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Project
Tracker
Status
Priority
Subject
Assignee
Updated
% Done
1816
Doomsday Engine
Bug
New
Normal
First sound played at map start up erroneously doesn't play
2017-04-03 14:17
1817
Doomsday Engine
Bug
Feedback
Normal
Premap infine and preplaying music oversight
vermil
2017-04-03 14:17
1819
Doomsday Engine
Bug
New
Normal
Mobj Particles won't start.
2017-04-03 14:16
1828
Doomsday Engine
Bug
New
Low
Tutorial doesn't claim mouse after clicking during launch
2017-04-03 14:15
1863
Doomsday Engine
Bug
New
Low
[automap] line updating
2017-04-03 14:12
1880
Doomsday Engine
Bug
New
High
Key repeat rate is dependent on the user's configuration at OS level
2017-04-03 14:10
1915
Doomsday Engine
Bug
Feedback
Lowest
Click-to-focus also handled as UI click
Deng Team
2017-04-03 14:05
1925
Doomsday Engine
Bug
New
Normal
[Doom] Values def can't change nightmare skill level option
2017-04-03 14:04
1928
Doomsday Engine
Bug
New
Normal
GameSession: ThingArchive::serialIdFor: Thing archive exhausted!
2017-04-03 14:04
1942
Doomsday Engine
Bug
New
Low
About dialog contents clipping vs -fontsize
2017-04-03 14:03
1957
Doomsday Engine
Bug
New
Low
[Doom] God Mode cheat doesn't respect Values def
2017-04-03 14:03
1958
Doomsday Engine
Bug
New
Normal
Help infine clash with already playing infine
2017-04-03 14:01
1968
Doomsday Engine
Bug
New
Low
[Heretic, HeXen] Player's death removes footclipping effect (viewpoint jumps abruptly)
2017-04-03 14:01
1981
Doomsday Engine
Bug
New
Normal
Alerts can be opened in Busy mode, causing occasional visual artifacts
2017-04-03 13:59
1993
Doomsday Engine
Bug
Feedback
High
Switching maps while XG lines are active causes seg fault
vermil
2017-04-03 13:55
1999
Doomsday Engine
Bug
New
Normal
Window focus/close events ignored during busy mode (should defer)
2017-04-03 13:55
2012
Doomsday Engine
Bug
New
Normal
[Doom] Boom bug in Memento Mori II
2017-04-03 13:50
2041
Doomsday Engine
Bug
New
Normal
Clipping issue in Hexen MAP10 - Wastelands near {x:160, y:-3248}
2017-04-03 13:48
2048
Doomsday Engine
Bug
New
High
Particle effects obscure map objects
2017-04-03 13:46
2084
Doomsday Engine
Bug
New
Low
"title" music (external source, ogg format) is played incorrectly (with noise at start) for heretic and hexen
2017-04-03 13:43
2090
Doomsday Engine
Bug
New
Normal
Missile with no death state error
2017-04-03 13:42
2091
Doomsday Engine
Bug
New
Normal
State Particles won't start for Afrit in some cases (Hexen)
Deng Team
2017-04-03 13:40
2094
Doomsday Engine
Bug
New
Normal
Incorrect "Pillar-Door Statue" model direction in some cases in Heretic
skyjake
2017-04-03 13:39
2096
Doomsday Engine
Bug
New
Low
[Heretic] [HeXen] hud number one offset
2017-04-03 13:38
2104
Doomsday Engine
Bug
New
High
[Doom] Boss Brain generators incorrect position
2017-04-03 13:36
2120
Doomsday Engine
Bug
New
Normal
Failed to reject MAPINFO data in ZDoom-extended syntax (required parameter made optional)
2017-04-03 13:32
2156
Doomsday Engine
Feature
New
Normal
[HeXen] Make map numbering more consistent (warp cheats vs. automap/UI)
2017-04-03 13:30
2192
Doomsday Engine
Feature
New
Low
Procedural images generated based on a text file (.deimage)
skyjake
2017-03-04 09:25
1920
Doomsday Engine
Feature
New
Normal
Tree navigator widget (libappfw)
skyjake
2017-02-08 12:06
2195
Doomsday Engine
Feature
New
Normal
Permanent blood (surface decal effect)
2017-01-22 08:50
2194
Doomsday Engine
Bug
New
Normal
Enhanced player weapon 3D model animations (VR compatible)
2017-01-19 10:34
1617
Doomsday Engine
Feature
New
High
Scoped definitions and variables
Deng Team
2016-12-01 20:17
2188
Doomsday Engine
Feature
New
Normal
Use OpenVR SDK for virtual reality
2016-11-30 07:43
1064
Doomsday Engine
Bug
New
High
[Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
2016-11-22 14:21
2184
Doomsday Engine
Feature
New
Normal
Keyboard navigation: bindable controls
skyjake
2016-11-20 14:48
1923
Doomsday Engine
Bug
New
Normal
PNG textures render as solid black (embedded in WAD)
2016-10-27 12:51
6
Doomsday Engine
Feature
Progressed
Normal
Draw lens flares using GL2
skyjake
2016-08-09 11:05
1323
Doomsday Engine
Feature
New
Normal
Set skin on particle model from within particle generator
2016-08-09 10:56
1287
Doomsday Engine
Feature
New
Normal
Particle generator flag: transform center offset along with the object
2016-08-09 10:54
1276
Doomsday Engine
Feature
New
Normal
Attach dynamic lights on models
2016-08-09 10:50
1217
Doomsday Engine
Feature
New
Normal
Controls for all supported games adjusted at the same time
2016-08-09 10:47
1232
Doomsday Engine
Feature
New
Low
Customiseable barrel explosion damage
2016-08-09 10:43
2170
Doomsday Engine
Feature
Progressed
Normal
Improved sequence-based model animation mechanism
skyjake
2016-08-07 09:01
1625
Doomsday Engine
Feature
Progressed
Urgent
Per-pixel surface shading (bump/specular/reflection etc. mapping)
Deng Team
2016-07-06 00:03
1449
Doomsday Engine
Feature
Progressed
Urgent
Setup bindings/controls via taskbar UI
Deng Team
2016-07-05 23:54
2159
Doomsday Engine
Feature
New
Normal
Enhanced control over model animation sequences
skyjake
2016-05-13 14:03
2093
Doomsday Engine
Feature
New
Normal
Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode
Deng Team
2016-03-27 08:20
1502
Doomsday Engine
Feature
New
High
Load any supported image format from WAD lump
2016-03-27 08:06
1233
Doomsday Engine
Feature
New
High
Surface decorations using 3D models
2015-12-22 13:15
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Doomsday
Engine
2.3
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