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#
Tracker
Status
Priority
Subject
Assignee
Created
1416
Feature
New
Urgent
[Doom] Invisible "fuzz" effect
2006-08-20 01:17
1603
Feature
Progressed
Urgent
Support for id Tech 1 map hacks
2013-10-18 14:05
1622
Feature
New
Urgent
Vanilla depth shading
2013-10-22 07:46
1648
Feature
Progressed
Urgent
Complete vanilla DOOM emulation
2013-11-02 14:26
1153
Feature
New
High
Customizable intermissions
2003-05-17 10:10
1194
Feature
New
High
Viewing other players' cameras ("spy" command)
2003-06-16 15:28
1233
Feature
New
High
Surface decorations using 3D models
2003-07-10 03:24
1242
Feature
New
High
Player weapon particle muzzle flashes (for external viewers only)
2003-07-18 17:09
1252
Feature
Progressed
High
Integrate Hexen features into libcommon
2003-07-29 06:11
1266
Feature
New
High
Sound decorations
2003-08-16 10:02
1289
Feature
New
High
Flat-triggered particle generators created/destroyed on material change
2003-09-17 23:45
1308
Feature
Progressed
High
Splitscreen multiplayer
2003-11-01 12:50
1325
Feature
Progressed
High
Boom line types and sectors
2004-02-08 22:03
1331
Feature
New
High
[InFine] Evaluate cvars with IF condition
2004-02-20 18:49
1388
Feature
New
High
3D floors (Z-overlapped sectors)
2005-09-19 02:04
1394
Feature
New
High
Consistent map scoping in definitions
2005-11-06 10:50
1467
Feature
New
High
[XG] Incorporate vanilla line/sector types
2008-07-11 16:17
1502
Feature
New
High
Load any supported image format from WAD lump
2009-11-17 04:57
1524
Feature
New
High
[XG] Ability to do anything with ammo, weapons and artefacts
2010-10-26 20:49
1541
Feature
Progressed
High
Joystick axis settings (sensitivity, max speed)
2011-06-28 23:32
1542
Feature
New
High
Use hit origin for Damage generator
2011-06-30 06:12
1565
Feature
New
High
[MP] Option to remove MP flagged weapons in co-op
2012-06-25 21:20
1580
Feature
New
High
Fix the Doom 64: Absolution TC plugin
2013-05-10 10:41
9
Feature
Progressed
High
Use local server to run single-player games
2013-10-11 10:05
1604
Feature
New
High
Game rules (1p and MP)
2013-10-18 15:34
1614
Feature
New
High
Improved demo recording and playback
2013-10-20 18:13
1688
Feature
New
High
Command line options documented with Amethyst
2013-12-23 13:45
1699
Feature
New
High
Particle renderer 2.0
2014-01-03 12:40
1757
Feature
New
High
Separate server and client sources
2014-04-18 07:50
1767
Feature
New
High
Network delta profiler
2014-04-18 08:35
1768
Feature
Progressed
High
Boom compatibility
2014-04-18 08:39
1996
Feature
Progressed
High
Engine-managed "map spot / point of interest" mechanism
2015-03-13 15:53
2033
Feature
Progressed
High
Runtime map editor
2015-05-03 21:51
2051
Feature
New
High
XG test suite / demo map
2015-05-14 11:56
2072
Feature
New
High
Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
2015-05-27 20:49
2325
Feature
New
High
A way to vote for a specific map
2019-03-25 06:28
1139
Feature
New
Normal
More variations within repeated texture patterns with alternative textures (for detail textures)
2003-03-10 16:10
1168
Feature
New
Normal
Real decals: bulletholes, blastmarks, etc.
2003-05-31 00:19
1181
Feature
New
Normal
Ambient sounds (in XG sectors)
2003-06-07 15:59
1183
Feature
New
Normal
Default values printed with "help"
2003-06-13 10:52
1202
Feature
New
Normal
[MP] Options for Heretic co-op
2003-06-20 12:03
1213
Feature
New
Normal
[MP] Respawn items in co-op and deathmatch
2003-06-28 09:29
1217
Feature
New
Normal
Controls for all supported games adjusted at the same time
2003-06-30 20:12
1231
Feature
New
Normal
Ragdoll physics
2003-07-09 23:37
1264
Feature
New
Normal
Conditional decorations
2003-08-12 13:19
1276
Feature
New
Normal
Attach dynamic lights on models
2003-09-04 17:32
1287
Feature
New
Normal
Particle generator flag: transform center offset along with the object
2003-09-16 11:47
1290
Feature
New
Normal
Session-only cvars
2003-09-23 09:08
1296
Feature
New
Normal
Light Stages for animated light sources
2003-10-03 07:33
1314
Feature
New
Normal
Particle spawn rate affected by mobj visibility
2003-12-28 00:42
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Doomsday
Engine
2.3
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