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# Project Tracker Status Priority Subject Assignee Updated % Done
1979 Doomsday Engine Feature Feedback Normal Additional sound formats 2019-11-29 21:15

1915 Doomsday Engine Bug Feedback Lowest Click-to-focus also handled as UI click Deng Team 2017-04-03 14:05

2337 Doomsday Engine Bug Feedback Normal No doom II can be selected from the master list in the server tab tacgnol 2019-12-01 22:33

1817 Doomsday Engine Bug Feedback Normal Premap infine and preplaying music oversight vermil 2017-04-03 14:17

1993 Doomsday Engine Bug Feedback High Switching maps while XG lines are active causes seg fault vermil 2017-04-03 13:55

287 Doomsday Engine Bug Progressed Low Changes to BLOOD states ignored 2019-11-29 23:04

1648 Doomsday Engine Feature Progressed Urgent Complete vanilla DOOM emulation 2019-12-31 11:10

1952 Doomsday Engine Bug Progressed Normal Eternal Doom MAP26 malformed map hack causing memory release error 2019-11-29 23:06

778 Doomsday Engine Bug Progressed Urgent Gamepad usability issues 2020-05-10 11:09

1606 Doomsday Engine Bug Progressed Normal M_THERMM and HUD message font replacement 2017-04-03 14:40

1808 Doomsday Engine Bug Progressed High New sprites in addons do not work 2019-11-29 23:06

1104 Doomsday Engine Bug Progressed Normal Replacement flats VS texture animations 2017-04-03 14:43

2033 Doomsday Engine Feature Progressed High Runtime map editor 2019-11-29 12:31

1929 Doomsday Engine Bug Progressed Normal Sprite priority handling 2019-11-29 23:06

1640 Doomsday Engine Feature Progressed Normal Support for id Tech 1 audio/graphic resource hacks 2019-11-29 23:06

9 Doomsday Engine Feature Progressed High Use local server to run single-player games 2019-11-29 20:21

2085 Doomsday Engine Bug Progressed Normal [Dehacked] Sprite name table patches not supported (Crashes) 2019-11-29 23:06

1585 Doomsday Engine Feature Progressed Normal [Map Hack] Extra plane (e.g., Hell Revealed II MAP01) 2019-12-15 08:03

1089 Doomsday Engine Bug Progressed High [MP] Client cannot dismiss "Help/Info" finale 2018-07-29 16:46

566 Doomsday Engine Bug Progressed Low [Resampler] Low quality sound samples play distorted 2017-04-03 14:57

2376 Doomsday Engine Bug In Progress Low Map geometry is garbled using GCC 5 on Fedora skyjake 2021-10-10 22:20

2407 Doomsday Engine Feature New Normal "follow / no follow" in the automap settings Deng Team 2020-01-28 01:23

963 Doomsday Engine Bug New Normal "spawnmobj" baddies auto wake up in area the player has shot 2017-04-03 15:01

2084 Doomsday Engine Bug New Low "title" music (external source, ogg format) is played incorrectly (with noise at start) for heretic and hexen 2017-04-03 13:43

669 Doomsday Engine Bug New Low 0 tic state issues 2017-04-03 14:57

1858 Doomsday Engine Bug New Low 0 tic/time handling 2019-11-29 21:05

2458 Doomsday Engine Bug New Normal 2.3.1 stable: changing audio backend while game is running hangs doomsday skyjake 2021-04-29 11:32

1388 Doomsday Engine Feature New High 3D floors (Z-overlapped sectors) 2017-04-03 18:57

1587 Doomsday Engine Feature New Normal 3D weapon behaviour 2017-04-03 15:02

2340 Doomsday Engine Feature New Normal A new MP game mode: no respawn 2019-08-03 19:59

2325 Doomsday Engine Feature New High A way to vote for a specific map 2019-11-29 22:29

1942 Doomsday Engine Bug New Low About dialog contents clipping vs -fontsize 2017-04-03 14:03

438 Doomsday Engine Feature New Low Accurately hit testing fast projectiles (compatibility option) 2019-11-29 15:24

2430 Doomsday Engine Feature New Normal Add support for Bethesda.net official addon PWADs Deng Team 2020-09-17 14:28

2235 Doomsday Engine Bug New Normal Afrits sometimes become invisible when frozen skyjake 2019-12-01 22:27

1981 Doomsday Engine Bug New Normal Alerts can be opened in Busy mode, causing occasional visual artifacts 2017-04-03 13:59

1865 Doomsday Engine Feature New Normal Align 3D model's head with the target's direction 2019-11-29 21:06

390 Doomsday Engine Feature New Low Alignpitch/yaw flags for model particles 2019-11-29 23:09

1783 Doomsday Engine Bug New Normal Ambient occlusion crosses sectors with different heights 2017-04-03 14:23

552 Doomsday Engine Bug New Normal Ambient occlusion on middle surfaces of 2-sided lines 2019-11-30 08:05

1181 Doomsday Engine Feature New Normal Ambient sounds (in XG sectors) 2017-04-03 18:48

2437 Doomsday Engine Bug New Normal Application terminated due to exception: std::bad_alloc Deng Team 2020-12-06 17:29

1727 Doomsday Engine Feature New Normal Apply colored sector lighting by sector via DED 2019-11-29 19:26

2281 Doomsday Engine Feature New Normal Apply Values in Hexen skyjake 2019-11-29 12:31

1626 Doomsday Engine Feature New Normal Area-based fog 2017-04-03 19:35

1276 Doomsday Engine Feature New Normal Attach dynamic lights on models 2016-08-09 10:50

1893 Doomsday Engine Bug New Low Automap drawing difference to original games 2017-04-03 18:32

1658 Doomsday Engine Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2020-05-10 11:14

1763 Doomsday Engine Feature New Normal Autosaving 2019-11-29 20:19

2155 Doomsday Engine Feature New Normal BOOM support for sunlust.wad 2017-07-18 11:04

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