engine Bug New Normal [Doom] Pain Elemental Vanilla/Boom compatibility option 2017-04-03 18:33

2012 Doomsday Engine Bug New Normal [Doom] Boom bug in Memento Mori II 2017-04-03 13:50

2008 Doomsday Engine Feature New High Keyboard-only usage of the new Doomsday UI (Home, task bar, popups, etc.) skyjake 2015-03-30 21:29

2007 Doomsday Engine Bug New Normal [Hexen] Mana given when collecting already-owned, fourth-weapon pieces 2018-10-27 15:53

2001 Doomsday Engine Feature New Normal Uninstall savegames, configs and other runtime files (optionally) 2015-03-26 08:24

2000 Doomsday Engine Bug New Normal [Heretic, Hexen] Finale/hub text must be scaled down to fit (incorrect font glyph sizes) 2017-04-03 18:33

1999 Doomsday Engine Bug New Normal Window focus/close events ignored during busy mode (should defer) 2017-04-03 13:55

1998 Doomsday Engine Feature New Normal Emulate original game menus (other settings moved to taskbar UI) 2017-04-03 18:43

1996 Doomsday Engine Feature Progressed High Engine-managed "map spot / point of interest" mechanism danij 2016-07-06 00:01

1993 Doomsday Engine Bug Feedback High Switching maps while XG lines are active causes seg fault vermil 2017-04-03 13:55

1992 Doomsday Engine Bug Feedback Normal Load console command segfaults (needs retesting) vermil 2017-04-03 13:57

1989 Doomsday Engine Bug New Urgent Client assert fail (possible crash) if joining game during intermission skyjake 2018-07-29 16:53

1988 Doomsday Engine Bug New Normal [MP] When spawning on a weapon, weapon fires at speed of pistol 2018-07-29 16:53

1986 Doomsday Engine Feature New High [MP] Configure what the server does when an episode ends 2018-07-29 16:53

1983 Doomsday Engine Bug New Normal [Doom] "Finished" graphic placed too low 2017-04-03 18:32

1981 Doomsday Engine Bug New Normal Alerts can be opened in Busy mode, causing occasional visual artifacts 2017-04-03 13:59

1980 Doomsday Engine Bug New Low Fatal error when quitting with multiple local client instances (same userdir) 2018-10-27 15:20

1979 Doomsday Engine Feature New Normal Additonal sound formats 2015-02-13 23:46

1976 Doomsday Engine Feature New Normal Replace old Save/Load menu with new appfw UI widgets skyjake 2015-05-17 19:36

1972 Doomsday Engine Bug New Normal [MP] Fast-moving planes not always reach destination on client-side 2018-07-29 16:53

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