Activity
From 2013-07-15 to 2013-07-28
2013-07-27
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03:45 Bug #1129: Various mobj Z movement clipping bugs
 - - **Priority**: 1 --> 5
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03:43 Bug #1126: MD2 model render pop
 - models.cpp:973:
> // Half the distance from bottom left to top right.
> float radius = (def->scale[VX] * (max[VX]... 
2013-07-26
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23:17 Bug #1128 (Closed): Some of the textures and parts of GUI missing
 - On a different machine than in the earlier bug, 1.11 starts for a change, but is horribly glitched.
The easiest to... - 
  
22:07 Bug #1126: MD2 model render pop
 - - **labels**: md2 pop --> Renderer, Visual Glitch, 3D Models
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10:32 Bug #1125: Handling missing OpenGL support during launch
 - - **Priority**: 1 --> 5
 
2013-07-25
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20:05 Bug #1125: Handling missing OpenGL support during launch
 - Well, I must mention, that back in 1.10, I was already running with '-noglcheck', but nothing seemed *noticeably* bro...
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16:50 Bug #1125: Handling missing OpenGL support during launch
 - That certainly sounds like your OpenGL version is older than the required 2.0. Since you are running with -noglcheck,...
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14:58 Bug #1125: Handling missing OpenGL support during launch
 - > So you are saying everything was linked against the correct libraries?
No, I didn't said that. Regardless, even ... - 
  
10:56 Bug #1125: Handling missing OpenGL support during launch
 - > Err...though I don't think so, if that was the case, it would still be a build system bug, as it should ensure the ...
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01:25 Bug #1125 (New): Handling missing OpenGL support during launch
 - First of all, Allura as commit browser utterly sucks.
This might be already fixed in the repo, but as it is, I can't... - 
  
11:30 Bug #1127 (Closed): [Linux] Linking error when old libs exist in /usr/lib
 - When building the engine, ld uses the binaries found in /usr/bin instead of build dir.
I have found that this is b... - 
  
10:51 Bug #1127: [Linux] Linking error when old libs exist in /usr/lib
 - - **labels**:  --> qmake, Builder
- **status**: open --> accepted
- **assigned_to**: Jaakko Keränen
- **Priority**: 3... - 
  
10:20 Bug #1126: MD2 model render pop
 - - **Priority**: 1 --> 5
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09:28 Bug #1126 (New): MD2 model render pop
 - MD2 models pop into view when centre is hidden by BSP
Especially effecting long models such as custom pipes and be... 
2013-07-23
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21:17 Bug #992: [Doom] No slime in barrel (submodel alpha)
 - Barrel with slime in Doomsday 1.9.0 beta6.9
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/970d... - 
  
21:17 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
 - Fixed for the upcoming Doomsday 1.11.1 and 1.10.4 releases.
 
2013-07-20
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07:43 Bug #287: Changes to BLOOD states ignored
 - I'll address this. It is a small detail (BLOOD state randomization) certainly but it makes modding more awkward.
T... - 
  
07:43 Bug #287: Changes to BLOOD states ignored
 - - **status**: wont-fix --> accepted
- **assigned_to**: Daniel Swanson
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04:19 Bug #1090: Sv_RateDelta return code doesn't typecheck
 - Fixed for 1.9.10.
 
2013-07-19
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12:45 Bug #1120: [Snowberry] Duplicating a profile causes errors
 - - **status**: accepted --> fixed
 
2013-07-18
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17:56 Bug #941: Fatal error if map doesn't exist
 - This appears to have been fixed sometime during the 1.9 series.
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17:56 Bug #942: Vanilla save game support has broken at some point
 
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9dbc77a6/1571/attachment/doomsday.out
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17:49 Bug #613: [InFine] Inadvertent background animation
 - - **Priority**: 4 --> 3
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17:48 Bug #613: [InFine] Inadvertent background animation
 - - **labels**: User Interface --> User Interface, Materials
- **Priority**: 1 --> 4
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17:48 Bug #613: [InFine] Inadvertent background animation
 - I'm raising the priority as the finales were not intended to animate (discrepancy with vanilla).
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17:46 Feature #438: Accurately hit testing fast projectiles (compatibility option)
 - - **Milestone**:  --> v1.8.6
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17:45 Bug #287: Changes to BLOOD states ignored
 - Closing this as part of bug tracker cleanup (old / minor).
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17:42 Bug #287: Changes to BLOOD states ignored
 - - **status**: open --> wont-fix
- **Milestone**: --> v1.8.6
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17:39 Bug #216: Wrong model rendered (Model Selector/DED reader)
 - - **Priority**: 5 --> 4
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17:39 Bug #216: Wrong model rendered (Model Selector/DED reader)
 - May be obsolete?
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17:37 Feature #1582: Player actions while game is paused
 - Moved to feature requests. We take certain liberties in modifying the game UIs (e.g., HUD messages, automap rotation,...
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17:37 Feature #1583: [InFine] Disable texture compression for ximages
 - Ticket moved from /p/deng/bugs/203/
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17:37 Feature #1583: [InFine] Disable texture compression for ximages
 - Logged In: YES 
user_id=717323
Possibly, yes. However, there should also be an option for the user
to always force... - 
  
08:39 Bug #1044: Hexen 1.1 Demo crash
 - The two releases of the HeXen demo from here work fine in 1.9.8 (500).
http://www.doomworld.com/idgames/index.php?id... 
2013-07-17
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17:22 Bug #1043: [Values] Static field broken (disable weapon lowering)
 - Marking as fixed: http://dengine.net/dew/index.php?title=Doomsday_version_1.10.1
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17:22 Bug #1043: [Values] Static field broken (disable weapon lowering)
 - - **Milestone**: v1.9.7 --> v1.10
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13:18 Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play"
 - - **labels**: runtime error --> Snowberry
- **priority**: 1 --> 2
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04:39 Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play"
 - ...and yes, the error does say "errno"
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09:11 Bug #1062: [Hexen] Warp cheat not quite functioning
 - The fault here is that neither the warp cheat or the console command prevent the user from attempting to load a non e...
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09:10 Bug #1061: After map Infine causes duplicate Intermission
 - - **Milestone**: v1.9.7 --> v1.11
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09:10 Bug #1061: After map Infine causes duplicate Intermission
 - Fixed for 1.11. Hopefully I didn't inadvertently break any of the (rather convoluted) map switching logic...
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09:05 Bug #1061: After map Infine causes duplicate Intermission
 - - **status**: open --> fixed
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08:42 Bug #1061: After map Infine causes duplicate Intermission
 - - **assigned_to**: Jaakko Keränen
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08:11 Feature #1582: Player actions while game is paused
 - Ticket moved from /p/deng/bugs/674/
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08:07 Feature #1582: Player actions while game is paused
 - Logically yes, Pausing the game should pause everything.
But in the original Doom, Heretic and HeXen you could sti... - 
  
08:03 Bug #905: [DEH] Wrong sprites displayed (shooting pinkys)
 
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/24e6a679/d816/attachment/DOOM1FUN.DEH
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08:02 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
 - - **status**: open --> closed
- **Milestone**: v1.9.0-beta6 --> v1.10
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05:12 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
 - Obsolete; Ultimate and Complete FreeDOOM v0.8b1 both load in DoomsDay 1.10.
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06:36 Bug #1075: [Heretic] Artefacts are playing two sounds on pickup
 - - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.8 --> v1.11
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06:35 Bug #1075: [Heretic] Artefacts are playing two sounds on pickup
 - - **labels**:  --> Heretic, Audio
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05:32 Bug #1125: Handling missing OpenGL support during launch
 - Let's first rule out possible build/data problems:
* did you rerun qmake so that the latest defaultstyle.pack is i... - 
  
05:32 Bug #1124: Skybox bug
 - - **Priority**: 1 --> 5
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04:49 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
 - Perhaps similar to bug #1115?
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04:46 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
 - - **Priority**: 4 --> 6
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04:48 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
 - - **summary**: [Plutonia]  --> [Plutonia] Missing explosion sprites of Icon of Sin
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04:44 Bug #1084: 666 tag compat option ('any boss triggers 666') doesn't work
 - - **priority**: 1 --> 8
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04:44 Bug #1083: In-game window contents resizing glitches
 - - **summary**: Ingame window contents resizing glitches --> In-game window contents resizing glitches
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04:41 Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim
 - - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
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04:41 Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim
 - - **labels**: Heretic --> Heretic, Weapons
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04:39 Bug #1112: game freezes
 - Can't reproduce it anymore anyway with latest git and nvidia-drivers-325.08.
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04:31 Bug #967: Sprite angling incorrect at sharp angles
 
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4cd235f2/dbca/attachment/doom2-000.jpg
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04:28 Bug #1119: Non-functional secret exit (No Rest For The Living)
 - - **Priority**: 1 --> 5
 
2013-07-15
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17:14 Bug #966: [Doom] Use of CWILV graphics on automap
 - The "hud-title" cvar now disables the display of the map title (and thus CWILV) both in the start of a map and in the...
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16:50 Bug #966: [Doom] Use of CWILV graphics on automap
 - Perhaps there could be a simple heuristic that determines if the replaced CWILV is much taller than a line of text, a...
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16:50 Bug #966: [Doom] Use of CWILV graphics on automap
 - Increasing priority as the CWILV graphics are also now used in the in-automap map title display as of 1.11
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17:11 Bug #1123: Crash in Hexen 4 level Demo (Build869)
 - Marking this as fixed for 1.11.
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17:00 Bug #1123: Crash in Hexen 4 level Demo (Build869)
 - - **labels**:  --> Hexen, Renderer
- Description has changed:
Diff:
~~~~
--- old
+++ new
@@ -1,4 +1,4 @@
-I'm runn... - 
  
17:10 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
 - - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.8 --> v1.11
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16:58 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
 - The problem was that wrapping was not implemented at the left edge of the inventory, and 'use-next' moves the cursor ...
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16:59 Bug #1112: game freezes
 - - **labels**:  --> OpenGL
- **status**: open --> closed
- **assigned_to**: Jaakko Keränen
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16:55 Feature #1581: Melee attacks affected by looking up/down
 - Ticket moved from /p/deng/bugs/1021/
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16:54 Feature #1581: Melee attacks affected by looking up/down
 - Indeed, I've checked and it is the original behaviour. So I guess this isn't a bug;
In the original Heretic, range... - 
  
16:47 Bug #892: [Win] sys_input.c includes MSVC header
 - Removed the include entirely as this file no longer makes use of it.
Fixed for 1.9.0-Beta6.10 - 
  
16:47 Bug #890: [Windows] Crash caused by SDL_mixer
 - Apparently this may be caused by an asynchronous callback: http://www.doomworld.com/vb/showthread.php?s=&postid=11800...
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16:47 Bug #891: [OpenAL] Wrong sounds played, incorrect 2D/3D pos
 - Decreasing priority because FMOD is now available.
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16:41 Bug #849: Sound effects lower pitch and longer at higher frequencies
 - recording from in doom
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2cf64c1b/4248/attachment/... - 
  
16:39 Bug #317: PO_TranslateToStartSpot: Multiple polyobjs in a single ssec
 - - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.0-beta6 --> v1.11
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16:38 Bug #1048: HQ SFX w/o 3D Sounds and vice versa
 - All issues reported here have since or are fixed for the imminent Doomsday 1.11 release.
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16:38 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
 - - **assigned_to**: Jaakko Keranen
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16:34 Bug #1076: [Doom] 3d movement option broken
 - - **labels**:  --> Doom
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16:33 Bug #1086: 'recorddemo' console command seg faults
 - - **labels**: demos --> Demo
- **assigned_to**: Jaakko Keränen
- **milestone**: v1.8.6 --> v1.9.9
- **priority**: 1 -... - 
  
16:30 Bug #1116: [Heretic] Hellstaff rain with Tome of Power
 - - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.10 --> v1.11
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16:16 Bug #1125: Handling missing OpenGL support during launch
 - > * did you rerun qmake so that the latest defaultstyle.pack is included in the doomsday.pk3?
> + did you do a full ... 
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