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# Project Tracker Status Priority Subject Assignee Updated % Done
1528 Doomsday Engine Feature Closed Normal A distance field for sound defs 2013-10-22 11:04

1526 Doomsday Engine Feature New Normal [XG] Randomizing activation/deactivation wait timer 2017-04-03 18:48

1525 Doomsday Engine Feature Closed Normal Allow gaps in Sprite animation frame sets danij 2015-03-07 07:43

1524 Doomsday Engine Feature New High [XG] Ability to do anything with ammo, weapons and artefacts 2017-04-03 18:48

1523 Doomsday Engine Feature New Normal [Infine] Skill level checks 2019-11-29 18:57

1522 Doomsday Engine Feature Rejected Low Sprite scaling 2019-11-29 15:44

1520 Doomsday Engine Feature Closed Normal Realistic switch sound origin (compatibility option) skyjake 2019-11-29 18:56

1509 Doomsday Engine Feature Closed Normal Option to stop active/sight sounds if emitter killed 2014-01-03 16:44

1507 Doomsday Engine Feature New Normal [InFine] Option to pause playing script if the game is paused 2017-04-03 18:48

1506 Doomsday Engine Feature Closed Normal The ability to scroll the auto map whilst paused 2013-10-22 10:43

1505 Doomsday Engine Feature Closed Low [Heretic] Boss drop off physics (never instantly drop down) skyjake 2019-12-17 11:17

1499 Doomsday Engine Feature New Normal Flag to disable mobj respawn on specific types 2017-04-03 18:48

1494 Doomsday Engine Feature Rejected Normal InFine script for "MapTitle" display 2019-11-29 18:51

1493 Doomsday Engine Feature New Normal Opposites for mobj_gone and activator_type requirements 2017-04-03 18:48

1492 Doomsday Engine Feature Closed Normal Ability for end level xg class to skip the intermission 2012-08-27 15:39

1491 Doomsday Engine Feature New Normal Variable damage for the pmf_crush plane move flag 2017-04-03 18:48

1490 Doomsday Engine Feature Closed Normal Can the "secret found" sounds be given their own defs? danij 2013-04-03 16:01

1489 Doomsday Engine Feature New Normal Separate decor definitions for different plane types 2019-11-29 18:50

1488 Doomsday Engine Feature New Normal Extended Hexen fullscreen HUD 2019-11-29 18:49

1487 Doomsday Engine Feature Closed Normal [InFine] ximage: support for 8-bit paletted PNG images vermil 2013-10-23 11:41

1485 Doomsday Engine Feature Closed Normal Font graphic compatibility danij 2012-08-28 06:44

1484 Doomsday Engine Feature Rejected Normal [MP] Bindings for group chat 2019-11-29 18:31

1477 Doomsday Engine Feature Closed Normal Outside level infine game mode controllable 2012-08-27 15:39

1476 Doomsday Engine Feature New Normal Support for the features of the Playpal and Colormap lumps 2017-04-03 18:42

1475 Doomsday Engine Feature New Normal Spawnmobj "deaf" things 2019-11-29 18:46

1474 Doomsday Engine Feature Rejected Low Customization options for object shadows 2019-11-29 15:34

1471 Doomsday Engine Feature New Normal Standard definitions should conform to vanilla 2019-11-29 23:06

1470 Doomsday Engine Feature Closed Normal Functionality of original Doom sector/line types vs XG 2012-08-27 15:39

1468 Doomsday Engine Feature Closed Normal Sky layers seperate vertical offset danij 2019-11-29 21:26

1467 Doomsday Engine Feature New High [XG] Incorporate vanilla line/sector types 2017-04-03 18:48

1466 Doomsday Engine Feature Rejected Normal Multiplayer map select limitation 2013-10-18 15:41

1465 Doomsday Engine Feature New Normal [XG] "Player needs object X" message 2017-04-03 18:48

1464 Doomsday Engine Feature Closed Normal Stereo sound support 2012-08-27 15:39

1463 Doomsday Engine Feature Closed Normal Voodoo dolls not supported in JHeretic danij 2012-08-27 15:39

1462 Doomsday Engine Feature Rejected Normal Light Amp Goggles and Torches affect dynamic lights 2013-10-23 08:31

1461 Doomsday Engine Feature New Normal Separate chain/event derived/driven behaviour for XG 2017-04-03 18:48

1460 Doomsday Engine Feature New Normal Remember the playing music in save game 2017-04-03 18:49

1459 Doomsday Engine Feature New Normal Replacement of MT_POD unique behavior with flag 2019-11-29 18:49

1453 Doomsday Engine Feature Closed Normal Lack of plain Give Health command line option danij 2012-08-28 06:44

1451 Doomsday Engine Feature New Normal [InFine] stopsound 2019-11-29 18:45

1131 Doomsday Engine Bug Closed Normal 'server-game-skill' doesn't function skyjake 2013-09-21 18:10

1130 Doomsday Engine Bug New Low Mana bars on the statusbar ignore opacity 2017-04-03 14:41

1129 Doomsday Engine Bug New Normal Various mobj Z movement clipping bugs 2019-11-29 22:58

1111 Doomsday Engine Bug Closed Normal Help Infine can't be closed skyjake 2013-03-29 08:25

1108 Doomsday Engine Bug Closed Low Infine corruption during first tic skyjake 2013-03-29 08:25

1092 Doomsday Engine Bug New Low [Chex/HacX] Weapon names in Controls menu 2017-04-03 14:44

1088 Doomsday Engine Bug New Low [Hexen] Hud doesn't switch to INRED graphics when low on health 2017-04-03 14:43

1086 Doomsday Engine Bug Closed Low 'recorddemo' console command seg faults skyjake 2012-08-30 19:06

1085 Doomsday Engine Bug Closed High [Doom] Map 07 666 and 667 tags only work in one order danij 2013-07-15 16:33

1084 Doomsday Engine Bug Closed High 666 tag compat option ('any boss triggers 666') doesn't work 2012-08-30 16:19

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