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# Tracker Status Priority Subject Assignee Created
1698 Feature New Normal Editor for particle generators 2014-01-03 12:36
1694 Feature New Low [Doom] Invulnerability animation: full bright sync, apply tic rate 2013-12-31 08:50
1688 Feature New High Command line options documented with Amethyst 2013-12-23 13:45
1687 Feature Progressed Normal In-game error dialogs (e.g., corrupt savegame) 2013-12-23 13:10
1677 Feature New Low Square particle shape (option, as alternative to round particles) 2013-12-05 18:52
1668 Feature New Normal Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range 2013-11-25 21:13
1663 Feature New Normal Replace game-side color filter / special effect with LensFx 2013-11-14 11:18
1649 Feature New Low Option to disable HUD/menu font upscaling 2013-11-02 21:26
1648 Feature Progressed Urgent Complete vanilla DOOM emulation 2013-11-02 14:26
1646 Feature New Normal Stereo 3D enhancements 2013-10-31 17:12
1640 Feature Progressed Normal Support for id Tech 1 audio/graphic resource hacks 2013-10-24 08:22
1628 Feature New Normal Surface meshes 2013-10-22 08:07
1626 Feature New Normal Area-based fog 2013-10-22 08:02
1622 Feature New Urgent Vanilla depth shading 2013-10-22 07:46
1618 Feature New Normal Decorations/effects for game events (power up, damage, etc.) 2013-10-21 08:28
1616 Feature New Normal Selector for sprites 2013-10-21 07:23
1614 Feature New High Improved demo recording and playback 2013-10-20 18:13
1607 Feature New Normal Reset settings to defaults 2013-10-19 18:44
1604 Feature New High Game rules (1p and MP) 2013-10-18 15:34
1603 Feature Progressed Urgent Support for id Tech 1 map hacks 2013-10-18 14:05
1602 Feature New Normal Improvements for map title in automap 2013-10-18 13:56
1587 Feature New Normal 3D weapon behaviour 2013-09-29 22:40
1585 Feature Progressed Normal [Map Hack] Extra plane (e.g., Hell Revealed II MAP01) 2013-09-10 02:22
1582 Feature New Normal Player actions while game is paused 2009-05-06 21:05
1580 Feature New High Fix the Doom 64: Absolution TC plugin 2013-05-10 10:41
1579 Feature New Low Dehacked 2.0 support 2012-12-20 13:07
1576 Feature New Normal [MP] Option to retain weapons+ammo after death in co-op 2012-10-22 07:23
1573 Feature New Normal Setting for number of samples used for antialiasing 2012-09-04 18:53
1571 Feature New Normal On screen notification for Always Run 2012-08-27 18:55
1569 Feature New Lowest [Hexen] Demo version cheat codes and "Beta" message 2012-07-19 15:54
1568 Feature New Normal [Automap] Option for hiding non-blocking lines 2012-07-13 20:57
1566 Feature New Normal [Automap] Reset line colors 2012-07-13 20:49
1565 Feature New High [MP] Option to remove MP flagged weapons in co-op 2012-06-25 21:20
1563 Feature New Normal Weapon text defs affect the Controls menu 2012-06-24 08:20
1559 Feature New Low State and sprite without a mobj (SMT2A0/STLAG) 2012-05-05 17:15
1554 Feature New Normal [Hexen] Remove fixed MAX_TID_COUNT limit 2012-03-03 21:16
1551 Feature New Normal Print unknown line/sector types to the console 2012-01-07 09:34
1548 Feature Progressed Normal Multi-monitor support 2011-10-09 17:58
1547 Feature New Low Command for manipulating numeric controls 2011-10-02 16:57
1546 Feature New Low Option for particle generator to hide sprite 2011-09-29 12:55
1544 Feature New Normal Support for ZDoom's Decorate function 2011-08-03 22:47
1542 Feature New High Use hit origin for Damage generator 2011-06-30 06:12
1541 Feature Progressed High Joystick axis settings (sensitivity, max speed) 2011-06-28 23:32
1537 Feature New Normal [XG] Activation event option when changing line types 2011-05-15 16:00
1535 Feature New Normal Option for fullbright textures affected by colored sectors 2011-05-05 07:22
1532 Feature New Low [Doom|Heretic] Secret found message text 2011-04-06 11:53
1531 Feature New Normal "take" cmd to take away pickup powers 2011-03-30 12:31
1530 Feature New Normal [XG] ltf_count requirement 2011-03-30 11:46
1529 Feature New Normal Sound affected by the world 2011-03-25 11:56
1526 Feature New Normal [XG] Randomizing activation/deactivation wait timer 2011-02-07 15:39
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