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# Project Tracker Status Priority Subject Assignee Updated % Done
1899 Doomsday Engine Bug Rejected Low [Heretic] MP client imediately seg faults (wrong WADs) 2014-11-18 20:31

1897 Doomsday Engine Bug New Low Slightly different sprite clipping in Dday versus vanilla 2017-04-03 18:32

1894 Doomsday Engine Bug New Normal [Heretic] Map that relies on original footclipping 2017-04-03 18:33

1893 Doomsday Engine Bug New Low Automap drawing difference to original games 2017-04-03 18:32

1885 Doomsday Engine Bug New Normal [Multiplayer] Incorrect player numbers in scoreboard between maps 2018-07-29 16:53

1883 Doomsday Engine Bug New Normal [MP] no teleporter sound when spawning/respawning 2019-11-26 14:51

1867 Doomsday Engine Feature New Normal Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom) 2019-11-29 21:07

1864 Doomsday Engine Feature New Normal Remember material, particle and decoration animation states in saved games 2019-11-29 21:06

1863 Doomsday Engine Bug New Low [automap] line updating 2017-04-03 14:12

1861 Doomsday Engine Bug Closed Normal [ATI] Line antialising vs crosshair opacity 2017-04-03 14:13

1858 Doomsday Engine Bug New Low 0 tic/time handling 2019-11-29 21:05

1828 Doomsday Engine Bug New Low Tutorial doesn't claim mouse after clicking during launch 2017-04-03 14:15

1827 Doomsday Engine Bug New High [Doom] Revenant infinite loop case 2019-11-27 05:51

1816 Doomsday Engine Bug New Normal First sound played at map start up erroneously doesn't play 2017-04-03 14:17

1814 Doomsday Engine Bug Rejected Normal resetbindings slightly wonky 2014-05-27 23:22

1808 Doomsday Engine Bug Progressed High New sprites in addons do not work 2019-11-29 23:06

1744 Doomsday Engine Bug New Normal [Heretic] Waterfall sounds switch from left to right (centered in vanilla) 2017-04-03 18:33

1734 Doomsday Engine Bug Progressed Low Games' Help InFine scripts have no sounds 2017-04-03 18:33

1727 Doomsday Engine Feature New Normal Apply colored sector lighting by sector via DED 2019-11-29 19:26

1726 Doomsday Engine Feature New Normal Remapping the colours on a texture via material def 2019-11-29 19:26

1723 Doomsday Engine Bug New Normal [Value def's] impossible to remove pistol 2017-04-03 14:34

1711 Doomsday Engine Feature Rejected Normal Automatically switching external music 2019-11-29 19:25

1710 Doomsday Engine Bug Closed Normal game-fastmonsters 0/1 doesn't work 2014-04-08 12:32

1709 Doomsday Engine Bug New Low Infine events interfere with taskbar 2017-04-03 14:38

1706 Doomsday Engine Bug Closed Normal Default Mapinfo music glitch 2014-10-05 19:57

1701 Doomsday Engine Bug New Normal [Doom] Map08/ExM8 sound emulation 2017-04-03 18:33

1694 Doomsday Engine Feature New Low [Doom] Invulnerability animation: full bright sync, apply tic rate 2017-04-03 18:56

1677 Doomsday Engine Feature New Low Square particle shape (option, as alternative to round particles) 2019-11-29 15:51

1671 Doomsday Engine Bug Rejected Normal Doom Sector type 10 not 'releasing' sector after action has occurred 2013-12-18 10:34

1669 Doomsday Engine Feature Rejected Low Invisibility affects player automap arrow (option) 2019-11-29 15:50

1668 Doomsday Engine Feature New Normal Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range 2020-12-08 08:27

1667 Doomsday Engine Bug Rejected Normal Player weapon sounds interrupt "dont_stop" sounds 2014-01-03 16:40

1661 Doomsday Engine Bug New Normal [Deathkings] Bad behavior of object in lift (mobj hitbox overlap) 2019-11-29 22:58

1660 Doomsday Engine Bug New Normal Player start near wall leads to misplaced player 2017-04-03 14:40

1649 Doomsday Engine Feature New Low Option to disable HUD/menu font upscaling 2019-11-29 20:26

1644 Doomsday Engine Bug New Lowest [HeXen beta demo] Should have Heretic crush behaviour 2017-04-03 18:34

1631 Doomsday Engine Bug New Low Doom 2 finale: animation speeds for the Cast 2017-04-03 14:41

1587 Doomsday Engine Feature New Normal 3D weapon behaviour 2017-04-03 15:02

1582 Doomsday Engine Feature New Normal Player actions while game is paused 2017-04-03 18:39

1581 Doomsday Engine Feature Rejected Low Melee attacks affected by looking up/down 2019-11-29 15:48

1579 Doomsday Engine Feature New Low Dehacked 2.0 support 2019-11-29 12:31

1571 Doomsday Engine Feature New Normal On screen notification for Always Run 2019-11-29 19:18

1570 Doomsday Engine Feature Rejected Normal [Heretic] Use IWAD original episode end graphics (E2PAL) 2019-11-29 19:17

1569 Doomsday Engine Feature New Lowest [Hexen] Demo version cheat codes and "Beta" message 2019-11-29 19:16

1568 Doomsday Engine Feature New Normal [Automap] Option for hiding non-blocking lines 2019-11-29 18:32

1567 Doomsday Engine Feature Rejected Low [Automap] Quick hide/show markers 2019-11-29 15:47

1566 Doomsday Engine Feature New Normal [Automap] Reset line colors 2019-11-29 21:31

1565 Doomsday Engine Feature New High [MP] Option to remove MP flagged weapons in co-op 2018-07-29 16:53

1564 Doomsday Engine Feature Rejected Normal Runtime option for enabling/disabling texture compression 2019-11-29 19:15

1563 Doomsday Engine Feature New Normal Weapon text defs affect the Controls menu 2019-11-29 19:15

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