Project

General

Profile

Issues

Filters

Apply Clear

# Project Tracker Status Priority Subject Assignee Updated % Done
2066 Doomsday Engine Bug New High [Heretic Multiplayer] Iron Lich firewall doesn't expand 2018-07-29 16:53

2065 Doomsday Engine Bug New Normal [Heretic Multiplayer] Wings of Wrath bugs 2018-07-29 16:53

2064 Doomsday Engine Bug New Urgent Bugs in HeXen Multiplayer 2018-07-29 16:53

2055 Doomsday Engine Bug New Normal [MP] Multiple instances can't connect to a local server 2018-07-29 16:53

2054 Doomsday Engine Bug New Low [MP] No weapon pickup notification in Hexen 2018-07-29 16:53

1967 Doomsday Engine Bug New Normal [Multiplayer] Heretic/HeXen liquid splashes/damaging floors doubled 2018-07-29 16:53

1965 Doomsday Engine Bug New High [Doom] Multiplayer Arch Vile Fire doesn't thrust the player upward 2018-07-29 16:53

1963 Doomsday Engine Bug New High [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer) 2018-07-29 16:53

1885 Doomsday Engine Bug New Normal [Multiplayer] Incorrect player numbers in scoreboard between maps 2018-07-29 16:53

1565 Doomsday Engine Feature New High [MP] Option to remove MP flagged weapons in co-op 2018-07-29 16:53

911 Doomsday Engine Bug Closed Low [Hexen] Poison cloud vs Repulsion Disc skyjake 2017-04-22 18:16

1694 Doomsday Engine Feature New Low [Doom] Invulnerability animation: full bright sync, apply tic rate 2017-04-03 18:56

1460 Doomsday Engine Feature New Normal Remember the playing music in save game 2017-04-03 18:49

1499 Doomsday Engine Feature New Normal Flag to disable mobj respawn on specific types 2017-04-03 18:48

1493 Doomsday Engine Feature New Normal Opposites for mobj_gone and activator_type requirements 2017-04-03 18:48

1491 Doomsday Engine Feature New Normal Variable damage for the pmf_crush plane move flag 2017-04-03 18:48

1467 Doomsday Engine Feature New High [XG] Incorporate vanilla line/sector types 2017-04-03 18:48

1465 Doomsday Engine Feature New Normal [XG] "Player needs object X" message 2017-04-03 18:48

1461 Doomsday Engine Feature New Normal Separate chain/event derived/driven behaviour for XG 2017-04-03 18:48

1537 Doomsday Engine Feature New Normal [XG] Activation event option when changing line types 2017-04-03 18:48

1530 Doomsday Engine Feature New Normal [XG] ltf_count requirement 2017-04-03 18:48

1526 Doomsday Engine Feature New Normal [XG] Randomizing activation/deactivation wait timer 2017-04-03 18:48

1524 Doomsday Engine Feature New High [XG] Ability to do anything with ammo, weapons and artefacts 2017-04-03 18:48

1507 Doomsday Engine Feature New Normal [InFine] Option to pause playing script if the game is paused 2017-04-03 18:48

2053 Doomsday Engine Feature New Normal [HeXen DK] Automatically handle version 1.0 lack of SNDINFO 2017-04-03 18:46

1998 Doomsday Engine Feature New Normal Emulate original game menus (other settings moved to taskbar UI) 2017-04-03 18:43

1476 Doomsday Engine Feature New Normal Support for the features of the Playpal and Colormap lumps 2017-04-03 18:42

1582 Doomsday Engine Feature New Normal Player actions while game is paused 2017-04-03 18:39

2118 Doomsday Engine Bug New Normal [HeXen] Possible mishandling of sector effect 200 (sky textures) 2017-04-03 18:34

1644 Doomsday Engine Bug New Lowest [HeXen beta demo] Should have Heretic crush behaviour 2017-04-03 18:34

1015 Doomsday Engine Bug New High Player getting stuck on certain walls? 2017-04-03 18:34

968 Doomsday Engine Bug New Normal [Doom] Mancubus attacks and high Z height differences 2017-04-03 18:34

959 Doomsday Engine Bug New Normal [Doom] Crushed bad guys and tag666 2017-04-03 18:34

925 Doomsday Engine Bug New Normal [Doom] Map32: Secret exit quirk not replicated 2017-04-03 18:34

909 Doomsday Engine Bug New Normal [Hexen] Tiny difference in Ettin behaviour 2017-04-03 18:34

787 Doomsday Engine Bug New Normal [Co-op] Voodoo dolls not supported 2017-04-03 18:34

2117 Doomsday Engine Bug New Normal [HeXen] Polyobj collision incompatible with vanilla behavior (in colin4) 2017-04-03 18:33

2097 Doomsday Engine Bug New Normal [Doom] Lost Soul boucing accuracy in Ultimate Doom 2017-04-03 18:33

2013 Doomsday Engine Bug New Normal [Doom] Pain Elemental Vanilla/Boom compatibility option 2017-04-03 18:33

1894 Doomsday Engine Bug New Normal [Heretic] Map that relies on original footclipping 2017-04-03 18:33

1744 Doomsday Engine Bug New Normal [Heretic] Waterfall sounds switch from left to right (centered in vanilla) 2017-04-03 18:33

1701 Doomsday Engine Bug New Normal [Doom] Map08/ExM8 sound emulation 2017-04-03 18:33

1734 Doomsday Engine Bug Progressed Low Games' Help InFine scripts have no sounds 2017-04-03 18:33

2042 Doomsday Engine Bug New High Mobj spawning at sector boundary height should choose highest contacted floor 2017-04-03 18:32

1921 Doomsday Engine Bug New Normal [Doom] No screen wipe from map to post map InFine 2017-04-03 18:32

1897 Doomsday Engine Bug New Low Slightly different sprite clipping in Dday versus vanilla 2017-04-03 18:32

1893 Doomsday Engine Bug New Low Automap drawing difference to original games 2017-04-03 18:32

975 Doomsday Engine Bug New Normal [Doom] Armour Helmets full bright 2017-04-03 18:32

915 Doomsday Engine Bug New Low [Hexen] Wraithverge Ghosts incorrectly full bright 2017-04-03 18:32

684 Doomsday Engine Bug New Normal Sprites moving up if their bottom intersects the floor 2017-04-03 18:32

(101-150/481) Per page: 50, 250, 400

Also available in: Atom CSV PDF