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# Status Priority Subject Assignee Created Target version
1088 New Low [Hexen] Hud doesn't switch to INRED graphics when low on health 2012-09-02 21:25 Doomsday Engine - Rendering
1096 New Normal [Doom] Red shadows in status bar font 2012-10-19 14:19 Doomsday Engine - Rendering
1126 New Normal MD2 model render pop 2013-07-25 09:28 Doomsday Engine - Rendering
1958 New Normal Help infine clash with already playing infine 2015-01-30 23:54 Doomsday Engine - Rendering
1125 New Low Handling missing OpenGL support during launch 2013-07-25 01:25 Doomsday Engine - Rendering
1130 New Low Mana bars on the statusbar ignore opacity 2013-08-05 09:09 Doomsday Engine - Rendering
1631 New Low Doom 2 finale: animation speeds for the Cast 2013-10-22 12:44 Doomsday Engine - Rendering
1968 New Low [Heretic, HeXen] Player's death removes footclipping effect (viewpoint jumps abruptly) 2015-02-11 11:10 Doomsday Engine - Rendering
1819 New Normal Mobj Particles won't start. 2014-06-02 19:02 Doomsday Engine - Rendering
1863 New Low [automap] line updating 2014-09-09 12:22 Doomsday Engine - Rendering
2180 New Normal Task bar shows only partially (Intel Mobility) 2016-10-10 05:51 Doomsday Engine - Rendering
1928 New Normal GameSession: ThingArchive::serialIdFor: Thing archive exhausted! 2014-12-11 22:52 Doomsday Engine - Rendering
2256 New Normal Sky clipping through ceiling 2017-07-06 16:05 Doomsday Engine - Rendering
2041 New Normal Clipping issue in Hexen MAP10 - Wastelands near {x:160, y:-3248} 2015-05-09 00:15 Doomsday Engine - Rendering
2048 New High Particle effects obscure map objects 2015-05-13 03:50 Doomsday Engine - Rendering
2096 New Low [Heretic] [HeXen] hud number one offset 2015-06-20 22:07 Doomsday Engine - Rendering
2104 New High [Doom] Boss Brain generators incorrect position 2015-07-29 10:07 Doomsday Engine - Rendering
2194 New Normal Enhanced player weapon 3D model animations (VR compatible) 2017-01-19 10:34 Doomsday Engine - Rendering
2257 New Normal FIREBLU texture replacements blink in Doom II 2017-07-17 04:19 Doomsday Engine - Rendering
966 Progressed Normal [Doom] Use of CWILV graphics on automap 2011-07-20 17:20 Doomsday Engine - Rendering
1735 New Low Doom2 PWAD save games use level name from IWAD 2014-03-13 03:08 Doomsday Engine - User interface
997 New Normal [Hexen] Player gets stuck in turning polyobjs 2012-03-04 12:18 Doomsday Engine - Vanilla / Gameplay
1015 New High Player getting stuck on certain walls? 2012-03-31 07:58 Doomsday Engine - Vanilla / Gameplay
684 New Normal Sprites moving up if their bottom intersects the floor 2009-05-07 10:15 Doomsday Engine - Vanilla / Gameplay
787 New Normal [Co-op] Voodoo dolls not supported 2009-09-26 09:08 Doomsday Engine - Vanilla / Gameplay
1045 New Low [Hexen] Moving platform sound loops while menu open 2012-05-17 11:24 Doomsday Engine - Vanilla / Gameplay
877 New High Texture offset anomaly 2010-03-21 11:42 Doomsday Engine - Vanilla / Gameplay
909 New Normal [Hexen] Tiny difference in Ettin behaviour 2010-05-27 12:44 Doomsday Engine - Vanilla / Gameplay
915 New Low [Hexen] Wraithverge Ghosts incorrectly full bright 2010-06-03 20:15 Doomsday Engine - Vanilla / Gameplay
919 New Normal [Doom] Blast damage algorithm 2010-06-10 08:56 Doomsday Engine - Vanilla / Gameplay
925 New Normal [Doom] Map32: Secret exit quirk not replicated 2010-07-09 09:19 Doomsday Engine - Vanilla / Gameplay
959 New Normal [Doom] Crushed bad guys and tag666 2011-03-31 15:01 Doomsday Engine - Vanilla / Gameplay
968 New Normal [Doom] Mancubus attacks and high Z height differences 2011-09-12 12:32 Doomsday Engine - Vanilla / Gameplay
1598 New Low Strange vertical view bobbing when running into walls 2013-10-18 11:08 Doomsday Engine - Vanilla / Gameplay
975 New Normal [Doom] Armour Helmets full bright 2011-11-16 12:59 Doomsday Engine - Vanilla / Gameplay
1007 New Normal [Doom] Sound emitter overlap handling 2012-03-09 12:08 Doomsday Engine - Vanilla / Gameplay
1744 New Normal [Heretic] Waterfall sounds switch from left to right (centered in vanilla) 2014-04-08 22:00 Doomsday Engine - Vanilla / Gameplay
1008 New Normal HUD weapon discrepancy (in release build?) 2012-03-09 21:17 Doomsday Engine - Vanilla / Gameplay
1076 New Normal [Doom] 3d movement option broken 2012-08-12 21:54 Doomsday Engine - Vanilla / Gameplay
1078 New High Patch texture composition logic errors 2012-08-25 02:28 Doomsday Engine - Vanilla / Gameplay
1081 New Low [Doom] Chainsaw sounds do not match original game 2012-08-28 17:39 Doomsday Engine - Vanilla / Gameplay
1129 New Normal Various mobj Z movement clipping bugs 2013-08-05 08:49 Doomsday Engine - Vanilla / Gameplay
1644 New Lowest [HeXen beta demo] Should have Heretic crush behaviour 2013-10-28 20:45 Doomsday Engine - Vanilla / Gameplay
1661 New Normal [Deathkings] Bad behavior of object in lift (mobj hitbox overlap) 2013-11-11 09:06 Doomsday Engine - Vanilla / Gameplay
1701 New Normal [Doom] Map08/ExM8 sound emulation 2014-01-03 17:03 Doomsday Engine - Vanilla / Gameplay
1827 New High [Doom] Revenant infinite loop case 2014-06-19 00:01 Doomsday Engine - Vanilla / Gameplay
2056 New Normal Moving platforms sound origin incorrect 2015-05-16 10:47 Doomsday Engine - Vanilla / Gameplay
1893 New Low Automap drawing difference to original games 2014-11-04 00:17 Doomsday Engine - Vanilla / Gameplay
1894 New Normal [Heretic] Map that relies on original footclipping 2014-11-04 00:29 Doomsday Engine - Vanilla / Gameplay
1897 New Low Slightly different sprite clipping in Dday versus vanilla 2014-11-12 11:41 Doomsday Engine - Vanilla / Gameplay
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