Feature #1365
XG additions and improvements
100%
Description
Silent teleport & teleport line classes:
I have only just realised that there is no support for 
teleporters in XG at all.
It would be very useful to have both regular and silent 
teleports implemented in XG.
Seperating the real and drawn height of planes:
Another very useful feature would be seperating the real 
height and the drawn height of floors and ceilings so 
that you could offset the real height (and/or) the drawn 
height using XG line classes. It would be nice to have 
the option to specify them diectly in an XG sector type 
also.
Seperate lighting for floor and ceiling:
It is possible using doom.exe tricks (which Doomsday 
supports) to use different lighting on the floor and 
ceiling of the same sector, however it is a very messy 
method. It would be far better if this could be achieved 
(and modified) via XG.
Translucent mid textures on twosided lines set via a 
value in an XG line.
Labels: XG
History
#1
    
    Updated by danij almost 21 years ago
    
    Most of these have either already been implemented or are now in svn for 1.9.0-beta6.