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Project
Tracker
Status
Priority
Subject
Assignee
Updated
% Done
2066
Doomsday Engine
Bug
New
High
[Heretic Multiplayer] Iron Lich firewall doesn't expand
2018-07-29 16:53
2065
Doomsday Engine
Bug
New
Normal
[Heretic Multiplayer] Wings of Wrath bugs
2018-07-29 16:53
2064
Doomsday Engine
Bug
New
Urgent
Bugs in HeXen Multiplayer
2018-07-29 16:53
2055
Doomsday Engine
Bug
New
Normal
[MP] Multiple instances can't connect to a local server
2018-07-29 16:53
2054
Doomsday Engine
Bug
New
Low
[MP] No weapon pickup notification in Hexen
2018-07-29 16:53
1967
Doomsday Engine
Bug
New
Normal
[Multiplayer] Heretic/HeXen liquid splashes/damaging floors doubled
2018-07-29 16:53
1965
Doomsday Engine
Bug
New
High
[Doom] Multiplayer Arch Vile Fire doesn't thrust the player upward
2018-07-29 16:53
1963
Doomsday Engine
Bug
New
High
[Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)
2018-07-29 16:53
1885
Doomsday Engine
Bug
New
Normal
[Multiplayer] Incorrect player numbers in scoreboard between maps
2018-07-29 16:53
1565
Doomsday Engine
Feature
New
High
[MP] Option to remove MP flagged weapons in co-op
2018-07-29 16:53
911
Doomsday Engine
Bug
Closed
Low
[Hexen] Poison cloud vs Repulsion Disc
skyjake
2017-04-22 18:16
1694
Doomsday Engine
Feature
New
Low
[Doom] Invulnerability animation: full bright sync, apply tic rate
2017-04-03 18:56
1460
Doomsday Engine
Feature
New
Normal
Remember the playing music in save game
2017-04-03 18:49
1499
Doomsday Engine
Feature
New
Normal
Flag to disable mobj respawn on specific types
2017-04-03 18:48
1493
Doomsday Engine
Feature
New
Normal
Opposites for mobj_gone and activator_type requirements
2017-04-03 18:48
1491
Doomsday Engine
Feature
New
Normal
Variable damage for the pmf_crush plane move flag
2017-04-03 18:48
1467
Doomsday Engine
Feature
New
High
[XG] Incorporate vanilla line/sector types
2017-04-03 18:48
1465
Doomsday Engine
Feature
New
Normal
[XG] "Player needs object X" message
2017-04-03 18:48
1461
Doomsday Engine
Feature
New
Normal
Separate chain/event derived/driven behaviour for XG
2017-04-03 18:48
1537
Doomsday Engine
Feature
New
Normal
[XG] Activation event option when changing line types
2017-04-03 18:48
1530
Doomsday Engine
Feature
New
Normal
[XG] ltf_count requirement
2017-04-03 18:48
1526
Doomsday Engine
Feature
New
Normal
[XG] Randomizing activation/deactivation wait timer
2017-04-03 18:48
1524
Doomsday Engine
Feature
New
High
[XG] Ability to do anything with ammo, weapons and artefacts
2017-04-03 18:48
1507
Doomsday Engine
Feature
New
Normal
[InFine] Option to pause playing script if the game is paused
2017-04-03 18:48
2053
Doomsday Engine
Feature
New
Normal
[HeXen DK] Automatically handle version 1.0 lack of SNDINFO
2017-04-03 18:46
1998
Doomsday Engine
Feature
New
Normal
Emulate original game menus (other settings moved to taskbar UI)
2017-04-03 18:43
1476
Doomsday Engine
Feature
New
Normal
Support for the features of the Playpal and Colormap lumps
2017-04-03 18:42
1582
Doomsday Engine
Feature
New
Normal
Player actions while game is paused
2017-04-03 18:39
2118
Doomsday Engine
Bug
New
Normal
[HeXen] Possible mishandling of sector effect 200 (sky textures)
2017-04-03 18:34
1644
Doomsday Engine
Bug
New
Lowest
[HeXen beta demo] Should have Heretic crush behaviour
2017-04-03 18:34
1015
Doomsday Engine
Bug
New
High
Player getting stuck on certain walls?
2017-04-03 18:34
968
Doomsday Engine
Bug
New
Normal
[Doom] Mancubus attacks and high Z height differences
2017-04-03 18:34
959
Doomsday Engine
Bug
New
Normal
[Doom] Crushed bad guys and tag666
2017-04-03 18:34
925
Doomsday Engine
Bug
New
Normal
[Doom] Map32: Secret exit quirk not replicated
2017-04-03 18:34
909
Doomsday Engine
Bug
New
Normal
[Hexen] Tiny difference in Ettin behaviour
2017-04-03 18:34
787
Doomsday Engine
Bug
New
Normal
[Co-op] Voodoo dolls not supported
2017-04-03 18:34
2117
Doomsday Engine
Bug
New
Normal
[HeXen] Polyobj collision incompatible with vanilla behavior (in colin4)
2017-04-03 18:33
2097
Doomsday Engine
Bug
New
Normal
[Doom] Lost Soul boucing accuracy in Ultimate Doom
2017-04-03 18:33
2013
Doomsday Engine
Bug
New
Normal
[Doom] Pain Elemental Vanilla/Boom compatibility option
2017-04-03 18:33
1894
Doomsday Engine
Bug
New
Normal
[Heretic] Map that relies on original footclipping
2017-04-03 18:33
1744
Doomsday Engine
Bug
New
Normal
[Heretic] Waterfall sounds switch from left to right (centered in vanilla)
2017-04-03 18:33
1701
Doomsday Engine
Bug
New
Normal
[Doom] Map08/ExM8 sound emulation
2017-04-03 18:33
1734
Doomsday Engine
Bug
Progressed
Low
Games' Help InFine scripts have no sounds
2017-04-03 18:33
2042
Doomsday Engine
Bug
New
High
Mobj spawning at sector boundary height should choose highest contacted floor
2017-04-03 18:32
1921
Doomsday Engine
Bug
New
Normal
[Doom] No screen wipe from map to post map InFine
2017-04-03 18:32
1897
Doomsday Engine
Bug
New
Low
Slightly different sprite clipping in Dday versus vanilla
2017-04-03 18:32
1893
Doomsday Engine
Bug
New
Low
Automap drawing difference to original games
2017-04-03 18:32
975
Doomsday Engine
Bug
New
Normal
[Doom] Armour Helmets full bright
2017-04-03 18:32
915
Doomsday Engine
Bug
New
Low
[Hexen] Wraithverge Ghosts incorrectly full bright
2017-04-03 18:32
684
Doomsday Engine
Bug
New
Normal
Sprites moving up if their bottom intersects the floor
2017-04-03 18:32
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Doomsday
Engine
2.3
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