Project

General

Profile

Issues

Filters

Apply Clear

# Project Tracker Status Priority Subject Assignee Updated % Done
1365 Doomsday Engine Feature Closed Normal XG additions and improvements danij 2012-08-28 06:44

1362 Doomsday Engine Feature New Normal Smoothing of dynlights & halos skyjake 2019-11-29 16:44

1361 Doomsday Engine Feature Progressed Normal Rotation of objects away from walls during map load 2019-11-29 16:34

1357 Doomsday Engine Feature New Normal [InFine] More blending modes (add/mul/inv etc) 2019-11-29 16:43

1351 Doomsday Engine Feature Rejected Normal Dynamic Light polys rotated to match THING/Wall angle 2018-10-27 15:11

1350 Doomsday Engine Feature New Normal Stair Builder: spread build on tagged sector range 2017-04-03 18:48

1344 Doomsday Engine Feature Closed Normal Removing compression on Lightmap textures skyjake 2012-08-28 06:44

1339 Doomsday Engine Feature Closed Normal External images in an InFine script skyjake 2012-08-27 15:38

1335 Doomsday Engine Feature New Normal Random particle types 2019-11-29 16:42

1334 Doomsday Engine Feature Closed Normal Change line type on activation/deactivation danij 2012-08-28 06:44

1333 Doomsday Engine Feature Closed Normal Specific data component in line/plane/sector reference 2012-08-27 15:38

1332 Doomsday Engine Feature Closed Normal Send commands to any running script + start/stop (1.8) 2012-08-28 06:44

1330 Doomsday Engine Feature Closed Normal Prevention of loading default dde effect deds skyjake 2012-08-28 06:44

1329 Doomsday Engine Feature Closed Normal Improved specularity with shiny skins 2016-08-09 10:59

1327 Doomsday Engine Feature New Normal Render extra plane in XG sector 2019-11-26 11:32

1326 Doomsday Engine Feature Closed Normal Communication between XG & InFine 2012-08-27 15:38

1323 Doomsday Engine Feature New Normal Set skin on particle model from within particle generator 2016-08-09 10:56

1322 Doomsday Engine Feature Rejected Normal Setting submodel scale independently 2016-08-09 10:43

1319 Doomsday Engine Feature Rejected Normal Different models for LOD 2019-11-29 16:39

1318 Doomsday Engine Feature Closed Normal Creating Bullet Holes skyjake 2012-08-27 15:38

1314 Doomsday Engine Feature New Normal Particle spawn rate affected by mobj visibility 2019-11-29 16:38

1313 Doomsday Engine Feature Rejected Normal Submodel rotation angles 2016-08-09 10:57

1300 Doomsday Engine Feature Closed Normal Differentiating variants of monster attacks skyjake 2019-11-29 16:25

1299 Doomsday Engine Feature Closed Normal Lights attached to (sub)models 2013-10-21 08:00

1298 Doomsday Engine Feature Closed Normal Particle Stage Types 2012-08-27 15:37

1297 Doomsday Engine Feature Closed Normal Halo Customization + Halo Maps danij 2013-04-03 16:01

1296 Doomsday Engine Feature New Normal Light Stages for animated light sources 2019-11-29 16:24

1292 Doomsday Engine Feature Closed Normal Specify skin texture in Model def skyjake 2012-08-28 06:44

1290 Doomsday Engine Feature New Normal Session-only cvars 2019-11-26 15:33

1287 Doomsday Engine Feature New Normal Particle generator flag: transform center offset along with the object 2016-08-09 10:54

1284 Doomsday Engine Feature Closed Normal Multiple particle generators per mobj state skyjake 2012-08-28 06:44

1283 Doomsday Engine Feature Closed Normal Particle Generator Flag - Random Vector skyjake 2012-08-28 06:44

1277 Doomsday Engine Feature Closed Normal Texture Definitions danij 2013-04-03 16:01

1276 Doomsday Engine Feature New Normal Attach dynamic lights on models 2016-08-09 10:50

1275 Doomsday Engine Feature Closed Normal Lightmap decorations on surfaces (emission mapping) 2019-11-29 16:22

1104 Doomsday Engine Bug Progressed Normal Replacement flats VS texture animations 2017-04-03 14:43

1079 Doomsday Engine Bug Closed Normal [Doom] 'idbehold' cheat missing the menu/prompt danij 2012-08-27 19:24

1008 Doomsday Engine Bug New Normal HUD weapon discrepancy (in release build?) 2017-04-03 19:00

931 Doomsday Engine Bug Closed Normal [Doom] Freeze completing TNT::MAP30 with jDUI danij 2012-08-27 15:35

891 Doomsday Engine Bug Closed Normal [OpenAL] Wrong sounds played, incorrect 2D/3D pos skyjake 2013-07-15 16:47

890 Doomsday Engine Bug Rejected Normal [Windows] Crash caused by SDL_mixer 2019-11-29 15:53

885 Doomsday Engine Bug Closed Normal GL state - wireframe vs sky vs fakeradio shadow edges danij 2012-08-27 15:35

882 Doomsday Engine Bug New Normal Fullbright psprites and colored lighting 2017-04-03 14:59

881 Doomsday Engine Bug Closed Normal Controls UI show/hide menu reassign bcontext mismatch skyjake 2012-08-27 15:35

880 Doomsday Engine Bug Closed Normal Console log position after clear danij 2012-08-27 15:35

879 Doomsday Engine Bug Closed Normal [Heretic] Chicken beak psprite yoffset incorrect danij 2012-08-27 15:35

821 Doomsday Engine Bug Closed Normal [DEH] Flat backgrounds in InFine unchangeable danij 2012-08-30 07:32

799 Doomsday Engine Bug Closed Normal [Hexen] Excessive Wind sounds skyjake 2012-08-27 19:14

788 Doomsday Engine Bug Closed Normal Momentary pause during looped MIDI playback Deng Team 2014-01-06 06:11

749 Doomsday Engine Bug Closed Normal [All games] In helpscreens "any key" no longer advances. danij 2012-08-27 15:34

(101-150/232) Per page: 50, 250

Also available in: Atom CSV PDF