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# Tracker Status Priority Subject Assignee Created
1441 Feature New Low [MP] Option: weaponstay deathmatch 2007-03-01 18:35
1440 Feature New Normal Vanilla Doom collision-checking mode 2007-03-01 18:31
1439 Feature New Normal XG: Spawn objects at player location 2007-02-23 01:16
390 Feature New Low Alignpitch/yaw flags for model particles 2007-01-03 14:52
1430 Feature New Normal Particle generator decorations (e.g., particles from a wall) 2006-10-07 11:24
1416 Feature New Urgent [Doom] Invisible "fuzz" effect 2006-08-20 01:17
1415 Feature New Low [Master Server] Allow specifying server IP manually 2006-08-06 06:06
1414 Feature New Normal Generate particles when touching a plane 2006-08-03 20:01
1412 Feature New Low Camera effect: screen shaking 2006-08-03 19:54
1407 Feature Progressed Normal Customizable console keys 2006-07-31 21:49
1406 Feature New Normal Record particles and other effects in demos 2006-07-28 23:35
1401 Feature New Normal [MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity 2006-03-24 01:04
1399 Feature New Normal XG plane movers vs. normal doors 2006-02-25 20:55
1394 Feature New High Consistent map scoping in definitions 2005-11-06 10:50
1389 Feature New Normal [InFine] Check if resource originates from an IWAD 2005-10-13 22:43
1388 Feature New High 3D floors (Z-overlapped sectors) 2005-09-19 02:04
1386 Feature New Normal Stopping monster infighting 2005-08-22 17:00
1379 Feature New Normal XG refs: evaluate params at runtime 2005-04-10 18:01
1376 Feature New Normal Externally spawned mobjs 2005-04-02 16:27
1374 Feature New Normal XG refs: logical NOT 2005-04-01 00:47
1373 Feature New Normal Improved ambient sounds 2005-03-24 22:27
1368 Feature New Low More Alt Start positions in Generators 2004-12-11 13:41
1364 Feature New Low More options for pt_line type particles 2004-09-23 20:42
1362 Feature New Normal Smoothing of dynlights & halos skyjake 2004-09-01 17:29
1361 Feature Progressed Normal Rotation of objects away from walls during map load 2004-08-31 16:53
1357 Feature New Normal [InFine] More blending modes (add/mul/inv etc) 2004-08-17 00:10
1350 Feature New Normal Stair Builder: spread build on tagged sector range 2004-07-21 11:17
1336 Feature New Normal Random textured particle direction 2004-03-24 11:52
1335 Feature New Normal Random particle types 2004-03-15 16:27
1331 Feature New High [InFine] Evaluate cvars with IF condition 2004-02-20 18:49
1327 Feature New Normal Render extra plane in XG sector 2004-02-16 01:03
1325 Feature Progressed High Boom line types and sectors 2004-02-08 22:03
1324 Feature New Normal XG music lines 2004-01-29 21:34
1323 Feature New Normal Set skin on particle model from within particle generator 2004-01-21 13:45
1316 Feature New Normal HHE support 2004-01-01 15:13
1314 Feature New Normal Particle spawn rate affected by mobj visibility 2003-12-28 00:42
1308 Feature Progressed High Splitscreen multiplayer 2003-11-01 12:50
1305 Feature New Lowest Particle generator flag: instantly kill generator 2003-10-06 18:27
1301 Feature Progressed High Redesigned DED Reader skyjake 2003-10-05 10:15
1296 Feature New Normal Light Stages for animated light sources 2003-10-03 07:33
1290 Feature New Normal Session-only cvars 2003-09-23 09:08
1289 Feature New High Flat-triggered particle generators created/destroyed on material change 2003-09-17 23:45
1287 Feature New Normal Particle generator flag: transform center offset along with the object 2003-09-16 11:47
1276 Feature New Normal Attach dynamic lights on models 2003-09-04 17:32
1266 Feature New High Sound decorations 2003-08-16 10:02
1265 Feature New Low Map-specific definitions in a WAD lump 2003-08-12 13:24
1264 Feature New Normal Conditional decorations 2003-08-12 13:19
1252 Feature Progressed High Integrate Hexen features into libcommon 2003-07-29 06:11
1242 Feature New High Player weapon particle muzzle flashes (for external viewers only) 2003-07-18 17:09
1233 Feature New High Surface decorations using 3D models 2003-07-10 03:24
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