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Status
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Subject
Assignee
Created
Target version
1963
New
High
[Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)
2015-02-11 10:46
Doomsday Engine - Multiplayer
1961
New
Normal
Client fatal error due to invalid data received from server
2015-02-11 10:11
Doomsday Engine - Multiplayer
1958
New
Normal
Help infine clash with already playing infine
2015-01-30 23:54
Doomsday Engine - Rendering
1957
New
Low
[Doom] God Mode cheat doesn't respect Values def
2015-01-30 20:18
Doomsday Engine - Modding
1952
Progressed
Normal
Eternal Doom MAP26 malformed map hack causing memory release error
2015-01-27 20:57
Doomsday Engine - Modding
1942
New
Low
About dialog contents clipping vs -fontsize
2015-01-12 21:02
Doomsday Engine - Rendering
1929
Progressed
Normal
Sprite priority handling
2014-12-12 20:31
Doomsday Engine - Modding
1928
New
Normal
GameSession: ThingArchive::serialIdFor: Thing archive exhausted!
2014-12-11 22:52
Doomsday Engine - Rendering
1925
New
Normal
[Doom] Values def can't change nightmare skill level option
2014-12-04 22:34
Doomsday Engine - Modding
1923
New
Normal
PNG textures render as solid black (embedded in WAD)
2014-12-04 13:55
Doomsday Engine - Modding
1921
New
Normal
[Doom] No screen wipe from map to post map InFine
2014-12-04 00:37
Doomsday Engine - Vanilla / Gameplay
1897
New
Low
Slightly different sprite clipping in Dday versus vanilla
2014-11-12 11:41
Doomsday Engine - Vanilla / Gameplay
1894
New
Normal
[Heretic] Map that relies on original footclipping
2014-11-04 00:29
Doomsday Engine - Vanilla / Gameplay
1893
New
Low
Automap drawing difference to original games
2014-11-04 00:17
Doomsday Engine - Vanilla / Gameplay
1885
New
Normal
[Multiplayer] Incorrect player numbers in scoreboard between maps
2014-10-19 19:53
Doomsday Engine - Multiplayer
1883
New
Normal
[MP] no teleporter sound when spawning/respawning
2014-10-19 19:50
Doomsday Engine - Multiplayer
1880
New
High
Key repeat rate is dependent on the user's configuration at OS level
2014-10-16 23:50
Doomsday Engine - Input and game controllers
1863
New
Low
[automap] line updating
2014-09-09 12:22
Doomsday Engine - Rendering
1858
New
Low
0 tic/time handling
2014-08-22 11:08
Doomsday Engine - Modding
1828
New
Low
Tutorial doesn't claim mouse after clicking during launch
2014-06-19 13:12
Doomsday Engine - Input and game controllers
1827
New
High
[Doom] Revenant infinite loop case
2014-06-19 00:01
Doomsday Engine - Vanilla / Gameplay
1819
New
Normal
Mobj Particles won't start.
2014-06-02 19:02
Doomsday Engine - Rendering
1816
New
Normal
First sound played at map start up erroneously doesn't play
2014-05-30 11:58
Doomsday Engine - Modding
1815
New
Normal
Screen wipe still smoothed with Vanilla renderer profile (console transition)
2014-05-27 19:20
Doomsday Engine - Rendering
1808
Progressed
High
New sprites in addons do not work
2014-05-20 10:40
Doomsday Engine - Modding
1783
New
Normal
Ambient occlusion crosses sectors with different heights
2014-04-25 15:39
Doomsday Engine - Rendering
1744
New
Normal
[Heretic] Waterfall sounds switch from left to right (centered in vanilla)
2014-04-08 22:00
Doomsday Engine - Vanilla / Gameplay
1735
New
Low
Doom2 PWAD save games use level name from IWAD
2014-03-13 03:08
Doomsday Engine - User interface
1734
Progressed
Low
Games' Help InFine scripts have no sounds
2014-03-11 12:42
Doomsday Engine - Vanilla / Gameplay
1723
New
Normal
[Value def's] impossible to remove pistol
2014-02-02 22:26
Doomsday Engine - Modding
1718
New
Low
Inventory item display/selection issues
2014-01-25 01:02
Doomsday Engine - Modding
1709
New
Low
Infine events interfere with taskbar
2014-01-07 20:56
Doomsday Engine - Input and game controllers
1701
New
Normal
[Doom] Map08/ExM8 sound emulation
2014-01-03 17:03
Doomsday Engine - Vanilla / Gameplay
1661
New
Normal
[Deathkings] Bad behavior of object in lift (mobj hitbox overlap)
2013-11-11 09:06
Doomsday Engine - Vanilla / Gameplay
1660
New
Normal
Player start near wall leads to misplaced player
2013-11-10 22:08
Doomsday Engine - Modding
1644
New
Lowest
[HeXen beta demo] Should have Heretic crush behaviour
2013-10-28 20:45
Doomsday Engine - Vanilla / Gameplay
1631
New
Low
Doom 2 finale: animation speeds for the Cast
2013-10-22 12:44
Doomsday Engine - Rendering
1606
Progressed
Normal
M_THERMM and HUD message font replacement
2013-10-19 16:53
Doomsday Engine - Modding
1598
New
Low
Strange vertical view bobbing when running into walls
2013-10-18 11:08
Doomsday Engine - Vanilla / Gameplay
1597
New
Low
[HUD] Psprite positioning too low
2013-10-18 11:06
Doomsday Engine - Rendering
1593
New
Low
[Doom] Excess state in rocket explosion
2013-10-18 10:58
Doomsday Engine - Modding
1592
New
Low
[HUD] Weapon lower animation briefly restarts
2013-10-18 10:57
Doomsday Engine - Rendering
1591
Progressed
Low
[BSP] Fully overlapped map geometry is not always split
2013-10-18 10:55
Doomsday Engine - Modding
1130
New
Low
Mana bars on the statusbar ignore opacity
2013-08-05 09:09
Doomsday Engine - Rendering
1129
New
Normal
Various mobj Z movement clipping bugs
2013-08-05 08:49
Doomsday Engine - Vanilla / Gameplay
1126
New
Normal
MD2 model render pop
2013-07-25 09:28
Doomsday Engine - Rendering
1125
New
Low
Handling missing OpenGL support during launch
2013-07-25 01:25
Doomsday Engine - Rendering
1104
Progressed
Normal
Replacement flats VS texture animations
2012-12-18 14:50
Doomsday Engine - Modding
1096
New
Normal
[Doom] Red shadows in status bar font
2012-10-19 14:19
Doomsday Engine - Rendering
1092
New
Low
[Chex/HacX] Weapon names in Controls menu
2012-10-03 19:20
Doomsday Engine - Modding
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Doomsday
Engine
2.3
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