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# Tracker Status Priority Subject Assignee Created
1979 Feature Feedback Normal Additional sound formats 2015-02-13 23:46
1635 Feature Resolved Normal HDR rendering skyjake 2013-10-23 08:30
1945 Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2015-01-13 13:44
1190 Feature Progressed High External scripts for mobj behavior skyjake 2003-06-15 14:47
1203 Feature Progressed High Additional save slots — revised save management skyjake 2003-06-20 19:42
1252 Feature Progressed High Integrate Hexen features into libcommon 2003-07-29 06:11
1301 Feature Progressed High Redesigned DED Reader skyjake 2003-10-05 10:15
1308 Feature Progressed High Splitscreen multiplayer 2003-11-01 12:50
1325 Feature Progressed High Boom line types and sectors 2004-02-08 22:03
1361 Feature Progressed Normal Rotation of objects away from walls during map load 2004-08-31 16:53
1407 Feature Progressed Normal Customizable console keys 2006-07-31 21:49
1449 Feature Progressed Urgent Setup bindings/controls via taskbar UI Deng Team 2007-06-07 09:48
1539 Feature Progressed Normal Armor, powerups (object status) controls 3D model representation skyjake 2011-06-18 00:09
1541 Feature Progressed High Joystick axis settings (sensitivity, max speed) 2011-06-28 23:32
1548 Feature Progressed Normal Multi-monitor support 2011-10-09 17:58
1585 Feature Progressed Normal [Map Hack] Extra plane (e.g., Hell Revealed II MAP01) 2013-09-10 02:22
6 Feature Progressed Normal Draw lens flares using GL2 skyjake 2013-10-11 09:40
7 Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2013-10-11 09:46
9 Feature Progressed High Use local server to run single-player games 2013-10-11 10:05
1603 Feature Progressed Urgent Support for id Tech 1 map hacks 2013-10-18 14:05
1608 Feature Progressed High Integrate Doomsday Script skyjake 2013-10-19 18:57
1615 Feature Progressed Normal Sloped planes skyjake 2013-10-20 21:28
1620 Feature Progressed High XG 2.0 Deng Team 2013-10-21 16:41
1623 Feature Progressed Urgent Shaders skyjake 2013-10-22 07:53
1625 Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2013-10-22 07:59
1640 Feature Progressed Normal Support for id Tech 1 audio/graphic resource hacks 2013-10-24 08:22
1647 Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2013-10-31 22:26
1648 Feature Progressed Urgent Complete vanilla DOOM emulation 2013-11-02 14:26
1687 Feature Progressed Normal In-game error dialogs (e.g., corrupt savegame) 2013-12-23 13:10
1745 Feature Progressed Normal Performance optimization 2014-04-09 20:21
1768 Feature Progressed High Boom compatibility 2014-04-18 08:39
1840 Feature Progressed Normal Support ZDoom-extended MAPINFO format 2014-07-17 16:54
1842 Feature Progressed Normal Support ZDoom's episode and hub definitions in MAPINFO 2014-07-17 17:04
1891 Feature Progressed Low Notification area animations skyjake 2014-10-28 11:43
1996 Feature Progressed High Engine-managed "map spot / point of interest" mechanism 2015-03-13 15:53
2015 Feature Progressed Normal Remove server-side audio system 2015-04-22 05:37
2033 Feature Progressed High Runtime map editor 2015-05-03 21:51
2160 Feature Progressed Low Custom screenshader support and profiles Deng Team 2016-05-21 21:56
2170 Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 08:51
2241 Feature Progressed Normal Configure games via Home UI (advanced users, cf. autoexec.cfg) skyjake 2017-04-05 18:55
4 Feature In Progress Normal UI improvements skyjake 2013-10-11 07:34
1601 Feature In Progress Urgent Package management skyjake 2013-10-18 13:41
1886 Feature In Progress Urgent Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input skyjake 2014-10-20 15:17
2185 Feature In Progress High Package repositories skyjake 2016-11-20 19:04
1139 Feature New Normal More variations within repeated texture patterns with alternative textures (for detail textures) 2003-03-10 16:10
1153 Feature New High Customizable intermissions 2003-05-17 10:10
1168 Feature New Normal Real decals: bulletholes, blastmarks, etc. 2003-05-31 00:19
1181 Feature New Normal Ambient sounds (in XG sectors) 2003-06-07 15:59
1183 Feature New Normal Default values printed with "help" 2003-06-13 10:52
1194 Feature New High Viewing other players' cameras ("spy" command) 2003-06-16 15:28
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