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# Project Tracker Status Priority Subject Assignee Updated % Done
2325 Doomsday Engine Feature New High A way to vote for a specific map 2019-11-29 22:29

2326 Doomsday Engine Bug New High [Doom] PRCP map32; player incorrectly spawning as camera 2019-11-29 22:30

9 Doomsday Engine Feature Progressed High Use local server to run single-player games 2019-11-29 20:21

1089 Doomsday Engine Bug Progressed High [MP] Client cannot dismiss "Help/Info" finale 2018-07-29 16:46

1808 Doomsday Engine Bug Progressed High New sprites in addons do not work 2019-11-29 23:06

2033 Doomsday Engine Feature Progressed High Runtime map editor 2019-11-29 12:31

1617 Doomsday Engine Feature New High Scoped definitions and variables Deng Team 2016-12-01 20:17

1632 Doomsday Engine Feature New High InFine 2.0 (on top of Doomsday Script) Deng Team 2019-11-29 12:31

1633 Doomsday Engine Feature New High Console commands and Doomsday Script skyjake 2019-11-29 20:24

1658 Doomsday Engine Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2020-05-10 11:14

1749 Doomsday Engine Feature New High Built-in effects should come in resource packs skyjake 2019-11-29 20:15

1754 Doomsday Engine Feature New High Start local server using client GUI skyjake 2018-07-29 16:46

1765 Doomsday Engine Feature New High Multiplayer savegames (co-op) skyjake 2019-11-29 20:20

2209 Doomsday Engine Bug New High Materials do not get correctly reset when loading/unloading data files while a game is loaded skyjake 2019-10-14 10:31

1962 Doomsday Engine Feature New High Revised network protocol based on libshell skyjake 2018-07-29 16:53

1986 Doomsday Engine Feature New High [MP] Configure what the server does when an episode ends skyjake 2020-12-08 08:27

2334 Doomsday Engine Bug New High Client should load server's data files when connecting via command line skyjake 2019-12-01 22:34

2413 Doomsday Engine Feature New High [MP] Configure what the server does after a timeout when no clients connected skyjake 2020-12-08 08:27

2382 Doomsday Engine Bug New High Recognizing IWAD/PWAD files with more accuracy (using CRC-32) skyjake 2020-12-08 08:26

1993 Doomsday Engine Bug Feedback High Switching maps while XG lines are active causes seg fault vermil 2017-04-03 13:55

10 Doomsday Engine Bug New Normal [InFine] Line spacing for text 2017-04-03 14:41

263 Doomsday Engine Bug New Normal Particles rendered at wrong height 2017-04-03 15:08

552 Doomsday Engine Bug New Normal Ambient occlusion on middle surfaces of 2-sided lines 2019-11-30 08:05

910 Doomsday Engine Bug New Normal Flat tiling error with custom flats 2017-04-03 14:59

511 Doomsday Engine Bug New Normal [Heretic|Hexen] Torch fix not applied (low ceiling) 2017-04-03 14:56

964 Doomsday Engine Bug New Normal [XG] Sounds ignore defined group 2017-04-03 15:01

997 Doomsday Engine Bug New Normal [Hexen] Player gets stuck in turning polyobjs 2019-11-29 22:58

671 Doomsday Engine Bug New Normal [Heretic] Enemy missile spreads have incorrect vertical aim 2017-04-03 14:57

684 Doomsday Engine Bug New Normal Sprites moving up if their bottom intersects the floor 2017-04-03 18:32

787 Doomsday Engine Bug New Normal [Co-op] Voodoo dolls not supported 2017-04-03 18:34

882 Doomsday Engine Bug New Normal Fullbright psprites and colored lighting 2017-04-03 14:59

909 Doomsday Engine Bug New Normal [Hexen] Tiny difference in Ettin behaviour 2017-04-03 18:34

1059 Doomsday Engine Bug New Normal [Heretic] Health counter jumps up and down 2017-04-03 14:44

1063 Doomsday Engine Bug New Normal Flash state models offset incorrectly in 16:10 2017-04-03 14:44

919 Doomsday Engine Bug New Normal [Doom] Blast damage algorithm 2017-04-03 18:34

925 Doomsday Engine Bug New Normal [Doom] Map32: Secret exit quirk not replicated 2017-04-03 18:34

1083 Doomsday Engine Bug New Normal In-game window contents resizing glitches 2017-04-03 14:43

959 Doomsday Engine Bug New Normal [Doom] Crushed bad guys and tag666 2017-04-03 18:34

963 Doomsday Engine Bug New Normal "spawnmobj" baddies auto wake up in area the player has shot 2017-04-03 15:01

968 Doomsday Engine Bug New Normal [Doom] Mancubus attacks and high Z height differences 2017-04-03 18:34

1183 Doomsday Engine Feature New Normal Default values printed with "help" 2019-11-29 22:50

972 Doomsday Engine Bug New Normal [Doom] Lost Souls infinite Z height 2017-04-03 14:55

975 Doomsday Engine Bug New Normal [Doom] Armour Helmets full bright 2017-04-03 18:32

1004 Doomsday Engine Bug New Normal [Hexen] 3D Tree_Destructive appearance is incorrect 2017-04-03 14:50

1007 Doomsday Engine Bug New Normal [Doom] Sound emitter overlap handling 2019-11-29 22:58

1213 Doomsday Engine Feature New Normal [MP] Respawn items in co-op and deathmatch 2018-07-29 16:46

1231 Doomsday Engine Feature New Normal Ragdoll physics 2019-11-29 16:05

1008 Doomsday Engine Bug New Normal HUD weapon discrepancy (in release build?) 2017-04-03 19:00

1031 Doomsday Engine Bug New Normal Shootable triggers and freelook 2017-04-03 14:46

1032 Doomsday Engine Bug New Normal [Heretic] Badguy auto/raise lower to camera 2017-04-03 14:46

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