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# Project Tracker Status Priority Subject Assignee Updated % Done
1840 Doomsday Engine Feature Progressed Normal Support ZDoom-extended MAPINFO format 2019-11-29 23:06

1779 Doomsday Engine Feature New Normal [Home] Show project news and dev blog 2019-11-29 20:27

1774 Doomsday Engine Feature New Normal Use "-savedir" option to the configure where saves are stored 2017-04-03 14:27

1768 Doomsday Engine Feature Progressed High Boom compatibility 2019-11-29 23:29

1767 Doomsday Engine Feature New High Network delta profiler 2019-11-29 12:33

1764 Doomsday Engine Feature New Normal DMU 2.0: Generate network deltas 2019-11-29 20:19

1763 Doomsday Engine Feature New Normal Autosaving 2019-11-29 20:19

1762 Doomsday Engine Feature New Normal Game hierarchy 2019-11-29 20:18

1757 Doomsday Engine Feature New High Separate server and client sources 2019-11-29 20:17

1745 Doomsday Engine Feature Progressed Normal Performance optimization 2019-11-29 21:36

1727 Doomsday Engine Feature New Normal Apply colored sector lighting by sector via DED 2019-11-29 19:26

1726 Doomsday Engine Feature New Normal Remapping the colours on a texture via material def 2019-11-29 19:26

1699 Doomsday Engine Feature New High Particle renderer 2.0 2017-04-03 18:55

1698 Doomsday Engine Feature New Normal Editor for particle generators 2019-11-29 19:23

1694 Doomsday Engine Feature New Low [Doom] Invulnerability animation: full bright sync, apply tic rate 2017-04-03 18:56

1688 Doomsday Engine Feature New High Command line options documented with Amethyst 2017-04-08 10:08

1687 Doomsday Engine Feature Progressed Normal In-game error dialogs (e.g., corrupt savegame) 2019-11-29 21:36

1677 Doomsday Engine Feature New Low Square particle shape (option, as alternative to round particles) 2019-11-29 15:51

1668 Doomsday Engine Feature New Normal Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range 2020-12-08 08:27

1663 Doomsday Engine Feature New Normal Replace game-side color filter / special effect with LensFx 2017-04-03 18:59

1649 Doomsday Engine Feature New Low Option to disable HUD/menu font upscaling 2019-11-29 20:26

1648 Doomsday Engine Feature Progressed Urgent Complete vanilla DOOM emulation 2019-12-31 11:10

1646 Doomsday Engine Feature New Normal Stereo 3D enhancements 2019-11-29 19:22

1640 Doomsday Engine Feature Progressed Normal Support for id Tech 1 audio/graphic resource hacks 2019-11-29 23:06

1628 Doomsday Engine Feature New Normal Surface meshes 2017-04-03 18:58

1626 Doomsday Engine Feature New Normal Area-based fog 2017-04-03 19:35

1622 Doomsday Engine Feature New Urgent Vanilla depth shading 2019-11-29 23:23

1618 Doomsday Engine Feature New Normal Decorations/effects for game events (power up, damage, etc.) 2019-11-29 18:43

1616 Doomsday Engine Feature New Normal Selector for sprites 2019-11-29 18:35

1614 Doomsday Engine Feature New High Improved demo recording and playback 2019-11-29 20:20

1607 Doomsday Engine Feature New Normal Reset settings to defaults 2019-11-29 21:33

1604 Doomsday Engine Feature New High Game rules (1p and MP) 2019-11-29 21:33

1603 Doomsday Engine Feature Progressed Urgent Support for id Tech 1 map hacks 2019-12-15 07:34

1602 Doomsday Engine Feature New Normal Improvements for map title in automap 2019-11-29 18:27

1587 Doomsday Engine Feature New Normal 3D weapon behaviour 2017-04-03 15:02

1585 Doomsday Engine Feature Progressed Normal [Map Hack] Extra plane (e.g., Hell Revealed II MAP01) 2019-12-15 08:03

1582 Doomsday Engine Feature New Normal Player actions while game is paused 2017-04-03 18:39

1580 Doomsday Engine Feature New High Fix the Doom 64: Absolution TC plugin 2019-11-29 12:31

1579 Doomsday Engine Feature New Low Dehacked 2.0 support 2019-11-29 12:31

1576 Doomsday Engine Feature New Normal [MP] Option to retain weapons+ammo after death in co-op 2019-11-29 18:28

1573 Doomsday Engine Feature New Normal Setting for number of samples used for antialiasing 2019-11-29 21:31

1571 Doomsday Engine Feature New Normal On screen notification for Always Run 2019-11-29 19:18

1569 Doomsday Engine Feature New Lowest [Hexen] Demo version cheat codes and "Beta" message 2019-11-29 19:16

1568 Doomsday Engine Feature New Normal [Automap] Option for hiding non-blocking lines 2019-11-29 18:32

1566 Doomsday Engine Feature New Normal [Automap] Reset line colors 2019-11-29 21:31

1565 Doomsday Engine Feature New High [MP] Option to remove MP flagged weapons in co-op 2018-07-29 16:53

1563 Doomsday Engine Feature New Normal Weapon text defs affect the Controls menu 2019-11-29 19:15

1559 Doomsday Engine Feature New Low State and sprite without a mobj (SMT2A0/STLAG) 2019-11-29 19:14

1554 Doomsday Engine Feature New Normal [Hexen] Remove fixed MAX_TID_COUNT limit 2019-11-29 19:11

1551 Doomsday Engine Feature New Normal Print unknown line/sector types to the console 2019-11-26 15:33

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