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# Status Priority Subject Assignee Created Target version
2452 New Normal Clip code error Deng Team 2021-02-19 18:33 Doomsday Engine - Vanilla / Gameplay
2451 New Normal ringing sound skyjake 2021-02-17 23:00
2450 New Normal weapon stretched Deng Team 2021-02-17 16:28 Doomsday Engine - Rendering
2445 New Normal Doomsday Crashes When Loading Master Levels for Doom II Deng Team 2021-01-24 14:10
2444 New Normal doom2-nerve: misaligned textures on map05 skyjake 2021-01-14 11:30 Doomsday Engine - 3.0
2443 New Normal [3.0] External textures load process ignores game id subfolders skyjake 2021-01-14 07:59 Doomsday Engine - 3.0
2440 New Normal [2.3] Render Hack Regressions skyjake 2021-01-11 09:07 Doomsday Engine - 2.3.x
2438 New Normal Support for non vanilla length hubs Deng Team 2020-12-10 19:12
2437 New Normal Application terminated due to exception: std::bad_alloc Deng Team 2020-12-04 23:56
2435 New Normal Plutonia: invisible bridges: wrong floor texture placement skyjake 2020-11-17 12:42 Doomsday Engine - 2.3.x
2432 New Normal Hexen: Heresiarch is very fast on Chantry (HEXDD) skyjake 2020-09-21 10:17 Doomsday Engine - 2.3.x
2429 New Normal Hexen: item is used after load game Deng Team 2020-09-07 15:37 Doomsday Engine - 2.3.x
2428 New Normal Hexen: inconsistent saves Deng Team 2020-09-07 15:34 Doomsday Engine - 2.3.x
2422 New Normal Sprite clipping as in Software mode (it already done before in Strife Veteran Edition) Deng Team 2020-04-24 11:09
2414 New Normal Doomsday parses subfolders regardless of the position of the "Subdirs" switch in the "Data Files" window Deng Team 2020-02-08 14:18
2404 New Normal REKKR compatibility issues skyjake 2020-01-22 06:32 Doomsday Engine - Modding
2399 New Normal [Render hack] TNT map21: Transparent doors skyjake 2020-01-13 07:10 Doomsday Engine - 2.3.x
2398 New Normal Incorrect texture mapping Deng Team 2020-01-07 15:57
2388 New Normal [Heretic] Stuck monsters can close the "open stay" door Deng Team 2019-12-31 09:48 Doomsday Engine - Modding
2386 New Normal [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector) skyjake 2019-12-31 08:55 Doomsday Engine - 2.3.x
2385 New Normal [Heretic] Deactivating a one-time teleport Deng Team 2019-12-31 08:54 Doomsday Engine - Modding
2363 New Normal Light Amplification powerup doesn't affect psprite 3D models skyjake 2019-12-06 06:22 Doomsday Engine - 2.3.x
2332 New Normal Duplicate server entries on master-server 2019-06-24 14:39 Doomsday Engine - Multiplayer
2331 New Normal Server doesn't check wads (connecting via command line) 2019-06-24 14:37 Doomsday Engine - Multiplayer
2329 New Normal Gnome Icon 2019-05-01 19:32 Doomsday Engine - 3.0
2324 New Normal Sky texture issue upon MOD loading/unloading in game 2019-03-24 22:24 Doomsday Engine - Modding
2323 New Normal Saved games are deleted after opening game 2019-03-10 23:38
2308 New Normal [UI] Package tags need to wrap to multiple lines skyjake 2018-12-16 16:13 Doomsday Engine - 2.3.x
2301 New Normal Restart playing MIDI music using new soundfont after changing soundfont in Settings 2018-12-11 21:13 Doomsday Engine - 2.3.x
2282 New Normal Doom64 Absolution uncaught exception 2018-09-10 12:44 Doomsday Engine - Modding
2265 New Normal [Windows] Improved fullscreen Alt-Tab / focus lost behavior skyjake 2017-10-30 07:29 Doomsday Engine - Input and game controllers
2262 New Normal [Hexen] Quest switches in Griffin Chapel aren't working skyjake 2017-08-08 06:50 Doomsday Engine - Vanilla / Gameplay
2259 New Normal Mouse unusable on ArchLinux with Gnome / Wayland 2017-07-23 16:26 Doomsday Engine - 3.0
2258 New Normal [Doom] Falling through 3D bridges 2017-07-21 03:40 Doomsday Engine - Vanilla / Gameplay
2257 New Normal FIREBLU texture replacements blink in Doom II 2017-07-17 04:19 Doomsday Engine - Rendering
2256 New Normal Sky clipping through ceiling 2017-07-06 16:05 Doomsday Engine - Rendering
2253 New Normal [Doom] Arch-vile sprite disappears when resurrecting a monster skyjake 2017-07-01 02:09 Doomsday Engine - Vanilla / Gameplay
2239 New Normal HUD Frost shards from XARP changing their Zoffset if instantly fire after switching skyjake 2017-04-05 01:07 Doomsday Engine - Rendering
2236 New Normal Hitscan issues skyjake 2017-04-04 03:16 Doomsday Engine - Vanilla / Gameplay
2235 New Normal Afrits sometimes become invisible when frozen skyjake 2017-04-03 20:08 Doomsday Engine - 2.3.x
2233 New Normal Fov 160 issues with texture filtering skyjake 2017-04-03 11:10 Doomsday Engine - Rendering
2194 New Normal Enhanced player weapon 3D model animations (VR compatible) 2017-01-19 10:34 Doomsday Engine - Rendering
2180 New Normal Task bar shows only partially (Intel Mobility) 2016-10-10 05:51 Doomsday Engine - Rendering
2120 New Normal Failed to reject MAPINFO data in ZDoom-extended syntax (required parameter made optional) 2015-10-11 22:17 Doomsday Engine - Modding
2118 New Normal [HeXen] Possible mishandling of sector effect 200 (sky textures) 2015-10-08 23:29 Doomsday Engine - Vanilla / Gameplay
2117 New Normal [HeXen] Polyobj collision incompatible with vanilla behavior (in colin4) 2015-10-08 21:24 Doomsday Engine - Vanilla / Gameplay
2107 New Normal [Heretic] [Hexen] Line attacks produce no sound on impact 2015-08-03 12:02 Doomsday Engine - Modding
2097 New Normal [Doom] Lost Soul boucing accuracy in Ultimate Doom 2015-07-03 01:17 Doomsday Engine - Vanilla / Gameplay
2094 New Normal Incorrect "Pillar-Door Statue" model direction in some cases in Heretic skyjake 2015-06-19 16:02 Doomsday Engine - Rendering
2091 New Normal State Particles won't start for Afrit in some cases (Hexen) Deng Team 2015-06-15 20:38 Doomsday Engine - Rendering
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