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#
Status
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Subject
Assignee
Created
Target version
1894
New
Normal
[Heretic] Map that relies on original footclipping
2014-11-04 00:29
Doomsday Engine - Vanilla / Gameplay
1059
New
Normal
[Heretic] Health counter jumps up and down
2012-06-24 17:05
Doomsday Engine - Rendering
671
New
Normal
[Heretic] Enemy missile spreads have incorrect vertical aim
2009-04-14 16:28
Doomsday Engine - Modding
2385
New
Normal
[Heretic] Deactivating a one-time teleport
Deng Team
2019-12-31 08:54
Doomsday Engine - Modding
1058
New
Low
[Heretic] D'sparil only supports up to 256 teleporter spots
2012-06-20 16:12
Doomsday Engine - Modding
1032
New
Normal
[Heretic] Badguy auto/raise lower to camera
2012-04-24 09:31
Doomsday Engine - Modding
1968
New
Low
[Heretic, HeXen] Player's death removes footclipping effect (viewpoint jumps abruptly)
2015-02-11 11:10
Doomsday Engine - Rendering
2000
New
Normal
[Heretic, Hexen] Finale/hub text must be scaled down to fit (incorrect font glyph sizes)
2015-03-20 09:18
Doomsday Engine - Vanilla / Gameplay
2065
New
Normal
[Heretic Multiplayer] Wings of Wrath bugs
2015-05-20 16:18
Doomsday Engine - Multiplayer
2066
New
High
[Heretic Multiplayer] Iron Lich firewall doesn't expand
2015-05-20 16:21
Doomsday Engine - Multiplayer
2067
New
Normal
[Heretic Multiplayer] Inventory doesn't auto scroll if can't use item
2015-05-20 16:25
Doomsday Engine - Multiplayer
1925
New
Normal
[Doom] Values def can't change nightmare skill level option
2014-12-04 22:34
Doomsday Engine - Modding
966
Progressed
Normal
[Doom] Use of CWILV graphics on automap
2011-07-20 17:20
Doomsday Engine - Rendering
2350
New
Low
[Doom] Status bar drawing glitch in Doom Registered v1.1
skyjake
2019-11-02 21:29
Doomsday Engine - Vanilla / Gameplay
1963
New
High
[Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)
2015-02-11 10:46
Doomsday Engine - Multiplayer
1007
New
Normal
[Doom] Sound emitter overlap handling
2012-03-09 12:08
Doomsday Engine - Vanilla / Gameplay
995
New
Low
[Doom] Shotgun Guy drops multiple Shotguns?
2012-03-04 10:30
Doomsday Engine - Modding
1827
New
High
[Doom] Revenant infinite loop case
2014-06-19 00:01
Doomsday Engine - Vanilla / Gameplay
1096
New
Normal
[Doom] Red shadows in status bar font
2012-10-19 14:19
Doomsday Engine - Rendering
2326
New
High
[Doom] PRCP map32; player incorrectly spawning as camera
2019-04-06 15:47
Doomsday Engine - Modding
2013
New
Normal
[Doom] Pain Elemental Vanilla/Boom compatibility option
2015-04-08 17:05
Doomsday Engine - Vanilla / Gameplay
1921
New
Normal
[Doom] No screen wipe from map to post map InFine
2014-12-04 00:37
Doomsday Engine - Vanilla / Gameplay
251
Progressed
High
[Doom] Nightmare monsters sometimes not fast
2005-08-23 00:27
Doomsday Engine - Vanilla / Gameplay
1965
New
High
[Doom] Multiplayer Arch Vile Fire doesn't thrust the player upward
2015-02-11 10:57
Doomsday Engine - Multiplayer
925
New
Normal
[Doom] Map32: Secret exit quirk not replicated
2010-07-09 09:19
Doomsday Engine - Vanilla / Gameplay
1701
New
Normal
[Doom] Map08/ExM8 sound emulation
2014-01-03 17:03
Doomsday Engine - Vanilla / Gameplay
968
New
Normal
[Doom] Mancubus attacks and high Z height differences
2011-09-12 12:32
Doomsday Engine - Vanilla / Gameplay
972
New
Normal
[Doom] Lost Souls infinite Z height
2011-10-25 19:54
Doomsday Engine - Modding
2097
New
Normal
[Doom] Lost Soul boucing accuracy in Ultimate Doom
2015-07-03 01:17
Doomsday Engine - Vanilla / Gameplay
1957
New
Low
[Doom] God Mode cheat doesn't respect Values def
2015-01-30 20:18
Doomsday Engine - Modding
2258
New
Normal
[Doom] Falling through 3D bridges
2017-07-21 03:40
Doomsday Engine - Vanilla / Gameplay
1593
New
Low
[Doom] Excess state in rocket explosion
2013-10-18 10:58
Doomsday Engine - Modding
970
New
Low
[Doom] Evil Eye height issue
2011-10-19 09:03
Doomsday Engine - Modding
959
New
Normal
[Doom] Crushed bad guys and tag666
2011-03-31 15:01
Doomsday Engine - Vanilla / Gameplay
1081
New
Low
[Doom] Chainsaw sounds do not match original game
2012-08-28 17:39
Doomsday Engine - Vanilla / Gameplay
2104
New
High
[Doom] Boss Brain generators incorrect position
2015-07-29 10:07
Doomsday Engine - Rendering
2012
New
Normal
[Doom] Boom bug in Memento Mori II
2015-04-08 17:01
Doomsday Engine - Modding
919
New
Normal
[Doom] Blast damage algorithm
2010-06-10 08:56
Doomsday Engine - Vanilla / Gameplay
975
New
Normal
[Doom] Armour Helmets full bright
2011-11-16 12:59
Doomsday Engine - Vanilla / Gameplay
2253
New
Normal
[Doom] Arch-vile sprite disappears when resurrecting a monster
skyjake
2017-07-01 02:09
Doomsday Engine - Vanilla / Gameplay
1076
New
Normal
[Doom] 3d movement option broken
2012-08-12 21:54
Doomsday Engine - Vanilla / Gameplay
2109
New
High
[Doom] "Doomsday of UAC" invisible stairs not climable
2015-08-08 22:46
Doomsday Engine - Vanilla / Gameplay
2085
Progressed
Normal
[Dehacked] Sprite name table patches not supported (Crashes)
2015-06-08 08:39
Doomsday Engine - Modding
1661
New
Normal
[Deathkings] Bad behavior of object in lift (mobj hitbox overlap)
2013-11-11 09:06
Doomsday Engine - Vanilla / Gameplay
787
New
Normal
[Co-op] Voodoo dolls not supported
2009-09-26 09:08
Doomsday Engine - Vanilla / Gameplay
1092
New
Low
[Chex/HacX] Weapon names in Controls menu
2012-10-03 19:20
Doomsday Engine - Modding
1591
Progressed
Low
[BSP] Fully overlapped map geometry is not always split
2013-10-18 10:55
Doomsday Engine - Modding
1863
New
Low
[automap] line updating
2014-09-09 12:22
Doomsday Engine - Rendering
2443
New
Normal
[3.0] External textures load process ignores game id subfolders
skyjake
2021-01-14 07:59
Doomsday Engine - 3.0
2440
New
Normal
[2.3] Render Hack Regressions
skyjake
2021-01-11 09:07
Doomsday Engine - 2.3.x
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2.3
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