Activity
From 2013-07-13 to 2013-07-26
2013-07-26
- 23:17 Bug #1128 (Closed): Some of the textures and parts of GUI missing
- On a different machine than in the earlier bug, 1.11 starts for a change, but is horribly glitched.
The easiest to... - 22:07 Bug #1126: MD2 model render pop
- - **labels**: md2 pop --> Renderer, Visual Glitch, 3D Models
- 10:32 Bug #1125: Handling missing OpenGL support during launch
- - **Priority**: 1 --> 5
2013-07-25
- 20:05 Bug #1125: Handling missing OpenGL support during launch
- Well, I must mention, that back in 1.10, I was already running with '-noglcheck', but nothing seemed *noticeably* bro...
- 16:50 Bug #1125: Handling missing OpenGL support during launch
- That certainly sounds like your OpenGL version is older than the required 2.0. Since you are running with -noglcheck,...
- 14:58 Bug #1125: Handling missing OpenGL support during launch
- > So you are saying everything was linked against the correct libraries?
No, I didn't said that. Regardless, even ... - 10:56 Bug #1125: Handling missing OpenGL support during launch
- > Err...though I don't think so, if that was the case, it would still be a build system bug, as it should ensure the ...
- 01:25 Bug #1125 (New): Handling missing OpenGL support during launch
- First of all, Allura as commit browser utterly sucks.
This might be already fixed in the repo, but as it is, I can't... - 11:30 Bug #1127 (Closed): [Linux] Linking error when old libs exist in /usr/lib
- When building the engine, ld uses the binaries found in /usr/bin instead of build dir.
I have found that this is b... - 10:51 Bug #1127: [Linux] Linking error when old libs exist in /usr/lib
- - **labels**: --> qmake, Builder
- **status**: open --> accepted
- **assigned_to**: Jaakko Keränen
- **Priority**: 3... - 10:20 Bug #1126: MD2 model render pop
- - **Priority**: 1 --> 5
- 09:28 Bug #1126 (New): MD2 model render pop
- MD2 models pop into view when centre is hidden by BSP
Especially effecting long models such as custom pipes and be...
2013-07-23
- 21:17 Bug #992: [Doom] No slime in barrel (submodel alpha)
- Barrel with slime in Doomsday 1.9.0 beta6.9
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/970d... - 21:17 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- Fixed for the upcoming Doomsday 1.11.1 and 1.10.4 releases.
2013-07-20
- 07:43 Bug #287: Changes to BLOOD states ignored
- I'll address this. It is a small detail (BLOOD state randomization) certainly but it makes modding more awkward.
T... - 07:43 Bug #287: Changes to BLOOD states ignored
- - **status**: wont-fix --> accepted
- **assigned_to**: Daniel Swanson
- 04:19 Bug #1090: Sv_RateDelta return code doesn't typecheck
- Fixed for 1.9.10.
2013-07-19
- 12:45 Bug #1120: [Snowberry] Duplicating a profile causes errors
- - **status**: accepted --> fixed
2013-07-18
- 17:56 Bug #941: Fatal error if map doesn't exist
- This appears to have been fixed sometime during the 1.9 series.
- 17:56 Bug #942: Vanilla save game support has broken at some point
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9dbc77a6/1571/attachment/doomsday.out
- 17:49 Bug #613: [InFine] Inadvertent background animation
- - **Priority**: 4 --> 3
- 17:48 Bug #613: [InFine] Inadvertent background animation
- - **labels**: User Interface --> User Interface, Materials
- **Priority**: 1 --> 4
- 17:48 Bug #613: [InFine] Inadvertent background animation
- I'm raising the priority as the finales were not intended to animate (discrepancy with vanilla).
- 17:46 Feature #438: Accurately hit testing fast projectiles (compatibility option)
- - **Milestone**: --> v1.8.6
- 17:45 Bug #287: Changes to BLOOD states ignored
- Closing this as part of bug tracker cleanup (old / minor).
- 17:42 Bug #287: Changes to BLOOD states ignored
- - **status**: open --> wont-fix
- **Milestone**: --> v1.8.6
- 17:39 Bug #216: Wrong model rendered (Model Selector/DED reader)
- - **Priority**: 5 --> 4
- 17:39 Bug #216: Wrong model rendered (Model Selector/DED reader)
- May be obsolete?
- 17:37 Feature #1582: Player actions while game is paused
- Moved to feature requests. We take certain liberties in modifying the game UIs (e.g., HUD messages, automap rotation,...
- 17:37 Feature #1583: [InFine] Disable texture compression for ximages
- Ticket moved from /p/deng/bugs/203/
- 17:37 Feature #1583: [InFine] Disable texture compression for ximages
- Logged In: YES
user_id=717323
Possibly, yes. However, there should also be an option for the user
to always force... - 08:39 Bug #1044: Hexen 1.1 Demo crash
- The two releases of the HeXen demo from here work fine in 1.9.8 (500).
http://www.doomworld.com/idgames/index.php?id...
2013-07-17
- 17:22 Bug #1043: [Values] Static field broken (disable weapon lowering)
- Marking as fixed: http://dengine.net/dew/index.php?title=Doomsday_version_1.10.1
- 17:22 Bug #1043: [Values] Static field broken (disable weapon lowering)
- - **Milestone**: v1.9.7 --> v1.10
- 13:18 Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play"
- - **labels**: runtime error --> Snowberry
- **priority**: 1 --> 2
- 04:39 Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play"
- ...and yes, the error does say "errno"
- 09:11 Bug #1062: [Hexen] Warp cheat not quite functioning
- The fault here is that neither the warp cheat or the console command prevent the user from attempting to load a non e...
- 09:10 Bug #1061: After map Infine causes duplicate Intermission
- - **Milestone**: v1.9.7 --> v1.11
- 09:10 Bug #1061: After map Infine causes duplicate Intermission
- Fixed for 1.11. Hopefully I didn't inadvertently break any of the (rather convoluted) map switching logic...
- 09:05 Bug #1061: After map Infine causes duplicate Intermission
- - **status**: open --> fixed
- 08:42 Bug #1061: After map Infine causes duplicate Intermission
- - **assigned_to**: Jaakko Keränen
- 08:11 Feature #1582: Player actions while game is paused
- Ticket moved from /p/deng/bugs/674/
- 08:07 Feature #1582: Player actions while game is paused
- Logically yes, Pausing the game should pause everything.
But in the original Doom, Heretic and HeXen you could sti... - 08:03 Bug #905: [DEH] Wrong sprites displayed (shooting pinkys)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/24e6a679/d816/attachment/DOOM1FUN.DEH
- 08:02 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- - **status**: open --> closed
- **Milestone**: v1.9.0-beta6 --> v1.10
- 05:12 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- Obsolete; Ultimate and Complete FreeDOOM v0.8b1 both load in DoomsDay 1.10.
- 06:36 Bug #1075: [Heretic] Artefacts are playing two sounds on pickup
- - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.8 --> v1.11
- 06:35 Bug #1075: [Heretic] Artefacts are playing two sounds on pickup
- - **labels**: --> Heretic, Audio
- 05:32 Bug #1125: Handling missing OpenGL support during launch
- Let's first rule out possible build/data problems:
* did you rerun qmake so that the latest defaultstyle.pack is i... - 05:32 Bug #1124: Skybox bug
- - **Priority**: 1 --> 5
- 04:49 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- Perhaps similar to bug #1115?
- 04:46 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- - **Priority**: 4 --> 6
- 04:48 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- - **summary**: [Plutonia] --> [Plutonia] Missing explosion sprites of Icon of Sin
- 04:44 Bug #1084: 666 tag compat option ('any boss triggers 666') doesn't work
- - **priority**: 1 --> 8
- 04:44 Bug #1083: In-game window contents resizing glitches
- - **summary**: Ingame window contents resizing glitches --> In-game window contents resizing glitches
- 04:41 Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim
- - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- 04:41 Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim
- - **labels**: Heretic --> Heretic, Weapons
- 04:39 Bug #1112: game freezes
- Can't reproduce it anymore anyway with latest git and nvidia-drivers-325.08.
- 04:31 Bug #967: Sprite angling incorrect at sharp angles
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4cd235f2/dbca/attachment/doom2-000.jpg
- 04:28 Bug #1119: Non-functional secret exit (No Rest For The Living)
- - **Priority**: 1 --> 5
2013-07-15
- 17:14 Bug #966: [Doom] Use of CWILV graphics on automap
- The "hud-title" cvar now disables the display of the map title (and thus CWILV) both in the start of a map and in the...
- 16:50 Bug #966: [Doom] Use of CWILV graphics on automap
- Perhaps there could be a simple heuristic that determines if the replaced CWILV is much taller than a line of text, a...
- 16:50 Bug #966: [Doom] Use of CWILV graphics on automap
- Increasing priority as the CWILV graphics are also now used in the in-automap map title display as of 1.11
- 17:11 Bug #1123: Crash in Hexen 4 level Demo (Build869)
- Marking this as fixed for 1.11.
- 17:00 Bug #1123: Crash in Hexen 4 level Demo (Build869)
- - **labels**: --> Hexen, Renderer
- Description has changed:
Diff:
~~~~
--- old
+++ new
@@ -1,4 +1,4 @@
-I'm runn... - 17:10 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
- - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.8 --> v1.11
- 16:58 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
- The problem was that wrapping was not implemented at the left edge of the inventory, and 'use-next' moves the cursor ...
- 16:59 Bug #1112: game freezes
- - **labels**: --> OpenGL
- **status**: open --> closed
- **assigned_to**: Jaakko Keränen
- 16:55 Feature #1581: Melee attacks affected by looking up/down
- Ticket moved from /p/deng/bugs/1021/
- 16:54 Feature #1581: Melee attacks affected by looking up/down
- Indeed, I've checked and it is the original behaviour. So I guess this isn't a bug;
In the original Heretic, range... - 16:47 Bug #892: [Win] sys_input.c includes MSVC header
- Removed the include entirely as this file no longer makes use of it.
Fixed for 1.9.0-Beta6.10 - 16:47 Bug #890: [Windows] Crash caused by SDL_mixer
- Apparently this may be caused by an asynchronous callback: http://www.doomworld.com/vb/showthread.php?s=&postid=11800...
- 16:47 Bug #891: [OpenAL] Wrong sounds played, incorrect 2D/3D pos
- Decreasing priority because FMOD is now available.
- 16:41 Bug #849: Sound effects lower pitch and longer at higher frequencies
- recording from in doom
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2cf64c1b/4248/attachment/... - 16:39 Bug #317: PO_TranslateToStartSpot: Multiple polyobjs in a single ssec
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.0-beta6 --> v1.11
- 16:38 Bug #1048: HQ SFX w/o 3D Sounds and vice versa
- All issues reported here have since or are fixed for the imminent Doomsday 1.11 release.
- 16:38 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- - **assigned_to**: Jaakko Keranen
- 16:34 Bug #1076: [Doom] 3d movement option broken
- - **labels**: --> Doom
- 16:33 Bug #1086: 'recorddemo' console command seg faults
- - **labels**: demos --> Demo
- **assigned_to**: Jaakko Keränen
- **milestone**: v1.8.6 --> v1.9.9
- **priority**: 1 -... - 16:30 Bug #1116: [Heretic] Hellstaff rain with Tome of Power
- - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.10 --> v1.11
- 16:16 Bug #1125: Handling missing OpenGL support during launch
- > * did you rerun qmake so that the latest defaultstyle.pack is included in the doomsday.pk3?
> + did you do a full ...
2013-07-14
- 14:28 Bug #1118: [OpenAL] patch #27 revisited
- - **summary**: patch #27 revisited --> [OpenAL] patch #27 revisited
- 10:19 Bug #1118: [OpenAL] patch #27 revisited
- - **status**: open --> fixed
- **Milestone**: v1.9.10 --> v1.11
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