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# Project Tracker Status Priority Subject Assignee Updated % Done
2258 Doomsday Engine Bug New Normal [Doom] Falling through 3D bridges 2017-07-21 09:22

2257 Doomsday Engine Bug New Normal FIREBLU texture replacements blink in Doom II 2017-07-18 11:01

2256 Doomsday Engine Bug New Normal Sky clipping through ceiling 2017-07-18 11:02

2255 Doomsday Engine Bug New Low Line teleport (XG class) - "No Flash" parameter inverted skyjake 2018-10-27 16:09

2254 Doomsday Engine Bug New High Variant of Deep Water rendering hack not supported? skyjake 2017-07-11 19:17

2253 Doomsday Engine Bug New Normal [Doom] Arch-vile sprite disappears when resurrecting a monster skyjake 2018-10-27 16:09

2244 Doomsday Engine Feature In Progress Normal Create an official portable Linux distribution (AppImage) 2017-04-12 19:11

2241 Doomsday Engine Feature New Normal Configure games via Home UI (advanced users, cf. autoexec.cfg) skyjake 2018-11-10 17:51

2239 Doomsday Engine Bug New Normal HUD Frost shards from XARP changing their Zoffset if instantly fire after switching skyjake 2017-04-10 21:01

2236 Doomsday Engine Bug New Normal Hitscan issues skyjake 2018-10-27 16:09

2235 Doomsday Engine Bug New Normal Frozen afrits can be invisible sometimes skyjake 2018-10-27 15:19

2234 Doomsday Engine Bug New Normal Fov 160 + near clip plane issues with MD2 and FBX HUD Models skyjake 2018-10-27 16:08

2233 Doomsday Engine Bug New Normal Fov 160 issues with texture filtering skyjake 2018-10-27 16:08

2209 Doomsday Engine Bug New High Materials do not get correctly reset when loading/unloading data files while a game is loaded skyjake 2018-10-27 15:00

2195 Doomsday Engine Feature New Normal Permanent blood (surface decal effect) 2017-01-22 08:50

2194 Doomsday Engine Bug New Normal Enhanced player weapon 3D model animations (VR compatible) 2017-01-19 10:34

2192 Doomsday Engine Feature New Low Procedural images generated based on a text file (.deimage) skyjake 2017-03-04 09:25

2188 Doomsday Engine Feature New Normal Use OpenVR SDK for virtual reality 2016-11-30 07:43

2185 Doomsday Engine Feature In Progress High Package repositories skyjake 2018-10-27 14:55

2184 Doomsday Engine Feature New Normal Keyboard navigation: bindable controls skyjake 2016-11-20 14:48

2180 Doomsday Engine Bug New Normal Task bar shows only partially (Intel Mobility) 2017-04-03 14:19

2179 Doomsday Engine Feature New Low Map has no secrets, displayed as 0% (vs. 100%) 2017-04-03 18:45

2170 Doomsday Engine Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 09:01

2160 Doomsday Engine Feature New Low Custom screenshader support and profiles Deng Team 2016-05-23 15:41

2159 Doomsday Engine Feature New Normal Enhanced control over model animation sequences skyjake 2016-05-13 14:03

2156 Doomsday Engine Feature New Normal [HeXen] Make map numbering more consistent (warp cheats vs. automap/UI) 2017-04-03 13:30

2155 Doomsday Engine Feature New Normal BOOM support for sunlust.wad 2017-07-18 11:04

2154 Doomsday Engine Bug New Low [HeXen] class select incorrect graphic 2017-04-03 18:33

2153 Doomsday Engine Feature New Normal Modern multiplayer chat UI skyjake 2018-07-29 16:56

2152 Doomsday Engine Bug New Urgent [Hexen] Afrits become stuck/invincible in multiplayer 2018-07-29 16:53

2142 Doomsday Engine Feature New Normal Color adjustment should only apply to Doomsday window or game view 2015-12-11 11:16

2127 Homepage Feature In Progress Normal Styling for source.dengine.net: index page, API docs, Codex skyjake 2015-11-25 18:58

2124 Doomsday Engine Feature New Normal Surround Sound Upmixing for the music... 2015-11-04 11:36

2123 Doomsday Engine Feature New Normal Option Needed to tailor the anaglyph effect for TriOviz Inficolor Glasses... 2015-11-10 11:39

2120 Doomsday Engine Bug New Normal Failed to reject MAPINFO data in ZDoom-extended syntax (required parameter made optional) 2017-04-03 13:32

2118 Doomsday Engine Bug New Normal [HeXen] Possible mishandling of sector effect 200 (sky textures) 2017-04-03 18:34

2117 Doomsday Engine Bug New Normal [HeXen] Polyobj collision incompatible with vanilla behavior (in colin4) 2017-04-03 18:33

2116 Doomsday Engine Feature Progressed Low Compatibility with limited FBO functionality (old OpenGL drivers) skyjake 2017-04-03 18:46

2110 Doomsday Engine Feature New Normal Recolour materials at def level 2015-08-19 17:14

2109 Doomsday Engine Bug New High [Doom] "Doomsday of UAC" invisible stairs not climable 2017-04-03 18:33

2107 Doomsday Engine Bug New Normal [Heretic] [Hexen] Line attacks produce no sound on impact 2017-04-03 13:36

2104 Doomsday Engine Bug New High [Doom] Boss Brain generators incorrect position 2017-04-03 13:36

2097 Doomsday Engine Bug New Normal [Doom] Lost Soul boucing accuracy in Ultimate Doom 2017-04-03 18:33

2096 Doomsday Engine Bug New Low [Heretic] [HeXen] hud number one offset 2017-04-03 13:38

2094 Doomsday Engine Bug New Normal Incorrect "Pillar-Door Statue" model direction in some cases in Heretic skyjake 2017-04-03 13:39

2093 Doomsday Engine Feature New Normal Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode Deng Team 2016-03-27 08:20

2091 Doomsday Engine Bug New Normal State Particles won't start for Afrit in some cases (Hexen) Deng Team 2017-04-03 13:40

2090 Doomsday Engine Bug New Normal Missile with no death state error 2017-04-03 13:42

2085 Doomsday Engine Bug Progressed Normal [Dehacked] Sprite name table patches not supported (Crashes) danij 2016-10-15 21:47

2084 Doomsday Engine Bug New Low "title" music (external source, ogg format) is played incorrectly (with noise at start) for heretic and hexen 2017-04-03 13:43

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