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#
Project
Tracker
Status
Priority
Subject
Assignee
Updated
% Done
2064
Doomsday Engine
Bug
New
Urgent
Bugs in HeXen Multiplayer
2018-07-29 16:53
1989
Doomsday Engine
Bug
New
Urgent
Client assert fail (possible crash) if joining game during intermission
skyjake
2018-07-29 16:53
1648
Doomsday Engine
Feature
Progressed
Urgent
Complete vanilla DOOM emulation
2019-12-31 11:10
2448
Doomsday Engine
Bug
New
Urgent
crashes when configuring mods an wads folder an video an audio settings.
Deng Team
2021-02-16 07:57
1945
Doomsday Engine
Feature
Resolved
Urgent
Efficient reuse of world geometry across multiple frames/passes
skyjake
2018-10-27 15:08
2470
Doomsday Engine
Bug
New
Urgent
File WAD cannot be played back.
Deng Team
2022-09-28 19:55
778
Doomsday Engine
Bug
Progressed
Urgent
Gamepad usability issues
2020-05-10 11:09
1630
Doomsday Engine
Feature
New
Urgent
Implement game menus with InFine (InfineWidget)
Deng Team
2019-11-29 12:31
7
Doomsday Engine
Feature
Progressed
Urgent
Next-gen renderer (codename "Gloom")
skyjake
2018-10-27 16:10
1601
Doomsday Engine
Feature
In Progress
Urgent
Package management
skyjake
2019-10-14 10:44
1625
Doomsday Engine
Feature
Progressed
Urgent
Per-pixel surface shading (bump/specular/reflection etc. mapping)
Deng Team
2016-07-06 00:03
1449
Doomsday Engine
Feature
Progressed
Urgent
Setup bindings/controls via taskbar UI
Deng Team
2016-07-05 23:54
1623
Doomsday Engine
Feature
Progressed
Urgent
Shaders
skyjake
2018-10-27 15:14
1603
Doomsday Engine
Feature
Progressed
Urgent
Support for id Tech 1 map hacks
2019-12-15 07:34
1886
Doomsday Engine
Feature
In Progress
Urgent
Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
skyjake
2019-10-14 10:23
1622
Doomsday Engine
Feature
New
Urgent
Vanilla depth shading
2019-11-29 23:23
1416
Doomsday Engine
Feature
New
Urgent
[Doom] Invisible "fuzz" effect
2017-04-03 18:43
2152
Doomsday Engine
Bug
New
Urgent
[Hexen] Afrits become stuck/invincible in multiplayer
2018-07-29 16:53
2068
Doomsday Engine
Bug
New
Urgent
[HeXen] Badguys not retaining alerted status upon return to a map
skyjake
2019-11-30 08:25
1388
Doomsday Engine
Feature
New
High
3D floors (Z-overlapped sectors)
2017-04-03 18:57
2325
Doomsday Engine
Feature
New
High
A way to vote for a specific map
2019-11-29 22:29
1203
Doomsday Engine
Feature
Progressed
High
Additional save slots — revised save management
skyjake
2019-11-29 16:18
1658
Doomsday Engine
Feature
New
High
Automatic port forwarding (UPnP/NAT-PMP/PCP)
skyjake
2020-05-10 11:14
921
Doomsday Engine
Bug
Progressed
High
Blockmap-defined Linedef crossing order
2019-11-29 23:06
1768
Doomsday Engine
Feature
Progressed
High
Boom compatibility
2019-11-29 23:29
1325
Doomsday Engine
Feature
Progressed
High
Boom line types and sectors
2019-11-29 23:06
1749
Doomsday Engine
Feature
New
High
Built-in effects should come in resource packs
skyjake
2019-11-29 20:15
2334
Doomsday Engine
Bug
New
High
Client should load server's data files when connecting via command line
skyjake
2019-12-01 22:34
1688
Doomsday Engine
Feature
New
High
Command line options documented with Amethyst
2017-04-08 10:08
1394
Doomsday Engine
Feature
New
High
Consistent map scoping in definitions
2019-11-29 21:25
1633
Doomsday Engine
Feature
New
High
Console commands and Doomsday Script
skyjake
2019-11-29 20:24
1153
Doomsday Engine
Feature
New
High
Customizable intermissions
2019-11-29 16:09
908
Doomsday Engine
Bug
New
High
Detail texture maximum distance ignored
2017-04-03 14:59
2021
Doomsday Engine
Bug
New
High
Doom64's ingame music is severely broken
2019-11-29 21:57
1201
Doomsday Engine
Feature
New
High
Dynamic shadows
skyjake
2019-11-29 16:15
1996
Doomsday Engine
Feature
Progressed
High
Engine-managed "map spot / point of interest" mechanism
2019-11-29 23:06
1190
Doomsday Engine
Feature
Progressed
High
External scripts for mobj behavior
skyjake
2019-11-29 16:13
1580
Doomsday Engine
Feature
New
High
Fix the Doom 64: Absolution TC plugin
2019-11-29 12:31
1289
Doomsday Engine
Feature
New
High
Flat-triggered particle generators created/destroyed on material change
2019-11-29 16:23
1604
Doomsday Engine
Feature
New
High
Game rules (1p and MP)
2019-11-29 21:33
2072
Doomsday Engine
Feature
New
High
Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
2019-11-29 22:12
1614
Doomsday Engine
Feature
New
High
Improved demo recording and playback
2019-11-29 20:20
1632
Doomsday Engine
Feature
New
High
InFine 2.0 (on top of Doomsday Script)
Deng Team
2019-11-29 12:31
1608
Doomsday Engine
Feature
Progressed
High
Integrate Doomsday Script
skyjake
2018-11-05 08:50
1252
Doomsday Engine
Feature
Progressed
High
Integrate Hexen features into libcommon
2019-11-29 21:24
1541
Doomsday Engine
Feature
Progressed
High
Joystick axis settings (sensitivity, max speed)
2019-11-29 23:06
1880
Doomsday Engine
Bug
New
High
Key repeat rate is dependent on the user's configuration at OS level
2017-04-03 14:10
1502
Doomsday Engine
Feature
New
High
Load any supported image format from WAD lump
2016-03-27 08:06
2209
Doomsday Engine
Bug
New
High
Materials do not get correctly reset when loading/unloading data files while a game is loaded
skyjake
2019-10-14 10:31
2042
Doomsday Engine
Bug
New
High
Mobj spawning at sector boundary height should choose highest contacted floor
2017-04-03 18:32
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Doomsday
Engine
2.3
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