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# Tracker Status Priority Subject Assignee Created
1321 Feature New Normal Scoring points in 1p and MP 2004-01-07 23:08
1323 Feature New Normal Set skin on particle model from within particle generator 2004-01-21 13:45
1324 Feature New Normal XG music lines 2004-01-29 21:34
1325 Feature Progressed High Boom line types and sectors danij 2004-02-08 22:03
1327 Feature New High Render extra plane in XG sector 2004-02-16 01:03
1331 Feature New High [InFine] Evaluate cvars with IF condition 2004-02-20 18:49
1335 Feature New Normal Random particle types 2004-03-15 16:27
1336 Feature New Normal Random textured particle direction 2004-03-24 11:52
1341 Feature Progressed Normal Soft edges for sector lighting 2004-04-12 16:44
1343 Feature New Low Chaingunner/chaingun sounds 2004-04-22 20:09
1346 Feature New Normal High-res textures built from patches 2004-06-18 17:54
1350 Feature New Normal Stair Builder: spread build on tagged sector range 2004-07-21 11:17
1357 Feature New Normal [InFine] More blending modes (add/mul/inv etc) 2004-08-17 00:10
1361 Feature Progressed Normal Rotation of objects away from walls during map load 2004-08-31 16:53
1362 Feature New Normal Smoothing of dynlights & halos skyjake 2004-09-01 17:29
1364 Feature New Low More options for pt_line type particles 2004-09-23 20:42
1368 Feature New Low More Alt Start positions in Generators 2004-12-11 13:41
1370 Feature New Normal Halos with fading trails (to go with the slowed occlusion) skyjake 2005-01-04 04:59
1583 Feature New Low [InFine] Disable texture compression for ximages 2005-01-31 14:48
1373 Feature New Normal Improved ambient sounds 2005-03-24 22:27
1374 Feature New Normal XG refs: logical NOT 2005-04-01 00:47
1376 Feature New Normal Externally spawned mobjs 2005-04-02 16:27
1379 Feature New Normal XG refs: evaluate params at runtime 2005-04-10 18:01
1385 Feature New Low Option to not pick up health/armor bonuses if already 200% 2005-07-14 11:06
1386 Feature New Normal Stopping monster infighting 2005-08-22 17:00
1388 Feature New High 3D floors (Z-overlapped sectors) 2005-09-19 02:04
1389 Feature New Normal [InFine] Check if resource originates from an IWAD 2005-10-13 22:43
1394 Feature New High Consistent map scoping in definitions 2005-11-06 10:50
1399 Feature New Normal XG plane movers vs. normal doors 2006-02-25 20:55
1401 Feature New Normal [MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity 2006-03-24 01:04
1404 Feature New Normal Stopping time, while allowing camera movement 2006-06-20 19:05
1405 Feature New Lowest Crouch 2006-07-23 15:28
1406 Feature New Normal Record particles and other effects in demos 2006-07-28 23:35
1407 Feature Progressed Normal Customizable console keys 2006-07-31 21:49
1410 Feature New Normal [Automap] Unified stats display 2006-08-02 19:33
1412 Feature New High Camera effect: screen shaking 2006-08-03 19:54
1414 Feature New Normal Generate particles when touching a plane 2006-08-03 20:01
1415 Feature New Low [Master Server] Allow specifying server IP manually 2006-08-06 06:06
1416 Feature New Urgent [Doom] Invisible "fuzz" effect 2006-08-20 01:17
1430 Feature New High Particle generator for walls 2006-10-07 11:24
1433 Feature New Normal Hexen style Hub system in Doom and Heretic 2006-11-08 04:28
1439 Feature New Normal XG: Spawn objects at player location 2007-02-23 01:16
1440 Feature New Normal Vanilla Doom collision-checking mode 2007-03-01 18:31
1441 Feature New Low [MP] Option: weaponstay deathmatch 2007-03-01 18:35
438 Feature New Low Accurately hit testing fast projectiles 2007-03-14 14:18
1442 Feature New Lowest PC Speaker Sounds/Emulation 2007-03-31 13:07
1443 Feature New Low Fog options should be available in UI 2007-04-19 17:27
1447 Feature New Normal Co-op player actions (giving, healing) 2007-05-24 07:44
1449 Feature Progressed Urgent Setup bindings/controls via taskbar UI Deng Team 2007-06-07 09:48
1451 Feature New Normal [InFine] stopsound 2007-08-10 20:56
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